From: Tobias Gläßer Date: Mon, 10 May 2004 19:09:03 +0000 (+0000) Subject: update X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=08d89832304604aee73abe654c151378d333ffd2;p=supertux.git update SVN-Revision: 1080 --- diff --git a/TODO b/TODO index 1361bc912..17a8a5416 100644 --- a/TODO +++ b/TODO @@ -11,9 +11,6 @@ Todo H: high priority L: low priority -[H] background in underground levels scrolls far too slow, makes them - hardly playable, since once too easily get focused on the - background instead of the playfield [H] Frame ratio code has been changed and so the animation may need tuning. Somebody do some testing and change the definitions regarding this. [M] When aborting a level, lives and score should remain the same as they @@ -34,17 +31,11 @@ L: low priority [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time bouncing on the roof -[L] tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -[L] Life counter should be decreased once the die-animation starts, - not when it ends [L] Enemies should turn upside down after being hit by an kicked iceblock -- leveleditor crashs when pressing the button with the levelsettings Stuff for past milestone1: @@ -64,7 +55,7 @@ to touch before milestone1 at the moment. Fixed ----- -- leveleditor lacks enemies support (will be fixed soon by Tobias) +- leveleditor lacks enemies support - fixed - points aren't reset when gameover - when jumping into the exit with a star, the endgame music will change back to levelmusic after a short time @@ -79,4 +70,12 @@ Fixed - sometimes the level restarts/you die after collecing a growup - fixed - mriceblock doesn't disapear after being kicked my another iceblock, not sure when exactly it happens, might depend on direction or so - fixed - +- Life counter should be decreased once the die-animation starts, + not when it ends - fixed +- background in underground levels scrolls far too slow, makes them + hardly playable, since once too easily get focused on the + background instead of the playfield - fixed +- tux can be killed by back bouncing iceblocks in the exit sequence + (all enemies should be removed/turned to coins once the exit + sequence started) - fixed +- leveleditor crashs when pressing the button with the levelsettings - fixed \ No newline at end of file