From: Christoph Sommer Date: Mon, 18 Jun 2007 22:30:30 +0000 (+0000) Subject: Two new toys to play with X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=0c8cbb609357b90e2457fb2ffd0a40c37f767599;p=supertux.git Two new toys to play with SVN-Revision: 5111 --- diff --git a/data/levels/test/bicycle_platform.stl b/data/levels/test/bicycle_platform.stl new file mode 100644 index 000000000..a069ee698 --- /dev/null +++ b/data/levels/test/bicycle_platform.stl @@ -0,0 +1,144 @@ +(supertux-level + (version 2) + (name (_ "Flying Platform Test")) + (author "Marek Moeckel") + (sector + (name "main") + (ambient-light 1 1 1) + (background + (speed 0.5) + (image "images/background/arctis.jpg") + ) + (camera + (mode "normal") + ) + (rock + (x 34) + (y 500) + ) + (bicycle-platform + (sprite "images/objects/platforms/small.sprite") + (x 320) + (y 640) + ) + (spawnpoint + (name "main") + (x 90) + (y 500) + ) + (tilemap + (z-pos -100) + (solid #f) + (width 30) + (height 30) + (tiles + 0 0 0 0 0 0 0 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index 000000000..fcd4fff03 --- /dev/null +++ b/data/levels/test/pneumatic_platform.stl @@ -0,0 +1,154 @@ +(supertux-level + (version 2) + (name (_ "Flying Platform Test")) + (author "Marek Moeckel") + (sector + (name "main") + (ambient-light 1 1 1) + (background + (speed 0.5) + (image "images/background/arctis.jpg") + ) + (camera + (mode "normal") + ) + (rock + (x 90) + (y 500) + ) + (pneumatic-platform + (sprite "images/objects/platforms/small.sprite") + (x 162) + (y 640) + ) + (pneumatic-platform + (sprite "images/objects/platforms/small.sprite") + (x 418) + (y 640) + ) + (pneumatic-platform + (sprite "images/objects/platforms/small.sprite") + (x 290) + (y 640) + ) + (spawnpoint + (name "main") + (x 128) + (y 500) + ) + (tilemap + (z-pos -100) + (solid #f) + (width 30) + (height 30) + (tiles + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + 0 0 0 0 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BicyclePlatform +// Copyright (C) 2007 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + +#include "bicycle_platform.hpp" + +#include +#include +#include "log.hpp" +#include "video/drawing_context.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "path.hpp" +#include "path_walker.hpp" +#include "sprite/sprite.hpp" +#include "lisp/lisp.hpp" +#include "object_factory.hpp" +#include "sector.hpp" +#include "object/portable.hpp" + +BicyclePlatform::BicyclePlatform(const lisp::Lisp& reader) + : MovingSprite(reader, LAYER_OBJECTS, COLGROUP_STATIC), + master(0), slave(0), radius(128), angle(0), angular_speed(0), momentum(0) +{ + center = get_pos(); +} + +BicyclePlatform::BicyclePlatform(BicyclePlatform* master) + : MovingSprite(*master), + master(master), slave(this), center(master->center), radius(master->radius), angle(master->angle + M_PI), angular_speed(0), momentum(0) +{ + set_pos(get_pos() + Vector(master->get_bbox().get_width(), 0)); + master->master = master; + master->slave = this; +} + +BicyclePlatform::~BicyclePlatform() { + if ((this == master) && (master)) { + slave->master = 0; + slave->slave = 0; + } + if ((master) && (this == slave)) { + master->master = 0; + master->slave = 0; + } + master = 0; + slave = 0; +} + +HitResponse +BicyclePlatform::collision(GameObject& other, const CollisionHit& ) +{ + + // somehow the hit parameter does not get filled in, so to determine (hit.top == true) we do this: + MovingObject* mo = dynamic_cast(&other); + if (!mo) return FORCE_MOVE; + if ((mo->get_bbox().p2.y) > (get_bbox().p1.y + 2)) return FORCE_MOVE; + + Player* pl = dynamic_cast(mo); + if (pl) { + if (pl->is_big()) momentum += 1; + Portable* po = pl->get_grabbed_object(); + MovingObject* pomo = dynamic_cast(po); + if (contacts.insert(pomo).second) momentum += 1; + } + + if (contacts.insert(&other).second) momentum += 1; + return FORCE_MOVE; +} + +void +BicyclePlatform::update(float elapsed_time) +{ + if (!slave) { + Sector::current()->add_object(new BicyclePlatform(this)); + return; + } + if (!master) { + return; + } + if (this == slave) { + angle = master->angle + M_PI; + while (angle < 0) { angle += 2*M_PI; } + while (angle > 2*M_PI) { angle -= 2*M_PI; } + Vector dest = center + Vector(cosf(angle), sinf(angle)) * radius - (bbox.get_size() * 0.5); + movement = dest - get_pos(); + } + if (this == master) { + float momentum_diff = momentum - slave->momentum; + contacts.clear(); momentum = 0; + slave->contacts.clear(); slave->momentum = 0; + + float angular_momentum = cosf(angle) * momentum_diff; + + angular_speed += (angular_momentum * elapsed_time) * M_PI; + angular_speed *= 1 - elapsed_time * 0.2; + angle += angular_speed * elapsed_time; + while (angle < 0) { angle += 2*M_PI; } + while (angle > 2*M_PI) { angle -= 2*M_PI; } + angular_speed = std::min(std::max(angular_speed, static_cast(-128*M_PI*elapsed_time)), static_cast(128*M_PI*elapsed_time)); + Vector dest = center + Vector(cosf(angle), sinf(angle)) * radius - (bbox.get_size() * 0.5); + movement = dest - get_pos(); + + center += Vector(angular_speed, 0) * elapsed_time * 32; + slave->center += Vector(angular_speed, 0) * elapsed_time * 32; + + } +} + +IMPLEMENT_FACTORY(BicyclePlatform, "bicycle-platform"); + diff --git a/src/object/bicycle_platform.hpp b/src/object/bicycle_platform.hpp new file mode 100644 index 000000000..2dcd7790a --- /dev/null +++ b/src/object/bicycle_platform.hpp @@ -0,0 +1,55 @@ +// $Id$ +// +// SuperTux - BicyclePlatform +// Copyright (C) 2007 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef __BICYCLE_PLATFORM_H__ +#define __BICYCLE_PLATFORM_H__ + +#include +#include +#include +#include "object/moving_sprite.hpp" +#include "object/path.hpp" +#include "object/path_walker.hpp" + +/** + * Used to construct a pair of bicycle platforms: If one is pushed down, the other one rises + */ +class BicyclePlatform : public MovingSprite +{ +public: + BicyclePlatform(const lisp::Lisp& reader); + BicyclePlatform(BicyclePlatform* master); + virtual ~BicyclePlatform(); + + virtual HitResponse collision(GameObject& other, const CollisionHit& hit); + virtual void update(float elapsed_time); + +protected: + BicyclePlatform* master; /**< pointer to BicyclePlatform that does movement calculation */ + BicyclePlatform* slave; /**< pointer to BicyclePlatform that reacts to master platform's movement calculation */ + Vector center; /**< pivot point */ + float radius; /**< radius of circle */ + float angle; /**< current angle */ + float angular_speed; /**< angular speed in rad per second */ + std::set contacts; /**< objects that are currently pushing on the platform */ + float momentum; /** angular momentum in rad per second per second*/ + +}; + +#endif diff --git a/src/object/pneumatic_platform.cpp b/src/object/pneumatic_platform.cpp new file mode 100644 index 000000000..79d319845 --- /dev/null +++ b/src/object/pneumatic_platform.cpp @@ -0,0 +1,117 @@ +// $Id$ +// +// SuperTux - PneumaticPlatform +// Copyright (C) 2007 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + +#include "pneumatic_platform.hpp" + +#include +#include "log.hpp" +#include "video/drawing_context.hpp" +#include "resources.hpp" +#include "player.hpp" +#include "path.hpp" +#include "path_walker.hpp" +#include "sprite/sprite.hpp" +#include "lisp/lisp.hpp" +#include "object_factory.hpp" +#include "sector.hpp" +#include "object/portable.hpp" + +PneumaticPlatform::PneumaticPlatform(const lisp::Lisp& reader) + : MovingSprite(reader, LAYER_OBJECTS, COLGROUP_STATIC), + master(0), slave(0), start_y(0), offset_y(0), speed_y(0) +{ + start_y = get_pos().y; +} + +PneumaticPlatform::PneumaticPlatform(PneumaticPlatform* master) + : MovingSprite(*master), + master(master), slave(this), start_y(master->start_y), offset_y(-master->offset_y), speed_y(0) +{ + set_pos(get_pos() + Vector(master->get_bbox().get_width(), 0)); + master->master = master; + master->slave = this; +} + +PneumaticPlatform::~PneumaticPlatform() { + if ((this == master) && (master)) { + slave->master = 0; + slave->slave = 0; + } + if ((master) && (this == slave)) { + master->master = 0; + master->slave = 0; + } + master = 0; + slave = 0; +} + +HitResponse +PneumaticPlatform::collision(GameObject& other, const CollisionHit& ) +{ + + // somehow the hit parameter does not get filled in, so to determine (hit.top == true) we do this: + MovingObject* mo = dynamic_cast(&other); + if (!mo) return FORCE_MOVE; + if ((mo->get_bbox().p2.y) > (get_bbox().p1.y + 2)) return FORCE_MOVE; + + Player* pl = dynamic_cast(mo); + if (pl) { + if (pl->is_big()) contacts.insert(0); + Portable* po = pl->get_grabbed_object(); + MovingObject* pomo = dynamic_cast(po); + if (pomo) contacts.insert(pomo); + } + + contacts.insert(&other); + return FORCE_MOVE; +} + +void +PneumaticPlatform::update(float elapsed_time) +{ + if (!slave) { + Sector::current()->add_object(new PneumaticPlatform(this)); + return; + } + if (!master) { + return; + } + if (this == slave) { + offset_y = -master->offset_y; + movement = Vector(0, (start_y + offset_y) - get_pos().y); + } + if (this == master) { + int contact_diff = contacts.size() - slave->contacts.size(); + contacts.clear(); + slave->contacts.clear(); + + speed_y += ((float)contact_diff * elapsed_time) * 128.0f; + speed_y -= (offset_y * elapsed_time * 0.5f); + speed_y *= 1 - elapsed_time; + offset_y += speed_y * elapsed_time; + if (offset_y < -256) { offset_y = -256; speed_y = 0; } + if (offset_y > 256) { offset_y = 256; speed_y = -0; } + movement = Vector(0, (start_y + offset_y) - get_pos().y); + } +} + +IMPLEMENT_FACTORY(PneumaticPlatform, "pneumatic-platform"); + diff --git a/src/object/pneumatic_platform.hpp b/src/object/pneumatic_platform.hpp new file mode 100644 index 000000000..07936fbf6 --- /dev/null +++ b/src/object/pneumatic_platform.hpp @@ -0,0 +1,53 @@ +// $Id$ +// +// SuperTux - PneumaticPlatform +// Copyright (C) 2007 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#ifndef __PNEUMATIC_PLATFORM_H__ +#define __PNEUMATIC_PLATFORM_H__ + +#include +#include +#include +#include "object/moving_sprite.hpp" +#include "object/path.hpp" +#include "object/path_walker.hpp" + +/** + * Used to construct a pair of pneumatic platforms: If one is pushed down, the other one rises + */ +class PneumaticPlatform : public MovingSprite +{ +public: + PneumaticPlatform(const lisp::Lisp& reader); + PneumaticPlatform(PneumaticPlatform* master); + virtual ~PneumaticPlatform(); + + virtual HitResponse collision(GameObject& other, const CollisionHit& hit); + virtual void update(float elapsed_time); + +protected: + PneumaticPlatform* master; /**< pointer to PneumaticPlatform that does movement calculation */ + PneumaticPlatform* slave; /**< pointer to PneumaticPlatform that reacts to master platform's movement calculation */ + float start_y; /**< vertical start position */ + float offset_y; /**< vertical offset from the start position in px */ + float speed_y; /**< vertical speed */ + std::set contacts; /**< objects that are currently pushing on the platform */ + +}; + +#endif