From: Ryan Flegel Date: Tue, 8 Jun 2004 22:08:41 +0000 (+0000) Subject: - updated TODO X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=e2e92ccde69d05ea3f6b1aa925ca7fad4e73704d;p=supertux.git - updated TODO SVN-Revision: 1447 --- diff --git a/TODO b/TODO index 8a61978ab..6f5863e7f 100644 --- a/TODO +++ b/TODO @@ -45,12 +45,13 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] When bumping powerups, they should bounce away from the centre of Tux [H] Backgrounds should be square tiles instead of just tiling one image - Useful for vertical scrolling when we only want a sky background on the top of the level - Support for this is already available using a paralax tilemap layer +[M] There are some weird graphical glitches when Tux bumps more than one block + at the same time [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level