From: Ryan Flegel Date: Fri, 14 May 2004 08:16:13 +0000 (+0000) Subject: - updated TODO X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=be49902ccf573d9c86b183db45ac34d6b47bf472;p=supertux.git - updated TODO SVN-Revision: 1174 --- diff --git a/TODO b/TODO index 10a58289c..cd1d0b826 100644 --- a/TODO +++ b/TODO @@ -12,7 +12,6 @@ H: high priority L: low priority [H] AX_CHECK_GL produces an error during configure -[M] Enemies can get stuck when colliding. [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. @@ -21,12 +20,13 @@ L: low priority [M] Tux should fall while walking in tiles that have a space between. [M] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game. +[M] Change resolution to 800x600, increasing visible game area. +[M] Moving platforms [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error +[L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time @@ -35,7 +35,7 @@ L: low priority look like there are 2 blocks above each other when bumping against them as small tux... [L] Enemies should turn upside down after being hit by an kicked - iceblock + iceblock, fireball or bomb Stuff for past milestone1: