From: Matthias Braun Date: Sat, 14 Apr 2007 21:09:02 +0000 (+0000) Subject: auto detect aspect ratio of monitor, so that you don't have to know/use the cryptic... X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=69f1f633dec2d8a8f1286cf072b6725c75eaeb6a;p=supertux.git auto detect aspect ratio of monitor, so that you don't have to know/use the cryptic commandline switches if you own a widescreen monitor SVN-Revision: 4976 --- diff --git a/src/gameconfig.cpp b/src/gameconfig.cpp index 5e83724e5..eedc884b9 100644 --- a/src/gameconfig.cpp +++ b/src/gameconfig.cpp @@ -44,8 +44,7 @@ Config::Config() screenwidth = 800; screenheight = 600; - aspectwidth = 4; - aspectheight = 3; + aspect_ratio = -1; // autodetect enable_script_debugger = false; } @@ -72,8 +71,7 @@ Config::load() config_video_lisp->get("fullscreen", use_fullscreen); config_video_lisp->get("width", screenwidth); config_video_lisp->get("height", screenheight); - config_video_lisp->get("aspectwidth", aspectwidth); - config_video_lisp->get("aspectheight", aspectheight); + config_video_lisp->get("aspect_ratio", aspect_ratio); } const lisp::Lisp* config_audio_lisp = config_lisp->get_lisp("audio"); @@ -102,8 +100,7 @@ Config::save() writer.write_bool("fullscreen", use_fullscreen); writer.write_int("width", screenwidth); writer.write_int("height", screenheight); - writer.write_int("aspectwidth", aspectwidth); - writer.write_int("aspectheight", aspectheight); + writer.write_float("aspect_ratio", aspect_ratio); writer.end_list("video"); writer.start_list("audio"); diff --git a/src/gameconfig.hpp b/src/gameconfig.hpp index 86145e929..be406bd2c 100644 --- a/src/gameconfig.hpp +++ b/src/gameconfig.hpp @@ -36,8 +36,7 @@ public: */ int screenwidth; int screenheight; - int aspectwidth; - int aspectheight; + float aspect_ratio; bool use_fullscreen; bool show_fps; diff --git a/src/main.cpp b/src/main.cpp index 3f43c6fe3..e616ffe8a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -278,10 +278,16 @@ static bool parse_commandline(int argc, char** argv) print_usage(argv[0]); throw std::runtime_error("Need to specify a parameter for aspect switch"); } - if(sscanf(argv[++i], "%d:%d", &config->aspectwidth, &config->aspectheight) - != 2) { - print_usage(argv[0]); - throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT"); + if(strcasecmp(argv[i], "auto") == 0) { + config->aspect_ratio = -1; + } else { + int aspect_width, aspect_height; + if(sscanf(argv[++i], "%d:%d", &aspect_width, &aspect_height) != 2) { + print_usage(argv[0]); + throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT"); + } + config->aspect_ratio = static_cast(aspect_width) / + static_cast(aspect_height); } } else if(arg == "--show-fps") { config->show_fps = true; @@ -350,9 +356,19 @@ static void init_rand() void init_video() { + static int desktop_width = 0; + static int desktop_height = 0; + if(texture_manager != NULL) texture_manager->save_textures(); + /* find which resolution the user normally uses */ + if(desktop_width == 0) { + const SDL_VideoInfo *info = SDL_GetVideoInfo(); + desktop_width = info->current_w; + desktop_height = info->current_h; + } + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); @@ -388,14 +404,24 @@ void init_video() } #endif - // use aspect ratio to calculate logical resolution - if (config->aspectwidth > config->aspectheight) { - SCREEN_HEIGHT=600; - SCREEN_WIDTH=600*config->aspectwidth/config->aspectheight; + double aspect_ratio = config->aspect_ratio; + + // try to guess aspect ratio of monitor if needed + if (aspect_ratio <= 0) { + if(desktop_width > 0) { + aspect_ratio = static_cast(desktop_width) / static_cast(desktop_height); + } else { + aspect_ratio = 4.0 / 3.0; + } } - else { - SCREEN_WIDTH=600; - SCREEN_HEIGHT=600*config->aspectheight/config->aspectwidth; + + // use aspect ratio to calculate logical resolution + if (aspect_ratio > 1) { + SCREEN_WIDTH = static_cast (600 * aspect_ratio); + SCREEN_HEIGHT = 600; + } else { + SCREEN_WIDTH = 600; + SCREEN_HEIGHT = static_cast (600 * 1/aspect_ratio); } // setup opengl state and transform