#include <config.h>
#include "mrtree.hpp"
+#include "stumpy.hpp"
#include "poisonivy.hpp"
#include "random_generator.hpp"
#include "object/sprite_particle.hpp"
+#include "sector.hpp"
static const float WALKSPEED = 100;
-static const float WALKSPEED_SMALL = 120;
-static const float INVINCIBLE_TIME = 1;
static const float POISONIVY_WIDTH = 32;
static const float POISONIVY_HEIGHT = 32;
MrTree::MrTree(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","large-left","large-right"), mystate(STATE_BIG)
+ : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right")
{
walk_speed = WALKSPEED;
max_drop_height = 0;
sound_manager->preload("sounds/mr_tree.ogg");
- sound_manager->preload("sounds/mr_treehit.ogg");
}
void
writer.end_list("mrtree");
}
-void
-MrTree::activate()
-{
- switch (mystate) {
- case STATE_BIG:
- WalkingBadguy::activate();
- break;
- case STATE_NORMAL:
- walk_speed = WALKSPEED_SMALL;
- walk_left_action = "small-left";
- walk_right_action = "small-right";
- WalkingBadguy::activate();
- break;
- case STATE_INVINCIBLE:
- physic.set_velocity_x(0);
- sprite->set_action(dir == LEFT ? "small-left" : "small-right");
- break;
- }
-}
-
-void
-MrTree::active_update(float elapsed_time)
-{
- switch (mystate) {
- case STATE_BIG:
- case STATE_NORMAL:
- WalkingBadguy::active_update(elapsed_time);
- break;
- case STATE_INVINCIBLE:
- if (invincible_timer.check()) {
- mystate = STATE_NORMAL;
- activate();
- }
- BadGuy::active_update(elapsed_time);
- break;
- }
-}
-
bool
MrTree::collision_squished(Player& player)
{
- // if we're big, we shrink
- if(mystate == STATE_BIG) {
- mystate = STATE_INVINCIBLE;
- invincible_timer.start(INVINCIBLE_TIME);
-
- float old_x_offset = sprite->get_current_hitbox_x_offset();
- float old_y_offset = sprite->get_current_hitbox_y_offset();
- activate();
-
- // shrink bounding box and adjust sprite position to where the stump once was
- set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
- Vector pos = get_pos();
- pos.x += sprite->get_current_hitbox_x_offset() - old_x_offset;
- pos.y += sprite->get_current_hitbox_y_offset() - old_y_offset;
- set_pos(pos);
-
- sound_manager->play("sounds/mr_tree.ogg", get_pos());
- player.bounce(*this);
- // spawn some particles
- // TODO: provide convenience function in MovingSprite or MovingObject?
- for (int i = 0; i < 25; i++) {
- Vector ppos = bbox.get_middle();
- float angle = systemRandom.randf(-M_PI_2, M_PI_2);
- float velocity = systemRandom.randf(45, 90);
- float vx = sin(angle)*velocity;
- float vy = -cos(angle)*velocity;
- Vector pspeed = Vector(vx, vy);
- Vector paccel = Vector(0, 100);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
- }
- Vector leaf1_pos = Vector(pos.x - POISONIVY_WIDTH - 1, pos.y - POISONIVY_Y_OFFSET);
- Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
- if (Sector::current()->is_free_space(leaf1_bbox)) {
- PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT);
- leaf1 = leaf1;
- Sector::current()->add_object(leaf1);
- }
- Vector leaf2_pos = Vector(pos.x + sprite->get_current_hitbox_width() + 1, pos.y - POISONIVY_Y_OFFSET);
- Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
- if (Sector::current()->is_free_space(leaf2_bbox)) {
- PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
- leaf2 = leaf2;
- Sector::current()->add_object(leaf2);
- }
-
- return true;
+ // replace with Stumpy
+ Vector stumpy_pos = get_pos();
+ stumpy_pos.x += 20;
+ stumpy_pos.y += 25;
+ Stumpy* stumpy = new Stumpy(stumpy_pos, dir);
+ remove_me();
+ Sector::current()->add_object(stumpy);
+
+ // give Feedback
+ sound_manager->play("sounds/mr_tree.ogg", get_pos());
+ player.bounce(*this);
+
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 25; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(45, 90);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
}
- // if we're still invincible, we ignore the hit
- if (mystate == STATE_INVINCIBLE) {
- sound_manager->play("sounds/mr_treehit.ogg", get_pos());
- player.bounce(*this);
- return true;
+ // spawn PoisonIvy
+ Vector leaf1_pos = Vector(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+ Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
+ if (Sector::current()->is_free_space(leaf1_bbox)) {
+ PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT);
+ leaf1 = leaf1;
+ Sector::current()->add_object(leaf1);
}
-
- // if we're small, we die
- if (mystate == STATE_NORMAL) {
- sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
- kill_squished(player);
- // spawn some particles
- // TODO: provide convenience function in MovingSprite or MovingObject?
