From: Matthias Braun Date: Tue, 7 Dec 2004 21:02:37 +0000 (+0000) Subject: TODO update X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=42fb8d56e45ca60bc85dde797eb5816569977c9c;p=supertux.git TODO update SVN-Revision: 2249 --- diff --git a/TODO b/TODO index 49cd9f6fc..325effd37 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,25 @@ + TODO -- To do for Milestone2 - -http://super-tux.sf.net/ +Milestone 2 +~~~~~~~~~~~ +Documents and ideas: http://super-tux.sourceforge.net/milestone2 +Wiki: http://netpanzer.berlios.de/supertux + esp. http://netpanzer.berlios.de/supertux/index.php/Forest -High priority: milestone goals that should be implemented for next milestone -Medium priority: would be nice to have for next milestone, but should - be secondary to high priority goals -Low priority: things that should be fixed sometime + +Notes +~~~~~ +High priority [H]: milestone goals that should be implemented for next + milestone +Medium priority [M]: would be nice to have for next milestone, but should + be secondary to high priority goals +Low priority [L]: things that should be fixed sometime ?: Things that need to be discussed to determine whether or not they should be implemented -Todo ----- -H: high priority -M: medium priority -L: low priority -?: bug or feature? - - needs discussion +Programming +~~~~~~~~~~~ --Scons-- * [H] Add an install target - done (however scons is creating stupid .sconsign files at the install location :-/) @@ -81,26 +84,19 @@ L: low priority without OO support in the scripting language. Other candidates are python, ruby and less likely java, mono/.net, surely no own invention, perl or 1 of these c-like scripting languages) - -[?] Default keyboard setup should change. Up will be needed for other features - like going through doors and looking up, etc. - Up arrow - Look up / activate - Down arrow - Look down / duck - Left arrow - Left move - Right arrow - Right move - Ctrl - Run / Power - Space - Jump - -[H] Worldmap should have a flag to allow to go to another map after finishing - a level from that one. - It might be cool to have a (place group in the worldmap file that would - allow such stuff as: levels, messages, wrapping and worldmap changing - (or even combinations). -[H] Change resolution to 800x600 - - Levels need to be updated to resolution - - half of the levels have been already updated - - some fixed levels still have "glitches". See the menu level where - some of the tiles are "wrong" and don't fit +[H] Create a "sound object" that is an object or area, that can be placed on the + map and constantly plays a .wav file to improve game athmosphere. + Good examples would be a water sound which can be placed at waterfalls, + a kuckoo sound that can be placed into the wood, bubling sound for lava, + ... +[?] Create a falling leaves particle system. (I.e. slowly falling leaves in the + background) along with nice leaves graphics. + - the problem here is that leaves don't fall of the sky and fir trees + don't have leaves :-/ +[H] Add a simple rock object that can be carried around +[H] Add a rope object on which tux is able to climb, also add a ? block that + emits a rope when hit +[H] redo trampolines [H] Buttjump related things - Should kill enemies with a certain range - Done--now needs to be tweaked @@ -117,18 +113,31 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation - [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time bouncing on - [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise. +Graphics +~~~~~~~~ + +[H] Graphics+Animations for the Yeti + (see also http://netpanzer.berlios.de/supertux/index.php/Yeti) +[H] Graphics for the 5 keys in the forest world, graphics for the castle door + with 5 key holes +[H] New tiles for the forest worldmap +[H] Create a graphics to visually present reset points. (Maybe a bell that + starts swinging once tux touched it?) +[M] Add graphics for ropes +[L] Create graphics for bubbles and soap (not necessary for milestone2) + +-new enemies need to be designed and added + Beyond Milestone2 ------------------ +~~~~~~~~~~~~~~~~~ - More things than just levels on the worldmap (similar to SMB3) - if we have a logical framerate we could record/play demos by simply storing the pressed keys in each frame...