From: Ryan Flegel Date: Thu, 27 May 2004 03:04:12 +0000 (+0000) Subject: - updated TODO X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=9d84df4f36e216d3fb06c57a91a68808a54b805c;p=supertux.git - updated TODO SVN-Revision: 1337 --- diff --git a/TODO b/TODO index d08a049a6..49898a201 100644 --- a/TODO +++ b/TODO @@ -25,19 +25,18 @@ L: low priority [H] Change resolution to 800x600 - Levels need to be updated to resolution - - Might still be some other bugs to iron out [H] Buttjump related things ? Right now only breaks bricks beneath tux - what else should it break - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range - Animation (need images) ? Should disable Tux's movement temporarily (1 second?) -[H] Camera movement shouldn't be so fast at the beggining, it takes the focus - from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. - Possible solution: reduce Tux's width -[H] Enemies should turn upside down after being hit by an kicked iceblock, +[H] Enemies should turn upside down after being hit by a kicked iceblock, fireball or bomb +[H] When you jump into the roof or a bonus and fall back down you collide with + the badguys twice. Noticable with iceblocks. (level 15) [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score