From: Wolfgang Becker Date: Fri, 26 Mar 2010 19:29:03 +0000 (+0000) Subject: Don't copy width and height because collision_static might change them. This X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=68bcc2e72b9a88aac7d47a0918a151e7efb61d2c;p=supertux.git Don't copy width and height because collision_static might change them. This caused the "floating Tux effect" (bug 612) when jumping on a frozen Spiky. SVN-Revision: 6625 --- diff --git a/src/supertux/sector.cpp b/src/supertux/sector.cpp index 08b894686..dd75355ee 100644 --- a/src/supertux/sector.cpp +++ b/src/supertux/sector.cpp @@ -1153,8 +1153,6 @@ Sector::collision_static_constrains(MovingObject& object) Constraints constraints; Vector movement = object.get_movement(); Rectf& dest = object.dest; - float owidth = object.get_bbox().get_width(); - float oheight = object.get_bbox().get_height(); for(int i = 0; i < 2; ++i) { collision_static(&constraints, Vector(0, movement.y), dest, object); @@ -1164,16 +1162,16 @@ Sector::collision_static_constrains(MovingObject& object) // apply calculated horizontal constraints if(constraints.get_position_bottom() < infinity) { float height = constraints.get_height (); - if(height < oheight) { + if(height < object.get_bbox().get_height()) { // we're crushed, but ignore this for now, we'll get this again // later if we're really crushed or things will solve itself when // looking at the vertical constraints } dest.p2.y = constraints.get_position_bottom() - DELTA; - dest.p1.y = dest.p2.y - oheight; + dest.p1.y = dest.p2.y - object.get_bbox().get_height(); } else if(constraints.get_position_top() > -infinity) { dest.p1.y = constraints.get_position_top() + DELTA; - dest.p2.y = dest.p1.y + oheight; + dest.p2.y = dest.p1.y + object.get_bbox().get_height(); } } if(constraints.has_constraints()) { @@ -1196,7 +1194,7 @@ Sector::collision_static_constrains(MovingObject& object) // apply calculated vertical constraints float width = constraints.get_width (); if(width < infinity) { - if(width + SHIFT_DELTA < owidth) { + if(width + SHIFT_DELTA < object.get_bbox().get_width()) { #if 0 printf("Object %p crushed horizontally... L:%f R:%f\n", &object, constraints.get_position_left(), constraints.get_position_right()); @@ -1208,15 +1206,15 @@ Sector::collision_static_constrains(MovingObject& object) object.collision_solid(h); } else { float xmid = constraints.get_x_midpoint (); - dest.p1.x = xmid - owidth/2; - dest.p2.x = xmid + owidth/2; + dest.p1.x = xmid - object.get_bbox().get_width()/2; + dest.p2.x = xmid + object.get_bbox().get_width()/2; } } else if(constraints.get_position_right() < infinity) { dest.p2.x = constraints.get_position_right() - DELTA; - dest.p1.x = dest.p2.x - owidth; + dest.p1.x = dest.p2.x - object.get_bbox().get_width(); } else if(constraints.get_position_left() > -infinity) { dest.p1.x = constraints.get_position_left() + DELTA; - dest.p2.x = dest.p1.x + owidth; + dest.p2.x = dest.p1.x + object.get_bbox().get_width(); } } @@ -1232,7 +1230,7 @@ Sector::collision_static_constrains(MovingObject& object) collision_static(&constraints, movement, dest, object); if(constraints.get_position_bottom() < infinity) { float height = constraints.get_height (); - if(height + SHIFT_DELTA < oheight) { + if(height + SHIFT_DELTA < object.get_bbox().get_height()) { #if 0 printf("Object %p crushed vertically...\n", &object); #endif