From: Matthias Braun Date: Sun, 21 Nov 2004 11:53:57 +0000 (+0000) Subject: TODO update X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=200f4aa4ce33e1e06eaf85181eef827ce27c6cac;p=supertux.git TODO update SVN-Revision: 2123 --- diff --git a/TODO b/TODO index bacd1e724..894bfcc9f 100644 --- a/TODO +++ b/TODO @@ -84,6 +84,7 @@ L: low priority * check if unducking is actually possible or if something is in the way * fix flapping ** having a star doesn't kill enemies - ok + * tux always jumps to full height at the moment --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -100,7 +101,7 @@ L: low priority [H] implement quadtree to speed up collision detection [?] remove badguyspecs and bitmask files ---Miscelaneous-- +--Miscellaneous-- [?] think about how to implement scripting, and how to make a simple and easy to use api for the scripting interface (language will probably be lua - just have to figure out how well we can do @@ -147,8 +148,6 @@ L: low priority - Gradient in software rendering doesn't currently work (at least here). Matze: can you give more details? The code looks perfectly fine to me -[M] There are some weird graphical glitches when Tux bumps more than one block - at the same time [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level @@ -156,19 +155,9 @@ L: low priority [M] tux get killed if he kicks a iceblock while at the same time bouncing on [M] You shouldn't be able to stand on invisible blocks, before you bumped them the roof -[M] Implement Unisolid type for tiles (where collisions from below are ignored). - - done [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise. -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader Beyond Milestone2 -----------------