From: Ricardo Cruz Date: Mon, 24 May 2004 20:42:21 +0000 (+0000) Subject: Fixed checking for next point and the use of sprites. X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=e1a4c398c97f543aa36ce93ccad4a3cd219b3176;p=supertux.git Fixed checking for next point and the use of sprites. SVN-Revision: 1308 --- diff --git a/data/supertux.strf b/data/supertux.strf index 7aa46d3d2..1c8a013b8 100644 --- a/data/supertux.strf +++ b/data/supertux.strf @@ -633,7 +633,7 @@ (images "shared/trampoline-4.png")) ; Flying platforms - (sprite (name "flying_platform-1") + (sprite (name "flying_platform") (x-hotspot 0) (x-hotspot 0) (images "shared/flying_platform-1.png")) diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 61580e204..6a707ef44 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -280,8 +280,7 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) /* Flying Platform */ -#define FLYING_PLATFORM_FRAMES 1 -Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES]; +Sprite *img_flying_platform; FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader) { @@ -319,7 +318,7 @@ FlyingPlatform::write(LispWriter& writer) void FlyingPlatform::draw(ViewPort& viewport, int ) { -img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y))); +img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y))); } void @@ -327,21 +326,21 @@ FlyingPlatform::action(float frame_ratio) { // TODO: Remove if we're too far off the screen - // FIXME: change frame if(!move) return; if((unsigned)point+1 != pos_x.size()) + { if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) || (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) || - pos_x[point+1] == pos_x[point+1]) && + pos_x[point] == pos_x[point+1]) && ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) || (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) || - pos_y[point+1] == pos_y[point+1])) + pos_y[point] == pos_y[point+1])) { point++; -std::cerr << "next point: " << point << std::endl; } + } else // last point { // point = 0; @@ -349,14 +348,14 @@ else // last point return; } -if(pos_x[point] > base.x) +if(pos_x[point+1] > base.x) base.x += velocity * frame_ratio; -else if(pos_x[point] < base.x) +else if(pos_x[point+1] < base.x) base.x -= velocity * frame_ratio; -if(pos_y[point] > base.y) +if(pos_y[point+1] > base.y) base.y += velocity * frame_ratio; -else if(pos_y[point] < base.y) +else if(pos_y[point+1] < base.y) base.y -= velocity * frame_ratio; /* float x = pos_x[point+1] - pos_x[point]; @@ -387,7 +386,7 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type) case CO_PLAYER: // pplayer_c = (Player*) p_c_object; move = true; - + break; default: @@ -406,9 +405,5 @@ void load_object_gfx() img_trampoline[i] = sprite_manager->load(sprite_name); } - for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++) - { - sprintf(sprite_name, "flying_platform-%i", i+1); - img_flying_platform[i] = sprite_manager->load(sprite_name); - } + img_flying_platform = sprite_manager->load("flying_platform"); }