From: Ryan Flegel Date: Wed, 6 Oct 2004 05:20:07 +0000 (+0000) Subject: - tweaked flapping a bit, let me know what you think X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=225fab365687c62ccd4196ad6e2be94bf74adc13;p=supertux.git - tweaked flapping a bit, let me know what you think - it currently sets y accel to 0.5 + 0.6*xr to float - 0.5 is the minimum acceleration upwards (vs gravity) - 0.6 is how much more you can achieve with maximum x velocity - xr is a ratio of x-vel/max-x-vel - default gravity is -0.1, so at max speed with flapping you slowly gain a little height SVN-Revision: 1982 --- diff --git a/src/player.cpp b/src/player.cpp index 6ac1971a6..666616b2a 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -581,15 +581,27 @@ Player::handle_vertical_input() can_flap = false; falling_from_flap = true; } - if (physic.get_velocity_x() > 0) {physic.set_velocity_x(WALK_SPEED);} - else if (physic.get_velocity_x() < 0) {physic.set_velocity_x(WALK_SPEED * (-1));} + //if (physic.get_velocity_x() > 0) {physic.set_velocity_x(WALK_SPEED);} + //else if (physic.get_velocity_x() < 0) {physic.set_velocity_x(WALK_SPEED * (-1));} jumping = true; flapping = true; - if (flapping_timer.get_gone() <= TUX_FLAPPING_TIME) + if (flapping && flapping_timer.get_gone() <= TUX_FLAPPING_TIME + && physic.get_velocity_y() < 0) { - physic.set_velocity_y((float)flapping_timer.get_gone()/700); + float gravity = Sector::current()->gravity; + float xr = (fabsf(physic.get_velocity_x()) / MAX_RUN_XM); + + //physic.set_velocity_y((float)flapping_timer.get_gone()/700); + + // XXX: magic numbers. should be a percent of gravity + // gravity is (by default) -0.1f + physic.set_acceleration_y(.05 + .06f*xr); } } + else + { + physic.set_acceleration_y(0); + } // Hover //(disabled by default, use cheat code "hover" to toggle on/off) @@ -670,6 +682,8 @@ Player::handle_vertical_input() flapping = false; falling_from_flap = false; if (flapping_timer.started()) {flapping_timer.stop();} + + physic.set_acceleration_y(0); //for flapping } input.old_up = input.up;