From: Matthias Braun Date: Sun, 1 May 2005 19:03:06 +0000 (+0000) Subject: forgot to add a few files X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=8a5364cf211079390c9b4b0802abfd09942d10bc;p=supertux.git forgot to add a few files SVN-Revision: 2380 --- diff --git a/src/collision.cpp b/src/collision.cpp new file mode 100644 index 000000000..aa0631a04 --- /dev/null +++ b/src/collision.cpp @@ -0,0 +1,172 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include + +#include "collision.h" + +#include +#include +#include +#include +#include +#include "math/vector.h" +#include "math/aatriangle.h" +#include "math/rectangle.h" +#include "collision_hit.h" + +static const float DELTA = .0001; + +bool +Collision::rectangle_rectangle(CollisionHit& hit, const Rectangle& r1, + const Vector& movement, const Rectangle& r2) +{ + if(r1.p2.x < r2.p1.x || r1.p1.x > r2.p2.x) + return false; + if(r1.p2.y < r2.p1.y || r1.p1.y > r2.p2.y) + return false; + + if(movement.x > DELTA) { + hit.depth = r1.p2.x - r2.p1.x; + hit.time = hit.depth / movement.x; + hit.normal.x = -1; + hit.normal.y = 0; + } else if(movement.x < -DELTA) { + hit.depth = r2.p2.x - r1.p1.x; + hit.time = hit.depth / -movement.x; + hit.normal.x = 1; + hit.normal.y = 0; + } else { + if(movement.y > -DELTA && movement.y < DELTA) { + hit.time = 0; + hit.depth = 0; + hit.normal.x = 1; + hit.normal.y = 0; + return true; + } + hit.time = FLT_MAX; + } + + if(movement.y > DELTA) { + float ydepth = r1.p2.y - r2.p1.y; + float yt = ydepth / movement.y; + if(yt < hit.time) { + hit.depth = ydepth; + hit.time = yt; + hit.normal.x = 0; + hit.normal.y = -1; + } + } else if(movement.y < -DELTA) { + float ydepth = r2.p2.y - r1.p1.y; + float yt = ydepth / -movement.y; + if(yt < hit.time) { + hit.depth = ydepth; + hit.time = yt; + hit.normal.x = 0; + hit.normal.y = 1; + } + } + + return true; +} + +//--------------------------------------------------------------------------- + +static void makePlane(const Vector& p1, const Vector& p2, Vector& n, float& c) +{ + n = Vector(p2.y-p1.y, p1.x-p2.x); + c = -(p2 * n); + float nval = n.norm(); + n /= nval; + c /= nval; +} + +bool +Collision::rectangle_aatriangle(CollisionHit& hit, const Rectangle& rect, + const Vector& movement, const AATriangle& triangle) +{ + if(!rectangle_rectangle(hit, rect, movement, (const Rectangle&) triangle)) + return false; + + Vector normal; + float c; + Vector p1; + Vector tp1, tp2; + switch(triangle.dir & AATriangle::DEFORM_MASK) { + case 0: + tp1 = triangle.p1; + tp2 = triangle.p2; + break; + case AATriangle::DEFORM1: + tp1 = Vector(triangle.p1.x, triangle.p1.y + triangle.get_height()/2); + tp2 = triangle.p2; + break; + case AATriangle::DEFORM2: + tp1 = triangle.p1; + tp2 = Vector(triangle.p2.x, triangle.p1.y + triangle.get_height()/2); + break; + case AATriangle::DEFORM3: + tp1 = triangle.p1; + tp2 = Vector(triangle.p1.x + triangle.get_width()/2, triangle.p2.y); + break; + case AATriangle::DEFORM4: + tp1 = Vector(triangle.p1.x + triangle.get_width()/2, triangle.p1.y); + tp2 = triangle.p2; + break; + default: + assert(false); + } + + switch(triangle.dir & AATriangle::DIRECTION_MASK) { + case AATriangle::SOUTHWEST: + p1 = Vector(rect.p1.x, rect.p2.y); + makePlane(tp1, tp2, normal, c); + break; + case AATriangle::NORTHEAST: + p1 = Vector(rect.p2.x, rect.p1.y); + makePlane(tp2, tp1, normal, c); + break; + case AATriangle::SOUTHEAST: + p1 = rect.p2; + makePlane(Vector(tp1.x, tp2.y), + Vector(tp2.x, tp1.y), normal, c); + break; + case AATriangle::NORTHWEST: + p1 = rect.p1; + makePlane(Vector(tp2.x, tp1.y), + Vector(tp1.x, tp2.y), normal, c); + break; + default: + assert(false); + } + + float n_p1 = -(normal * p1); + float depth = n_p1 - c; + if(depth < 0) + return false; + float time = depth / -(normal * movement); + if(time < hit.time) { + hit.depth = depth; + hit.time = time; + hit.normal = normal; + } + + return true; +} + diff --git a/src/moving_object.h b/src/moving_object.h new file mode 100644 index 000000000..cd6850ca6 --- /dev/null +++ b/src/moving_object.h @@ -0,0 +1,83 @@ +// $Id: moving_object.h 2295 2005-03-30 01:52:14Z matzebraun $ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun