From: LMH Date: Tue, 16 Apr 2013 00:56:21 +0000 (-1000) Subject: Powerups placed outside of bonus blocks glow if default sprites are used X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=e1dc012bf3027fec03bd5819cede85aa6b64a920;p=supertux.git Powerups placed outside of bonus blocks glow if default sprites are used --- diff --git a/data/levels/test/glow_effects.stl b/data/levels/test/glow_effects.stl index f0d5db68a..a072fc01e 100755 --- a/data/levels/test/glow_effects.stl +++ b/data/levels/test/glow_effects.stl @@ -104,6 +104,7 @@ (willowisp (x 48 )(y 544)(spawnpoint "top" )) (willowisp (x 1232 )(y 544)(spawnpoint "top" )) + (powerup (x 0 )(y 320 )(sprite "images/powerups/iceflower/iceflower.sprite" )) (powerup (x 0 )(y 480 )(sprite "images/powerups/fireflower/fireflower.sprite" )) (weak_block (x 0 )(y 352 )(linked #f )) diff --git a/src/object/powerup.cpp b/src/object/powerup.cpp index eb9cd5c7f..a70560f31 100644 --- a/src/object/powerup.cpp +++ b/src/object/powerup.cpp @@ -19,6 +19,8 @@ #include "object/powerup.hpp" #include "supertux/object_factory.hpp" #include "supertux/sector.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" #include "util/reader.hpp" #include @@ -27,7 +29,9 @@ PowerUp::PowerUp(const Reader& lisp) : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING), physic(), script(), - no_physics() + no_physics(), + light(0.0f,0.0f,0.0f), + lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")) { lisp.get("script", script); no_physics = false; @@ -35,6 +39,19 @@ PowerUp::PowerUp(const Reader& lisp) : physic.enable_gravity(true); sound_manager->preload("sounds/grow.ogg"); sound_manager->preload("sounds/fire-flower.wav"); + //set default light for glow effect for standard sprites + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + lightsprite->set_color(Color(0.0f, 0.0f, 0.0f)); + if (sprite_name == "images/powerups/egg/egg.sprite") { + lightsprite->set_color(Color(0.2f, 0.2f, 0.0f)); + } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") { + lightsprite->set_color(Color(0.3f, 0.0f, 0.0f)); + } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") { + lightsprite->set_color(Color(0.0f, 0.1f, 0.2f)); + } else if (sprite_name == "images/powerups/star/star.sprite") { + lightsprite->set_color(Color(0.4f, 0.4f, 0.4f)); + } + } void @@ -71,6 +88,10 @@ PowerUp::collision(GameObject& other, const CollisionHit&) if(!player->add_bonus(FIRE_BONUS, true)) return FORCE_MOVE; sound_manager->play("sounds/fire-flower.wav"); + } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") { + if(!player->add_bonus(ICE_BONUS, true)) + return FORCE_MOVE; + sound_manager->play("sounds/fire-flower.wav"); } else if (sprite_name == "images/powerups/star/star.sprite") { player->make_invincible(); } else if (sprite_name == "images/powerups/1up/1up.sprite") { @@ -88,4 +109,21 @@ PowerUp::update(float elapsed_time) movement = physic.get_movement(elapsed_time); } +void +PowerUp::draw(DrawingContext& context){ + //Draw the Sprite. + sprite->draw(context, get_pos(), layer); + //Draw light when dark for defaults + context.get_light( get_bbox().get_middle(), &light ); + if (light.red + light.green + light.blue < 3.0){ + //Stars are brighter + if (sprite_name == "images/powerups/star/star.sprite") { + sprite->draw(context, get_pos(), layer); + } + context.push_target(); + context.set_target(DrawingContext::LIGHTMAP); + lightsprite->draw(context, get_bbox().get_middle(), 0); + context.pop_target(); + } +} /* EOF */ diff --git a/src/object/powerup.hpp b/src/object/powerup.hpp index bca1be0fd..a1d814bdf 100644 --- a/src/object/powerup.hpp +++ b/src/object/powerup.hpp @@ -25,6 +25,7 @@ public: PowerUp(const Reader& lisp); virtual void update(float elapsed_time); + virtual void draw(DrawingContext& context); virtual void collision_solid(const CollisionHit& hit); virtual HitResponse collision(GameObject& other, const CollisionHit& hit); @@ -32,6 +33,8 @@ private: Physic physic; std::string script; bool no_physics; + Color light; + SpritePtr lightsprite; }; #endif diff --git a/src/object/star.cpp b/src/object/star.cpp index 119c28ab3..2d3cd03bb 100644 --- a/src/object/star.cpp +++ b/src/object/star.cpp @@ -48,6 +48,7 @@ Star::draw(DrawingContext& context){ //Draw the light when dark context.get_light( get_bbox().get_middle(), &light ); if (light.red + light.green + light.blue < 3.0){ + MovingSprite::draw(context); context.push_target(); context.set_target(DrawingContext::LIGHTMAP); lightsprite->draw(context, get_bbox().get_middle(), 0);