From: Ricardo Cruz Date: Thu, 13 May 2004 10:03:17 +0000 (+0000) Subject: Made some checking before the scrolling code, in order to avoid code duplication. X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=472fe3c759427295b877bf7d32f176f7a72be90e;p=supertux.git Made some checking before the scrolling code, in order to avoid code duplication. SVN-Revision: 1159 --- diff --git a/src/world.cpp b/src/world.cpp index 7d1da6098..7728a2d9a 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -354,20 +354,27 @@ void World::scrolling(double frame_ratio) if(tux.old_dir != tux.dir && level->back_scrolling) scrolling_timer.start(CHANGE_DIR_SCROLL_SPEED); + bool right = false; + bool left = false; + if (tux.physic.get_velocity_x() > 0) + right = true; + else if (tux.physic.get_velocity_x() < 0) + left = true; + else + { + if (tux.dir == RIGHT) + right = true; + else + left = true; + } + if(scrolling_timer.check()) { float final_scroll_x; - if (tux.physic.get_velocity_x() > 0) + if (right) final_scroll_x = tux_pos_x - (screen->w - X_SPACE); - else if (tux.physic.get_velocity_x() < 0) - final_scroll_x = tux_pos_x - X_SPACE; else - { - if (tux.dir == RIGHT) - final_scroll_x = tux_pos_x - (screen->w - X_SPACE); - else if (tux.dir == LEFT && level->back_scrolling) - final_scroll_x = tux_pos_x - X_SPACE; - } + final_scroll_x = tux_pos_x - X_SPACE; scroll_x += (final_scroll_x - scroll_x) / (frame_ratio * (CHANGE_DIR_SCROLL_SPEED / 100)) @@ -377,17 +384,10 @@ void World::scrolling(double frame_ratio) } else { - if (tux.physic.get_velocity_x() > 0 && scroll_x < tux_pos_x - (screen->w - X_SPACE)) + if (right && scroll_x < tux_pos_x - (screen->w - X_SPACE)) scroll_x = tux_pos_x - (screen->w - X_SPACE); - else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling) + else if (left && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling) scroll_x = tux_pos_x - X_SPACE; - else - { - if (tux.dir == RIGHT && scroll_x < tux_pos_x - (screen->w - X_SPACE)) - scroll_x = tux_pos_x - (screen->w - X_SPACE); - else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling) - scroll_x = tux_pos_x - X_SPACE; - } } // this code prevent the screen to scroll before the start or after the level's end