From: Ryan Flegel Date: Mon, 17 May 2004 23:07:21 +0000 (+0000) Subject: - updated TODO with suggestions sent from Torfi to the ml X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=8a8be101a92b3da07141541263b3499bffea051b;p=supertux.git - updated TODO with suggestions sent from Torfi to the ml SVN-Revision: 1245 --- diff --git a/TODO b/TODO index f114b821c..7da8d2e3a 100644 --- a/TODO +++ b/TODO @@ -26,6 +26,9 @@ L: low priority the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. +[M] Save score on per-level basis to make high-score +[M] Save time on per-level basis to make low-time-score +[M] Add bonus score for extra time left when finishing a level [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. - fixed?