Reverted to multi-tile forest map, cleaned up map castle, removed older level testing...
[supertux.git] / data / images /
2006-09-04 Stephen GroundwaterReverted to multi-tile forest map, cleaned up map castl...
2006-09-02 Wolfgang BeckerReduced magic block's hitbox a bit so adjacent blocks...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerDifferent editor images for bricks containing coins
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-03 Wolfgang Beckerimproved rockhowto a bit
2006-08-02 Matthias Braunpipe tops should be solid
2006-08-01 Wolfgang BeckerInfobox about Portable Rocks.
2006-07-30 Arvid NorlanderAdded fading tilemap to data/levels/world2/christoph5...
2006-07-25 Christoph SommerAdded placeholder tiles for horizontal-end-of-hole...
2006-07-25 Christoph SommerAdded T-intersection for poles
2006-07-25 Stephen GroundwaterAdding the base/start of Grumbel's spikevine.
2006-07-25 Christoph SommerIn-game HUD now uses icons instead of text /
2006-07-24 Stephen GroundwaterMore work on the newer worldmap concept. Fixed so new...
2006-07-23 Christoph SommerMade statistics panel a little wider
2006-07-23 Stephen GroundwaterCreated the start of an underground tile set, with...
2006-07-23 Wolfgang BeckerExtended leaves.stl. Fixed some levels for tiles 1723...
2006-07-23 Arvid NorlanderCleaned up 200% slope in images/tiles/snow/convex.png...
2006-07-23 Wolfgang BeckerNew Level: leaves.stl
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-22 Arvid NorlanderAdded the snow slopes to tiles.strf
2006-07-21 Christoph SommerSign draft: "You need a rock"
2006-07-21 Stephen GroundwaterAdded a worldmap sprite for the worldmap so Tux can...
2006-07-20 Arvid NorlanderMade some tilegroups in worldmap.strf a little easier...
2006-07-20 Ingo Ruhnkecrack animation
2006-07-20 Arvid NorlanderAdded a missing tile to tiles.strf and reorganized...
2006-07-20 Ingo Ruhnke- added slopes
2006-07-20 Christoph SommerTux no longer hovers above earth floor tiles. Now more...
2006-07-18 Christoph SommerLava smoke no longer hurts
2006-07-17 Arvid NorlanderAdded some missing "thin" dark snow tiles and fixed...
2006-07-16 Wolfgang BeckerVariations for resetpoint.
2006-07-16 Wolfgang BeckerRock update
2006-07-15 Arvid NorlanderAdded some tiles to tilegroups in tiles.strf
2006-07-15 Wolfgang BeckerFixed multi hit bricks, adjust comments in trampoline
2006-07-15 Wolfgang BeckerPortable and fixed trampoline.
2006-07-15 Matthias Braunfixed trampoline animation and made behaviour a bit...
2006-07-15 Wolfgang BeckerTrampoline.
2006-07-13 Ingo Ruhnke- prettier grouping for castle
2006-07-13 Christoph SommerThunderstorm
2006-07-11 Stephen GroundwaterAdded a bottom and top section to grumbel's blue mounta...
2006-07-10 Christoph SommerStumpy no longer moonwalks while dizzy /
2006-07-10 Christoph SommerSplit off Mr.Tree's small form as new Badguy "Stumpy"
2006-07-09 Christoph SommerA little work on Dart and DartTrap
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerNolok's statue as six 32x32 tiles. (Problem with the...
2006-07-07 Ingo Ruhnkebrown castle tiles
2006-07-07 Ingo Ruhnke- added experimental 'brown' castletiles
2006-07-07 Stephen GroundwaterAdjusted pogonia to look more dangerous.
2006-07-06 Stephen GroundwaterFinished cherrybomb ( red forest bomb) and juicebox...
2006-07-06 Christoph SommerMade SpriteParticle work around possible bug in Sprite...
2006-07-06 Stephen GroundwaterUpdating cherrybomb, adding juicebox (blue bomb).
2006-07-06 Wolfgang BeckerMr. Bomb now supports custom sprites.
2006-07-05 Ingo Ruhnke- fixed edges a bit
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-05 Stephen GroundwaterChanged color on cherrybomb - as test- to attempt bette...
2006-07-04 Stephen GroundwaterA little Mr_Tree cleanup
2006-07-04 Wolfgang BeckerEditor fixes.
2006-07-04 Stephen GroundwaterRemoved unused hatch files.
2006-07-04 Stephen GroundwaterMade better confetti particles for CherryBomb.
2006-07-04 Arvid NorlanderDeleted a *~ (editor backup file) that in some way...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-03 Marek Moeckelmade the door bigger (50x100)
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Ingo Ruhnke- little improvments to the spotlight
2006-07-03 Ingo Ruhnke- added spotlight (not working, since rotation and...
2006-07-02 Marek Moeckel+added outline of dfk-level2: The Eyes Of Nolok
2006-07-02 Ingo Ruhnke- made light layer multiply instead of additive, fixed...
2006-07-01 Stephen GroundwaterMore work on backflip Tux. Still WIP, Trying to make...
2006-07-01 Christoph SommerFixed some hitboxes. This "moves" all cannons 12px...
2006-06-30 Stephen GroundwaterWork on backflip Tux. Does not match our player Tux...
2006-06-29 Stephen GroundwaterAdding in the start of graphics and noise for the new...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-28 Christoph SommerMade backflipping jump a little further /
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-27 Christoph SommerChanged door to only teleport Tux when he is standing...
2006-06-27 Stephen GroundwaterWorld2 map cleanup. Working on layers to make the castl...
2006-06-26 Stephen GroundwaterWork done to world2 castle map, creating a layer so...
2006-06-25 Stephen GroundwaterChanging MS2 WM castle to better match Grumbel's castle...
2006-06-25 Wolfgang BeckerUse condesed tile definition syntax for branches.
2006-06-25 Wolfgang Beckerinclude branch image, make new branch unisolid
2006-06-25 Wolfgang BeckerUniversal branch.
2006-06-24 Arvid NorlanderAdded "mirrored" versions of pipe ends
2006-06-24 Arvid NorlanderAdded some "wall" tiles for darksnow, removed tiles...
2006-06-24 Arvid NorlanderAdded the double sided darksnow tile to tiles.strf...
2006-06-24 Arvid NorlanderAdded a double sided darksnow tile.
2006-06-24 Arvid NorlanderAdded tilegroups for snow and water paths in worldmap...
2006-06-24 Arvid NorlanderCleaned up data/images/tiles/darksnow/darksnow14.png.
2006-06-24 Stephen GroundwaterMore world2 map cleanup
2006-06-23 Stephen GroundwaterApplied AnMaster's patch for editor cleanup related...
2006-06-23 Stephen GroundwaterAdjusted light forest water's edge WM tiles to better...
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