From: Marek Moeckel Date: Thu, 23 Sep 2004 19:40:31 +0000 (+0000) Subject: custom messages for combos, depending on how many badguys were killed X-Git-Url: https://git.verplant.org/?a=commitdiff_plain;ds=sidebyside;h=254e33f51eab6434a2a881e7dc99aa92b668dd51;p=supertux.git custom messages for combos, depending on how many badguys were killed FIXME: Messages are currently generated in method "bounce" - should be moved out of there, but I didn't know how, sorry :) SVN-Revision: 1961 --- diff --git a/src/player.cpp b/src/player.cpp index 75f622cfb..78224e8f8 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -336,12 +336,12 @@ Player::action(float elapsed_time) /* Reset score multiplier (for multi-hits): */ if (!invincible_timer.started()) { - if(player_status.score_multiplier > 2) + /*if(player_status.score_multiplier > 2) { // show a message char str[124]; sprintf(str, _("%d bad guys in a row!"), player_status.score_multiplier-1); Sector::current()->add_floating_text(base, str); - } + }*/ player_status.score_multiplier = 1; } } @@ -1169,7 +1169,19 @@ Player::bounce(BadGuy* badguy) //Make sure we stopped flapping flapping = false; falling_from_flap = false; - + + if(player_status.score_multiplier > 1) + { // show a message + char str[124]; + if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);} + else if (player_status.score_multiplier == 5) {sprintf(str, _("Good! x%d"), player_status.score_multiplier);} + else if (player_status.score_multiplier == 6) {sprintf(str, _("Great! x%d"), player_status.score_multiplier);} + else if (player_status.score_multiplier == 7) {sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);} + else if (player_status.score_multiplier == 8) {sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);} + else if (player_status.score_multiplier == 9) {sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);} + else {sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);} + Sector::current()->add_floating_text(base, str); + } if (input.up) physic.set_velocity_y(5.2); else