From: Stephen Groundwater Date: Sun, 5 Feb 2006 18:31:17 +0000 (+0000) Subject: more work on castle door, changed nolok image X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=0ef18fd6af2ad886d7a13d43d1309fc391c26bb7;p=supertux.git more work on castle door, changed nolok image SVN-Revision: 3047 --- diff --git a/data/images/background/castledoor.jpg b/data/images/background/castledoor.jpg index 592543815..7612ff9e3 100644 Binary files a/data/images/background/castledoor.jpg and b/data/images/background/castledoor.jpg differ diff --git a/data/images/creatures/nolok/throw-0.png b/data/images/creatures/nolok/throw-0.png index 25be27035..8fa1b2fc0 100644 Binary files a/data/images/creatures/nolok/throw-0.png and b/data/images/creatures/nolok/throw-0.png differ diff --git a/data/images/objects/castledoor/castledoor.png b/data/images/objects/castledoor/castledoor.png index 3238cb1e1..b7ff307e0 100644 Binary files a/data/images/objects/castledoor/castledoor.png and b/data/images/objects/castledoor/castledoor.png differ diff --git a/data/images/objects/castledoor/torchflame.png b/data/images/objects/castledoor/torchflame.png index 8a0c3b992..7730814e4 100644 Binary files a/data/images/objects/castledoor/torchflame.png and b/data/images/objects/castledoor/torchflame.png differ diff --git a/data/levels/world2/castledoor.stl b/data/levels/world2/castledoor.stl index fba48b3c5..3ca9e314d 100644 --- a/data/levels/world2/castledoor.stl +++ b/data/levels/world2/castledoor.stl @@ -1,8 +1,8 @@ ;; Generated by Flexlay Editor (supertux-level (version 2) - (name (_ "No Name")) - (author "No Author") + (name (_ "NOLOK")) + (author "SuperTux Development Team") (sector (name "main") (gravity 10.000000) @@ -206,6 +206,24 @@ (physic-enabled #f) (solid #f) ) + (scriptedobject + (x 110) (y 30) + (name "FLAMES") + (sprite "images/objects/castledoor/torchflame.sprite") + (layer 100) + (visible #t) + (physic-enabled #f) + (solid #f) + ) + (scriptedobject + (x 575) (y 30) + (name "FLAMES") + (sprite "images/objects/castledoor/torchflame.sprite") + (layer 100) + (visible #t) + (physic-enabled #f) + (solid #f) + ) ) )