From: Matthias Braun Date: Thu, 29 Apr 2004 13:44:58 +0000 (+0000) Subject: -optimized and cleaned up collision_object_map X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=54769dff40025a2e798d2544df6d745196968f94;p=supertux.git -optimized and cleaned up collision_object_map -fixed collision detection moving tux far away from his last position -fixed fuck code not resetting old_base. All in all ducking and sliding in small areas should work like expected now. SVN-Revision: 841 --- diff --git a/src/collision.cpp b/src/collision.cpp index a9fccd4c5..fc7a902a2 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -42,48 +42,41 @@ bool rectcollision_offset(const base_type& one, const base_type& two, float off_ one.y <= two.y + two.height + off_y - 1); } -bool collision_object_map(const base_type& pbase) +bool collision_object_map(const base_type& base) { - int v = (int)pbase.height / 16; - int h = (int)pbase.width / 16; - - if(issolid(pbase.x + 1, pbase.y + 1) || - issolid(pbase.x + pbase.width -1, pbase.y + 1) || - issolid(pbase.x +1, pbase.y + pbase.height -1) || - issolid(pbase.x + pbase.width -1, pbase.y + pbase.height - 1)) - return true; - - for(int i = 1; i < h; ++i) - { - if(issolid(pbase.x + i*16,pbase.y + 1)) - return true; - } - - for(int i = 1; i < h; ++i) - { - if( issolid(pbase.x + i*16,pbase.y + pbase.height - 1)) - return true; - } - - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + 1, pbase.y + i*16)) - return true; - } - for(int i = 1; i < v; ++i) - { - if( issolid(pbase.x + pbase.width - 1, pbase.y + i*16)) + const Level& level = *World::current()->get_level(); + TileManager& tilemanager = *TileManager::instance(); + + // we make the collision rectangle 1 pixel smaller + int starttilex = int(base.x+1) / 32; + int starttiley = int(base.y+1) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + Tile* tile = tilemanager.get(level.get_tile_at(x, y)); + if(tile->solid) return true; } + } return false; } void* collision_func(const base_type& base, tiletestfunction function) { - for(float x = base.x; x < base.x + base.width; x += 32) { - for(float y = base.y; y < base.y + base.height; y += 32) { - Tile* tile = gettile(x, y); + const Level& level = *World::current()->get_level(); + TileManager& tilemanager = *TileManager::instance(); + + int starttilex = int(base.x) / 32; + int starttiley = int(base.y) / 32; + int max_x = int(base.x + base.width); + int max_y = int(base.y + base.height); + + for(int x = starttilex; x*32 < max_x; ++x) { + for(int y = starttiley; y*32 < max_y; ++y) { + Tile* tile = tilemanager.get(level.get_tile_at(x, y)); void* result = function(tile); if(result != 0) return result; @@ -168,6 +161,8 @@ void collision_swept_object_map(base_type* old, base_type* current) steps = (int)(lpath / (float)16); + float orig_x = old->x; + float orig_y = old->y; old->x += xd; old->y += yd; @@ -234,10 +229,14 @@ void collision_swept_object_map(base_type* old, base_type* current) } } + if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x)) + current->x = orig_x; + if((yd > 0 && current->y < orig_y) || (yd < 0 && current->y > orig_y)) + current->y = orig_y; + *old = *current; } - Tile* gettile(float x, float y) { return TileManager::instance()->get(World::current()->get_level()->gettileid(x, y)); diff --git a/src/level.cpp b/src/level.cpp index 34a914a3e..cbda1f591 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -733,7 +733,7 @@ Level::get_level_music_fast() } unsigned int -Level::gettileid(float x, float y) +Level::gettileid(float x, float y) const { int xx, yy; unsigned int c; @@ -749,4 +749,13 @@ Level::gettileid(float x, float y) return c; } +unsigned int +Level::get_tile_at(int x, int y) const +{ + if(x < 0 || x > width || y < 0 || y > 14) + return 0; + + return ia_tiles[y][x]; +} + /* EOF */ diff --git a/src/level.h b/src/level.h index 2da2c362a..1aa106a4a 100644 --- a/src/level.h +++ b/src/level.h @@ -131,7 +131,11 @@ class Level void change_size (int new_width); /** Return the id of the tile at position x/y */ - unsigned int gettileid(float x, float y); + unsigned int gettileid(float x, float y) const; + /** returns the id of the tile at position x,y + * (these are logical and not pixel coordinates) + */ + unsigned int get_tile_at(int x, int y) const; void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha); }; diff --git a/src/player.cpp b/src/player.cpp index afc0c6517..afc4eb5e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -456,6 +456,8 @@ Player::handle_input() duck = false; base.y -= 32; base.height = 64; + // changing base size confuses collision otherwise + old_base = previous_base = base; } } @@ -468,13 +470,6 @@ Player::grow() size = BIG; base.height = 64; base.y -= 32; - // eventually go in duck mode if there's no space - if(collision_object_map(base)) - { - base.height = 32; - base.y += 32; - duck = true; - } old_base = previous_base = base; }