* add a (border #t) flag to fonts, that allows to use fonts which have
a 1px transparent border around glyphs, which is needed to get rid
of blending artifacts in OpenGL
+
+* mouse cursor has blend artifact on high magnification
+
+* shadow font glyphs bleed into other glyphs
+
+* in DrawingRequest "void* request_data;" is only free'ed, but the
+ destructor never gets called
+
+* sprite/sprite.cpp: frame should never get out of range:
+
+ if((int)frame >= get_frames() || (int)frame < 0)
+ log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
+
+* Surface::hflip() is used exactly once, should probally be part of the constructor
\f
Scenegraph and Physics Engine Restructuring
===========================================
Resolution and magnification can be freely configured by the user within the given limits.
+In tiles this means we have 40x25 (=1280x800px) tiles per screen.
+
# EOF #