From: Ricardo Cruz Date: Tue, 17 Aug 2004 21:54:22 +0000 (+0000) Subject: Separated body parts! X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=5279db7673809fc0da83d77e5474238a0cd6416c;p=supertux.git Separated body parts! SVN-Revision: 1796 --- diff --git a/src/player.cpp b/src/player.cpp index 574c47831..d23259bc2 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -51,14 +51,12 @@ Surface* tux_life; Sprite* smalltux_gameover; Sprite* smalltux_star; -Sprite* largetux_star; +Sprite* bigtux_star; -Sprite* small_tux; -Sprite* big_tux; -Sprite* ice_tux; -Sprite* fire_tux; - -Sprite* tux_arm; +TuxBodyParts* small_tux; +TuxBodyParts* big_tux; +TuxBodyParts* fire_tux; +TuxBodyParts* ice_tux; PlayerKeymap keymap; @@ -84,6 +82,25 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->activate = UP; } +void +TuxBodyParts::set_action(std::string action) +{ +head->set_action(action); +body->set_action(action); +arms->set_action(action); +feet->set_action(action); +} + +void +TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect) +{ +head->draw(context, pos, layer, drawing_effect); +body->draw(context, pos, layer, drawing_effect); +arms->draw(context, pos, layer, drawing_effect); +feet->draw(context, pos, layer, drawing_effect); +} + Player::Player() { init(); @@ -687,16 +704,16 @@ Player::grabdistros() void Player::draw(DrawingContext& context) { - Sprite* sprite; + TuxBodyParts* tux_body; if (size == SMALL) - sprite = small_tux; + tux_body = small_tux; else if (got_power == FIRE_POWER) - sprite = fire_tux; + tux_body = fire_tux; else if (got_power == ICE_POWER) - sprite = ice_tux; + tux_body = ice_tux; else - sprite = big_tux; + tux_body = big_tux; int layer = LAYER_OBJECTS - 1; Vector pos = Vector(base.x, base.y); @@ -735,64 +752,65 @@ Player::draw(DrawingContext& context) else if (duck && size != SMALL) { if (dir == RIGHT) - sprite->set_action("duck-right"); + tux_body->set_action("duck-right"); else - sprite->set_action("duck-left"); + tux_body->set_action("duck-left"); } + else if (skidding_timer.started()) { if (dir == RIGHT) - sprite->set_action("skid-right"); + tux_body->set_action("skid-right"); else - sprite->set_action("skid-left"); + tux_body->set_action("skid-left"); } else if (kick_timer.started()) { if (dir == RIGHT) - sprite->set_action("kick-right"); + tux_body->set_action("kick-right"); else - sprite->set_action("kick-left"); + tux_body->set_action("kick-left"); } else if (physic.get_velocity_y() != 0) { if (dir == RIGHT) - sprite->set_action("jump-right"); + tux_body->set_action("jump-right"); else - sprite->set_action("jump-left"); + tux_body->set_action("jump-left"); } else { if (fabsf(physic.get_velocity_x()) < 1.0f) // standing { if (dir == RIGHT) - sprite->set_action("stand-right"); + tux_body->set_action("stand-right"); else - sprite->set_action("stand-left"); + tux_body->set_action("stand-left"); } else // moving { if (dir == RIGHT) - sprite->set_action("walk-right"); + tux_body->set_action("walk-right"); else - sprite->set_action("walk-left"); + tux_body->set_action("walk-left"); } } } } - if(dying != DYING_SQUISHED && !growing_timer.check()) - sprite->draw(context, pos, layer); - - // Draw arm overlay graphics when Tux is holding something - if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck) - { + // Tux is holding something + if ((holding_something && physic.get_velocity_y() == 0) || + shooting_timer.check() && !duck) + { if (dir == RIGHT) - tux_arm->set_action("grab-right"); + tux_body->arms->set_action("grab-right"); else - tux_arm->set_action("grab-left"); - tux_arm->draw(context, pos, LAYER_OBJECTS + 1); - } - + tux_body->arms->set_action("grab-left"); + } + + if(dying != DYING_SQUISHED && !growing_timer.check()) + tux_body->draw(context, pos, layer); + // Draw blinking star overlay if (invincible_timer.started() && (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3)) @@ -800,7 +818,7 @@ Player::draw(DrawingContext& context) if (size == SMALL || duck) smalltux_star->draw(context, pos, LAYER_OBJECTS + 2); else - largetux_star->draw(context, pos, LAYER_OBJECTS + 2); + bigtux_star->draw(context, pos, LAYER_OBJECTS + 2); } if (debug_mode) diff --git a/src/player.h b/src/player.h index 719611b80..13396eab1 100644 --- a/src/player.h +++ b/src/player.h @@ -96,37 +96,33 @@ extern Surface* tux_life; extern Sprite* smalltux_gameover; extern Sprite* smalltux_star; -extern Sprite* largetux_star; +extern Sprite* bigtux_star; #define GROWING_TIME 1000 #define GROWING_FRAMES 7 extern Surface* growingtux_left[GROWING_FRAMES]; extern Surface* growingtux_right[GROWING_FRAMES]; -/*struct PlayerSprite +class TuxBodyParts { - Sprite* stand_left; - Sprite* stand_right; - Sprite* walk_right; - Sprite* walk_left; - Sprite* jump_right; - Sprite* jump_left; - Sprite* kick_left; - Sprite* kick_right; - Sprite* skid_right; - Sprite* skid_left; - Sprite* grab_left; - Sprite* grab_right; - Sprite* duck_right; - Sprite* duck_left; -};*/ - -extern Sprite* small_tux; -extern Sprite* big_tux; -extern Sprite* fire_tux; -extern Sprite* ice_tux; - -extern Sprite* tux_arm; +public: + TuxBodyParts() { }; + ~TuxBodyParts() { }; + + void set_action(std::string action); + void draw(DrawingContext& context, const Vector& pos, int layer, + Uint32 drawing_effect = NONE_EFFECT); + + Sprite* head; + Sprite* body; + Sprite* arms; + Sprite* feet; +}; + +extern TuxBodyParts* small_tux; +extern TuxBodyParts* big_tux; +extern TuxBodyParts* fire_tux; +extern TuxBodyParts* ice_tux; class Player : public MovingObject { diff --git a/src/resources.cpp b/src/resources.cpp index efa7f3174..5527993b4 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -114,11 +114,11 @@ void loadshared() int i; - sprite_manager = new SpriteManager(datadir + "/supertux.strf"); + sprite_manager = new SpriteManager(datadir + "/images/supertux.strf"); /* Tuxes: */ smalltux_star = sprite_manager->load("smalltux-star"); - largetux_star = sprite_manager->load("bigtux-star"); + bigtux_star = sprite_manager->load("bigtux-star"); smalltux_gameover = sprite_manager->load("smalltux-gameover"); char img_name[1024]; @@ -131,12 +131,29 @@ void loadshared() growingtux_right[i] = new Surface(img_name, true); } - small_tux = sprite_manager->load("small-tux"); - big_tux = sprite_manager->load("big-tux"); - ice_tux = sprite_manager->load("ice-tux"); - fire_tux = sprite_manager->load("fire-tux"); - - tux_arm = sprite_manager->load("tux-arm"); + small_tux = new TuxBodyParts(); + small_tux->head = sprite_manager->load("big-tux-head"); + small_tux->body = sprite_manager->load("big-tux-body"); + small_tux->arms = sprite_manager->load("big-tux-arms"); + small_tux->feet = sprite_manager->load("big-tux-feet"); + + big_tux = new TuxBodyParts(); + big_tux->head = sprite_manager->load("big-tux-head"); + big_tux->body = sprite_manager->load("big-tux-body"); + big_tux->arms = sprite_manager->load("big-tux-arms"); + big_tux->feet = sprite_manager->load("big-tux-feet"); + + fire_tux = new TuxBodyParts(); + fire_tux->head = sprite_manager->load("big-fire-tux-head"); + fire_tux->body = sprite_manager->load("big-tux-body"); + fire_tux->arms = sprite_manager->load("big-tux-arms"); + fire_tux->feet = sprite_manager->load("big-tux-feet"); + + ice_tux = new TuxBodyParts(); + ice_tux->head = sprite_manager->load("big-tux-head"); + ice_tux->body = sprite_manager->load("big-tux-body"); + ice_tux->arms = sprite_manager->load("big-tux-arms"); + ice_tux->feet = sprite_manager->load("big-tux-feet"); /* Water: */ img_water = new Surface(datadir + "/images/shared/water.png", false); @@ -288,6 +305,11 @@ void unloadshared(void) delete tux_life; + delete small_tux; + delete big_tux; + delete fire_tux; + delete ice_tux; + for (int i = 0; i < GROWING_FRAMES; i++) { delete growingtux_left[i];