From: LMH Date: Mon, 2 Sep 2013 18:29:15 +0000 (-1000) Subject: Improved death mechanics of livefire X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=ac0af7757398d7acaf46e9be43c89ef6d7a497b4;p=supertux.git Improved death mechanics of livefire --- diff --git a/data/images/creatures/livefire/livefire.sprite b/data/images/creatures/livefire/livefire.sprite index 0124307e8..42deb7537 100644 --- a/data/images/creatures/livefire/livefire.sprite +++ b/data/images/creatures/livefire/livefire.sprite @@ -44,15 +44,7 @@ "extinguish-left-3.png" "extinguish-left-4.png" "extinguish-left-5.png" - "extinguish-left-4.png" - "extinguish-left-5.png" - "extinguish-left-5.png" - "extinguish-left-5.png" - "extinguish-left-5.png" - "extinguish-left-5.png" - "extinguish-left-5.png" - "extinguish-left-5.png" - "extinguish-left-5.png")) + "extinguish-left-4.png")) (action (name "extinguish-right") (fps 6.0) diff --git a/src/badguy/livefire.cpp b/src/badguy/livefire.cpp index 955fad06b..b627c4934 100644 --- a/src/badguy/livefire.cpp +++ b/src/badguy/livefire.cpp @@ -59,6 +59,10 @@ LiveFire::collision_badguy(BadGuy& badguy, const CollisionHit& hit) void LiveFire::active_update(float elapsed_time) { + // Remove when extinguish animation is done + if((sprite->get_action() == "extinguish-left" || sprite->get_action() == "extinguish-right" ) + && sprite->animation_done()) remove_me(); + if(state == STATE_WALKING) { WalkingBadguy::active_update(elapsed_time); return; @@ -139,11 +143,13 @@ LiveFire::kill_fall() Vector paccel = Vector(0,0); Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2)); // extinguish the flame - sprite->set_action(dir == LEFT ? "extinguish-left" : "extinguish-right"); + sprite->set_action(dir == LEFT ? "extinguish-left" : "extinguish-right", 1); physic.set_velocity_y(0); physic.set_acceleration_y(0); physic.enable_gravity(false); - set_state(STATE_SQUISHED); // used to nullify any threat and remove + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + lightsprite->set_color(Color(0.5f, 0.4f, 0.3f)); + set_group(COLGROUP_DISABLED); // start dead-script run_dead_script();