From: Ingo Ruhnke Date: Tue, 4 May 2004 17:31:27 +0000 (+0000) Subject: *** empty log message *** X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=793954bbdf1f684c1c98487c42c16d0b7fc748b3;p=supertux.git *** empty log message *** SVN-Revision: 976 --- diff --git a/TODO b/TODO index d8bcef6f0..d5890384f 100644 --- a/TODO +++ b/TODO @@ -11,6 +11,7 @@ Todo H: high priority L: low priority +[M] Tux releases bonus in the intro without collecting them, looks stupid [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level.