From: Christoph Sommer Date: Tue, 18 Jul 2006 21:27:45 +0000 (+0000) Subject: Fun stuff X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=9998fb8e715112bf2ecd981a9df5fbabb6fd3676;p=supertux.git Fun stuff SVN-Revision: 4048 --- diff --git a/data/levels/test/risinglava.stl b/data/levels/test/risinglava.stl new file mode 100644 index 000000000..dcd3a12fc --- /dev/null +++ b/data/levels/test/risinglava.stl @@ -0,0 +1,47 @@ +(supertux-level + (version 2) + (name (_ "Rising Lava Test")) + (author "Christoph Sommer") + (sector + (name "main") + (music "music/bossattack.ogg") + (background + (y -200) + (speed 0.5) + (image "images/background/arctis_dark.jpg") + ) + (tilemap + (z-pos -100) + (solid #f) + (speed 1) + (width 30) + (height 64) + (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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1700) + ) + (camera + (mode "normal") + ) + (spawnpoint + (name "main") + (x 64) + (y 608) + ) + ) +) diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 12a75639c..0baa38863 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -30,7 +30,7 @@ void FlipLevelTransformer::transform_sector(Sector* sector) { - float height = sector->get_height() * 32; + float height = sector->get_height(); for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { diff --git a/src/object/camera.cpp b/src/object/camera.cpp index 023a26281..7f836b57a 100644 --- a/src/object/camera.cpp +++ b/src/object/camera.cpp @@ -171,8 +171,8 @@ Camera::update(float elapsed_time) void Camera::keep_in_bounds(Vector& translation) { - float width = sector->get_width() * 32; - float height = sector->get_height() * 32; + float width = sector->get_width(); + float height = sector->get_height(); // don't scroll before the start or after the level's end if(translation.y > height - SCREEN_HEIGHT) @@ -207,7 +207,7 @@ Camera::update_scroll_normal(float elapsed_time) /****** Vertical Scrolling part ******/ bool do_y_scrolling = true; - if(player->is_dying() || sector->get_height() == 19) + if(player->is_dying() || sector->get_height() == 19*32) do_y_scrolling = false; if(do_y_scrolling) { diff --git a/src/object/player.cpp b/src/object/player.cpp index d0ee80674..093e12e41 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -1086,7 +1086,7 @@ Player::check_bounds(Camera* camera) } /* Keep in-bounds, vertically: */ - if (get_pos().y > Sector::current()->get_height() * 32) { + if (get_pos().y > Sector::current()->get_height()) { kill(true); return; } diff --git a/src/object/tilemap.cpp b/src/object/tilemap.cpp index c574befbb..d9712820e 100644 --- a/src/object/tilemap.cpp +++ b/src/object/tilemap.cpp @@ -38,7 +38,7 @@ #include "log.hpp" TileMap::TileMap() - : solid(false), speed(1), width(0), height(0), z_pos(0), + : solid(false), speed(1), width(0), height(0), z_pos(0), x_offset(0), y_offset(0), drawing_effect(NO_EFFECT) { tilemanager = tile_manager; @@ -48,7 +48,7 @@ TileMap::TileMap() } TileMap::TileMap(const lisp::Lisp& reader, TileManager* new_tile_manager) - : solid(false), speed(1), width(-1), height(-1), z_pos(0), + : solid(false), speed(1), width(-1), height(-1), z_pos(0), x_offset(0), y_offset(0), drawing_effect(NO_EFFECT) { tilemanager = new_tile_manager; @@ -86,7 +86,7 @@ TileMap::TileMap(const lisp::Lisp& reader, TileManager* new_tile_manager) TileMap::TileMap(std::string name, int z_pos, bool solid, size_t width, size_t height) : name(name), solid(solid), speed(1), width(0), height(0), z_pos(z_pos), - drawing_effect(NO_EFFECT) + x_offset(0), y_offset(0), drawing_effect(NO_EFFECT) { tilemanager = tile_manager; @@ -119,6 +119,12 @@ TileMap::write(lisp::Writer& writer) void TileMap::update(float ) { + // FIXME: testing only + static int step = 0; + if (step++ > 10) { + step = 0; + if (name == "risinglava") set_y_offset(get_y_offset() - 1); + } } void @@ -126,31 +132,25 @@ TileMap::draw(DrawingContext& context) { context.push_transform(); - if(drawing_effect != 0) - context.set_drawing_effect(drawing_effect); + if(drawing_effect != 0) context.set_drawing_effect(drawing_effect); float trans_x = roundf(context.get_translation().x); float trans_y = roundf(context.get_translation().y); context.set_translation(Vector(trans_x * speed, trans_y * speed)); /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. * I have no idea why */ - float start_x = roundf(context.get_translation().x); - if(start_x < 0) - start_x = 0; - float start_y = roundf(context.get_translation().y); - if(start_y < 0) - start_y = 0; - float end_x = std::min(start_x + SCREEN_WIDTH, float(width * 32)); - float end_y = std::min(start_y + SCREEN_HEIGHT, float(height * 32)); - start_x -= int(start_x) % 32; - start_y -= int(start_y) % 32; - int tsx = int(start_x / 32); // tilestartindex x - int tsy = int(start_y / 32); // tilestartindex y + float start_x = ((int)((roundf(context.get_translation().x) - x_offset) / 32)) * 32 + x_offset; + float start_y = ((int)((roundf(context.get_translation().y) - y_offset) / 32)) * 32 + y_offset; + float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + x_offset)); + float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + y_offset)); + int tsx = int((start_x - x_offset) / 32); // tilestartindex x + int tsy = int((start_y - y_offset) / 32); // tilestartindex y Vector pos; int tx, ty; for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if ((tx < 0) || (ty < 0)) continue; const Tile* tile = tilemanager->get(tiles[ty*width + tx]); assert(tile != 0); tile->draw(context, pos, z_pos); @@ -229,7 +229,7 @@ TileMap::get_tile(int x, int y) const const Tile* TileMap::get_tile_at(const Vector& pos) const { - return get_tile(int(pos.x)/32, int(pos.y)/32); + return get_tile(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32); } void @@ -242,7 +242,7 @@ TileMap::change(int x, int y, uint32_t newtile) void TileMap::change_at(const Vector& pos, uint32_t newtile) { - change(int(pos.x)/32, int(pos.y)/32, newtile); + change(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32, newtile); } void diff --git a/src/object/tilemap.hpp b/src/object/tilemap.hpp index deb1dbb26..981749309 100644 --- a/src/object/tilemap.hpp +++ b/src/object/tilemap.hpp @@ -66,6 +66,18 @@ public: size_t get_height() const { return height; } + + float get_x_offset() const + { return x_offset; } + + float get_y_offset() const + { return y_offset; } + + void set_x_offset(float x_offset) + { this->x_offset = x_offset; } + + void set_y_offset(float y_offset) + { this->y_offset = y_offset; } int get_layer() const { return z_pos; } @@ -111,6 +123,8 @@ private: float speed; int width, height; int z_pos; + float x_offset; + float y_offset; DrawingEffect drawing_effect; }; diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index ff0687fe0..5dd10ed71 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -250,7 +250,7 @@ void gotoend() if (!validate_sector_player()) return; ::Player* tux = Sector::current()->player; tux->move(Vector( - (Sector::current()->get_width()*32) - (SCREEN_WIDTH*2), 0)); + (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0)); Sector::current()->camera->reset( Vector(tux->get_pos().x, tux->get_pos().y)); } diff --git a/src/sector.cpp b/src/sector.cpp index 5432d9813..5d98d0c56 100644 --- a/src/sector.cpp +++ b/src/sector.cpp @@ -347,7 +347,7 @@ Sector::fix_old_tiles() for(size_t x=0; x < solids->get_width(); ++x) { for(size_t y=0; y < solids->get_height(); ++y) { const Tile* tile = solids->get_tile(x, y); - Vector pos(x*32, y*32); + Vector pos(solids->get_x_offset() + x*32, solids->get_y_offset() + y*32); if(tile->getID() == 112) { add_object(new InvisibleBlock(pos)); @@ -813,15 +813,15 @@ Sector::collision_tilemap(collision::Constraints* constraints, float y1 = dest.get_top(); float y2 = dest.get_bottom(); - // test with all tiles in this rectangle - int starttilex = int(x1) / 32; - int starttiley = int(y1) / 32; - int max_x = int(x2); - int max_y = int(y2+1); - - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { TileMap* solids = *i; + + // test with all tiles in this rectangle + int starttilex = int(x1 - solids->get_x_offset()) / 32; + int starttiley = int(y1 - solids->get_y_offset()) / 32; + int max_x = int(x2 - solids->get_x_offset()); + int max_y = int(y2+1 - solids->get_y_offset()); + for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { const Tile* tile = solids->get_tile(x, y); @@ -839,13 +839,13 @@ Sector::collision_tilemap(collision::Constraints* constraints, if(tile->getAttributes() & Tile::SLOPE) { // slope tile AATriangle triangle; - Vector p1(x*32, y*32); - Vector p2((x+1)*32, (y+1)*32); + Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset()); + Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); triangle = AATriangle(p1, p2, tile->getData()); collision::rectangle_aatriangle(constraints, dest, triangle); } else { // normal rectangular tile - Rect rect(x*32, y*32, (x+1)*32, (y+1)*32); + Rect rect(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset(), (x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); check_collisions(constraints, movement, dest, rect); } } @@ -861,15 +861,16 @@ Sector::collision_tile_attributes(const Rect& dest) const float x2 = dest.p2.x; float y2 = dest.p2.y; - // test with all tiles in this rectangle - int starttilex = int(x1) / 32; - int starttiley = int(y1) / 32; - int max_x = int(x2); - int max_y = int(y2); - uint32_t result = 0; for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { TileMap* solids = *i; + + // test with all tiles in this rectangle + int starttilex = int(x1 - solids->get_x_offset()) / 32; + int starttiley = int(y1 - solids->get_y_offset()) / 32; + int max_x = int(x2 - solids->get_x_offset()); + int max_y = int(y2+1 - solids->get_y_offset()); + for(int x = starttilex; x*32 < max_x; ++x) { for(int y = starttiley; y*32 < max_y; ++y) { const Tile* tile = solids->get_tile(x, y); @@ -1161,22 +1162,23 @@ Sector::is_free_space(const Rect& rect) const { using namespace collision; - // test with all tiles in this rectangle - int starttilex = int(rect.p1.x) / 32; - int starttiley = int(rect.p1.y) / 32; - int max_x = int(rect.p2.x); - int max_y = int(rect.p2.y); - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { TileMap* solids = *i; + + // test with all tiles in this rectangle + int starttilex = int(rect.p1.x - solids->get_x_offset()) / 32; + int starttiley = int(rect.p1.y - solids->get_y_offset()) / 32; + int max_x = int(rect.p2.x - solids->get_x_offset()); + int max_y = int(rect.p2.y - solids->get_y_offset()); + for(int x = starttilex; x*32 <= max_x; ++x) { for(int y = starttiley; y*32 <= max_y; ++y) { const Tile* tile = solids->get_tile(x, y); if(!tile) continue; if(tile->getAttributes() & Tile::SLOPE) { AATriangle triangle; - Vector p1(x*32, y*32); - Vector p2((x+1)*32, (y+1)*32); + Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset()); + Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset()); triangle = AATriangle(p1, p2, tile->getData()); Constraints constraints; return collision::rectangle_aatriangle(&constraints, rect, triangle); @@ -1268,31 +1270,31 @@ Sector::inside(const Rect& rect) const { for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { TileMap* solids = *i; - bool horizontally = ((rect.p2.x >= 0) && (rect.p1.x <= solids->get_width() * 32)); - bool vertically = (rect.p1.y <= solids->get_height() * 32); + bool horizontally = ((rect.p2.x >= 0 + solids->get_x_offset()) && (rect.p1.x <= solids->get_width() * 32 + solids->get_x_offset())); + bool vertically = (rect.p1.y <= solids->get_height() * 32 + solids->get_y_offset()); if (horizontally && vertically) return true; } return false; } -size_t +float Sector::get_width() const { - size_t width = 0; + float width = 0; for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { TileMap* solids = *i; - if (solids->get_width() > width) width = solids->get_width(); + if ((solids->get_width() * 32 + solids->get_x_offset()) > width) width = (solids->get_width() * 32 + solids->get_x_offset()); } return width; } -size_t +float Sector::get_height() const { - size_t height = 0; + float height = 0; for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { TileMap* solids = *i; - if (solids->get_height() > height) height = solids->get_height(); + if ((solids->get_height() * 32 + solids->get_y_offset()) > height) height = (solids->get_height() * 32 + solids->get_y_offset()); } return height; } diff --git a/src/sector.hpp b/src/sector.hpp index b08552dfb..00b4ff640 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -147,14 +147,14 @@ public: Rect get_active_region(); /** - * returns the width (in tiles) of a sector) + * returns the width (in px) of a sector) */ - size_t get_width() const; + float get_width() const; /** - * returns the height (in tiles) of a sector) + * returns the height (in px) of a sector) */ - size_t get_height() const; + float get_height() const; /** * globally changes solid tilemaps' tile ids diff --git a/src/title.cpp b/src/title.cpp index 019837c6e..395836a90 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -254,7 +254,7 @@ TitleScreen::make_tux_jump() last_tux_y_pos = tux->get_pos().y; // Wrap around at the end of the level back to the beginnig - if(sector->get_width() * 32 - 320 < tux->get_pos().x) { + if(sector->get_width() - 320 < tux->get_pos().x) { sector->activate("main"); sector->camera->reset(tux->get_pos()); }