From: Ricardo Cruz Date: Tue, 4 May 2004 18:58:51 +0000 (+0000) Subject: The background was being drawn twice, as reported by Ingo. X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;h=071e58d0efc0df41c112f55a57f563668523351f;p=supertux.git The background was being drawn twice, as reported by Ingo. Ingo, could you replace all powerup boxes with money ones. Thx And why was the background changed? This one sucks when scrolling (it has a column of pixels on the right that give a bad look). SVN-Revision: 978 --- diff --git a/src/title.cpp b/src/title.cpp index d0c391a64..d82aba476 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -172,31 +172,6 @@ void draw_demo(GameSession* session, double frame_ratio) world->play_music(LEVEL_MUSIC); - /* FIXME: - // update particle systems - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->simulate(frame_ratio); - } - - // Draw particle systems (background) - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); - } - */ - - // Draw interactive tiles: -/* for (int y = 0; y < 15; ++y) - { - for (int x = 0; x < 21; ++x) - { - Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, - plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - }*/ - global_frame_counter++; tux->key_event((SDLKey) keymap.right,DOWN); @@ -291,7 +266,6 @@ void title(void) } /* Draw the background: */ - draw_background(); draw_demo(&session, frame_ratio); if (Menu::current() == main_menu)