From: LMH Date: Tue, 24 Jan 2012 22:04:20 +0000 (-1000) Subject: New Object: rusty trampoline code by rgcjonas, graphics by ctdabomb, see test level... 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + ) + ) + + (rustytrampoline + (x 160) + (y 256) + (counter 5) + ) + + (rustytrampoline + (x 190) + (y 256) + (counter 2) + ) + + (rustytrampoline + (x 210) + (y 256) + (portable #f) + ) + ) +) diff --git a/src/object/rusty_trampoline.cpp b/src/object/rusty_trampoline.cpp new file mode 100644 index 000000000..120405f37 --- /dev/null +++ b/src/object/rusty_trampoline.cpp @@ -0,0 +1,136 @@ +// SuperTux - Rusty Trampoline +// Copyright (C) 2006 Wolfgang Becker +// Copyright (C) 2011 Jonas Kuemmerlin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +#include "audio/sound_manager.hpp" +#include "badguy/walking_badguy.hpp" +#include "control/controller.hpp" +#include "object/player.hpp" +#include "object/rusty_trampoline.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "supertux/object_factory.hpp" +#include "util/reader.hpp" + +/* Trampoline will accelerate player to to VY_INITIAL, if + * he jumps on it to VY_MIN. */ +namespace { +const std::string TRAMPOLINE_SOUND = "sounds/trampoline.wav"; +const float VY_MIN = -900; //negative, upwards +const float VY_INITIAL = -500; +} + +RustyTrampoline::RustyTrampoline(const Reader& lisp) : + Rock(lisp, "images/objects/rusty-trampoline/rusty-trampoline.sprite"), + portable(true), counter(3) +{ + sound_manager->preload(TRAMPOLINE_SOUND); + + lisp.get("counter", counter); + lisp.get("portable", portable); //do we really need this? +} + +void +RustyTrampoline::update(float elapsed_time) +{ + if(sprite->animation_done()) { + if (counter < 1) { + remove_me(); + } else { + sprite->set_action("normal"); + } + + } + + Rock::update(elapsed_time); +} + +HitResponse +RustyTrampoline::collision(GameObject& other, const CollisionHit& hit) +{ + + //Trampoline has to be on ground to work. + if(on_ground) { + Player* player = dynamic_cast (&other); + //Trampoline works for player + if(player) { + float vy = player->get_physic().get_velocity_y(); + //player is falling down on trampoline + if(hit.top && vy >= 0) { + if(player->get_controller()->hold(Controller::JUMP)) { + vy = VY_MIN; + } else { + vy = VY_INITIAL; + } + player->get_physic().set_velocity_y(vy); + sound_manager->play(TRAMPOLINE_SOUND); + counter--; + if (counter > 0) { + sprite->set_action("swinging", 1); + } else { + sprite->set_action("breaking", 1); + } + + return FORCE_MOVE; + } + } + WalkingBadguy* walking_badguy = dynamic_cast (&other); + //Trampoline also works for WalkingBadguy + if(walking_badguy) { + float vy = walking_badguy->get_velocity_y(); + //walking_badguy is falling down on trampoline + if(hit.top && vy >= 0) { + vy = VY_INITIAL; + walking_badguy->set_velocity_y(vy); + sound_manager->play(TRAMPOLINE_SOUND); + counter--; + if (counter > 0) { + sprite->set_action("swinging", 1); + } else { + sprite->set_action("breaking", 1); + } + return FORCE_MOVE; + } + } + } + + return Rock::collision(other, hit); +} + +void +RustyTrampoline::collision_solid(const CollisionHit& hit) { + Rock::collision_solid(hit); +} + +void +RustyTrampoline::grab(MovingObject& object, const Vector& pos, Direction dir) { + Rock::grab(object, pos, dir); +} + +void +RustyTrampoline::ungrab(MovingObject& object, Direction dir) { + Rock::ungrab(object, dir); + sprite->set_action("breaking", 1); + counter = 0; //remove in update() +} + +bool +RustyTrampoline::is_portable() const +{ + return Rock::is_portable() && portable; +} + +/* EOF */ diff --git a/src/object/rusty_trampoline.hpp b/src/object/rusty_trampoline.hpp new file mode 100644 index 000000000..31df80a36 --- /dev/null +++ b/src/object/rusty_trampoline.hpp @@ -0,0 +1,49 @@ +// SuperTux - Rusty Trampoline +// Copyright (C) 2006 Wolfgang Becker +// Copyright (C) 2011 Jonas Kuemmerlin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP +#define HEADER_SUPERTUX_OBJECT_RUSTY_TRAMPOLINE_HPP + +#include "object/rock.hpp" + +/** + * Jumping on a trampoline makes tux jump higher. + * After 3 jumps, it breaks (configurable) + * It cannot be carried (breaks on ungrab) + */ +class RustyTrampoline : public Rock +{ +public: + RustyTrampoline(const Reader& reader); + + HitResponse collision(GameObject& other, const CollisionHit& hit); + void collision_solid(const CollisionHit& hit); + void update(float elapsed_time); + + void grab(MovingObject&, const Vector& pos, Direction); + void ungrab(MovingObject&, Direction); + bool is_portable() const; + +private: + bool portable; + int counter; + +}; + +#endif + +/* EOF */ diff --git a/src/supertux/object_factory.cpp b/src/supertux/object_factory.cpp index 15a730e73..71c177c93 100644 --- a/src/supertux/object_factory.cpp +++ b/src/supertux/object_factory.cpp @@ -131,6 +131,7 @@ #include "object/rain_particle_system.hpp" #include "object/rainsplash.hpp" #include "object/rock.hpp" +#include "object/rusty_trampoline.hpp" #include "object/scripted_object.hpp" #include "object/skull_tile.hpp" #include "object/smoke_cloud.hpp" @@ -249,6 +250,7 @@ ObjectFactory::init_factories() add_factory("thunderstorm"); add_factory("tilemap"); add_factory("trampoline"); + add_factory("rustytrampoline"); add_factory("unstable_tile"); add_factory("weak_block"); add_factory("wind");