From: Ricardo Cruz Date: Mon, 17 May 2004 10:15:01 +0000 (+0000) Subject: Made player to use the old status when aborting a level. X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=a270cc6b7420194ae712197ae5ccb9786b9511d2;p=supertux.git Made player to use the old status when aborting a level. SVN-Revision: 1238 --- diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 617795cf3..785edabcb 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -638,6 +638,8 @@ WorldMap::update(float delta) if (level->x == tux->get_tile_pos().x && level->y == tux->get_tile_pos().y) { + PlayerStatus old_player_status = player_status; + std::cout << "Enter the current level: " << level->name << std::endl;; GameSession session(datadir + "/levels/" + level->name, 1, ST_GL_LOAD_LEVEL_FILE); @@ -698,13 +700,9 @@ WorldMap::update(float delta) break; case GameSession::ES_LEVEL_ABORT: - // Reseting the player_status might be a worthy - // consideration, but I don't think we need it - // 'cause only the bad players will use it to - // 'cheat' a few items and that isn't necesarry a - // bad thing (ie. better they continue that way, - // then stop playing the game all together since it - // is to hard) + /* In case the player's abort the level, keep it using the old + status */ + player_status = old_player_status; break; case GameSession::ES_GAME_OVER: /* draw an end screen */