From: Christoph Sommer Date: Tue, 10 Apr 2007 20:06:14 +0000 (+0000) Subject: Experiments with InfoBlock no longer pausing the game X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=9e996e1eaca344660c9fed91abf44566a4cbe8d5;p=supertux.git Experiments with InfoBlock no longer pausing the game SVN-Revision: 4974 --- diff --git a/src/object/infoblock.cpp b/src/object/infoblock.cpp index c332f3acd..770d69c3f 100644 --- a/src/object/infoblock.cpp +++ b/src/object/infoblock.cpp @@ -27,9 +27,10 @@ #include "lisp/lisp.hpp" #include "sector.hpp" #include "log.hpp" +#include "object/player.hpp" InfoBlock::InfoBlock(const lisp::Lisp& lisp) - : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")) + : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), shown_pct(0), dest_pct(0) { Vector pos; lisp.get("x", pos.x); @@ -42,6 +43,7 @@ InfoBlock::InfoBlock(const lisp::Lisp& lisp) //stopped = false; //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav"); //Sector::current()->add_object(ringing); + infoBox.reset(new InfoBox(message)); } InfoBlock::~InfoBlock() @@ -52,11 +54,93 @@ void InfoBlock::hit(Player& ) { start_bounce(); + //if (!stopped) { // ringing->remove_me(); // stopped = true; //} - GameSession::current()->display_info_box(message); + + if (dest_pct != 1) { + + // first hide all other InfoBlocks' messages in same sector + Sector* parent = Sector::current(); + if (!parent) return; + for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) { + InfoBlock* block = dynamic_cast(*i); + if (!block) continue; + if (block != this) block->hide_message(); + } + + // show our message + show_message(); + + } else { + hide_message(); + } +} + +Player* +InfoBlock::get_nearest_player() +{ + // FIXME: does not really return nearest player + + std::vector players = Sector::current()->get_players(); + for (std::vector::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) { + Player* player = *playerIter; + return player; + } + + return 0; +} + +void +InfoBlock::update(float delta) +{ + if (delta == 0) return; + + // hide message if player is too far away + if (dest_pct > 0) { + Player* player = get_nearest_player(); + if (player) { + Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2; + Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2; + Vector dist = (p2 - p1); + float d = dist.norm(); + if (d > 128) dest_pct = 0; + } + } + + // handle soft fade-in and fade-out + if (shown_pct != dest_pct) { + if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct); + if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct); + } +} + +void +InfoBlock::draw(DrawingContext& context) +{ + Block::draw(context); + + if (shown_pct > 0) { + context.push_transform(); + context.set_translation(Vector(0, 0)); + context.set_alpha(shown_pct); + infoBox->draw(context); + context.pop_transform(); + } +} + +void +InfoBlock::show_message() +{ + dest_pct = 1; +} + +void +InfoBlock::hide_message() +{ + dest_pct = 0; } IMPLEMENT_FACTORY(InfoBlock, "infoblock") diff --git a/src/object/infoblock.hpp b/src/object/infoblock.hpp index 7f9b051bf..65eaf16a6 100644 --- a/src/object/infoblock.hpp +++ b/src/object/infoblock.hpp @@ -22,18 +22,29 @@ #include "block.hpp" //#include "object/ambient_sound.hpp" +#include "textscroller.hpp" class InfoBlock : public Block { public: InfoBlock(const lisp::Lisp& lisp); virtual ~InfoBlock(); + void update(float elapsed_time); + void draw(DrawingContext& context); + + void show_message(); + void hide_message(); protected: virtual void hit(Player& player); std::string message; //AmbientSound* ringing; //bool stopped; + float shown_pct; /**< Value in the range of 0..1, depending on how much of the infobox is currently shown */ + float dest_pct; /**< With each call to update(), shown_pct will slowly transition to this value */ + std::auto_ptr infoBox; + + Player* get_nearest_player(); }; #endif