- for (int i = 0; i < 25; i++) {
- Vector ppos = bbox.get_middle();
- float angle = systemRandom.randf(-M_PI_2, M_PI_2);
- float velocity = systemRandom.randf(45, 90);
- float vx = sin(angle)*velocity;
- float vy = -cos(angle)*velocity;
- Vector pspeed = Vector(vx, vy);
- Vector paccel = Vector(0, 100);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/bark.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
- }
-
- return true;
-
+
+ // spawn PoisonIvy
+ Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+ Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
+ if (Sector::current()->is_free_space(leaf2_bbox)) {
+ PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
+ leaf2 = leaf2;
+ Sector::current()->add_object(leaf2);
}
- //TODO: exception?
return true;
}
-void
-MrTree::collision_solid(const CollisionHit& hit)
-{
- update_on_ground_flag(hit);
-
- switch (mystate) {
- case STATE_BIG:
- case STATE_NORMAL:
- WalkingBadguy::collision_solid(hit);
- break;
- case STATE_INVINCIBLE:
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
- if(hit.left || hit.right) {
- physic.set_velocity_x(0);
- }
- break;
- }
-}
-
-HitResponse
-MrTree::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
-{
- switch (mystate) {
- case STATE_BIG:
- case STATE_NORMAL:
- return WalkingBadguy::collision_badguy(badguy, hit);
- break;
- case STATE_INVINCIBLE:
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
- if(hit.left || hit.right) {
- physic.set_velocity_x(0);
- }
- return CONTINUE;
- break;
- }
- return CONTINUE;
-}
-
IMPLEMENT_FACTORY(MrTree, "mrtree")
--- /dev/null
+// $Id: stumpy.cpp 3980 2006-07-10 19:55:56Z sommer $
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include "stumpy.hpp"
+#include "poisonivy.hpp"
+#include "random_generator.hpp"
+#include "object/sprite_particle.hpp"
+
+static const float WALKSPEED = 120;
+static const float INVINCIBLE_TIME = 1;
+
+Stumpy::Stumpy(const lisp::Lisp& reader)
+ : WalkingBadguy(reader, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_NORMAL)
+{
+ walk_speed = WALKSPEED;
+ max_drop_height = 0;
+ sound_manager->preload("sounds/mr_tree.ogg");
+ sound_manager->preload("sounds/mr_treehit.ogg");
+}
+
+Stumpy::Stumpy(const Vector& pos, Direction d)
+ : WalkingBadguy(pos, d, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_INVINCIBLE)
+{
+ walk_speed = WALKSPEED;
+ max_drop_height = 0;
+ sound_manager->preload("sounds/mr_treehit.ogg");
+ invincible_timer.start(INVINCIBLE_TIME);
+}
+
+
+void
+Stumpy::write(lisp::Writer& writer)
+{
+ writer.start_list("stumpy");
+ WalkingBadguy::write(writer);
+ writer.end_list("stumpy");
+}
+
+void
+Stumpy::activate()
+{
+ switch (mystate) {
+ case STATE_INVINCIBLE:
+ WalkingBadguy::activate();
+ physic.set_velocity_x(0);
+ break;
+ case STATE_NORMAL:
+ WalkingBadguy::activate();
+ break;
+ }
+}
+
+void
+Stumpy::active_update(float elapsed_time)
+{
+ switch (mystate) {
+ case STATE_INVINCIBLE:
+ if (invincible_timer.check()) {
+ mystate = STATE_NORMAL;
+ WalkingBadguy::activate();
+ }
+ BadGuy::active_update(elapsed_time);
+ break;
+ case STATE_NORMAL:
+ WalkingBadguy::active_update(elapsed_time);
+ break;
+ }
+}
+
+bool
+Stumpy::collision_squished(Player& player)
+{
+
+ // if we're still invincible, we ignore the hit
+ if (mystate == STATE_INVINCIBLE) {
+ sound_manager->play("sounds/mr_treehit.ogg", get_pos());
+ player.bounce(*this);
+ return true;
+ }
+
+ // if we can die, we do
+ if (mystate == STATE_NORMAL) {
+ sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+ set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+ kill_squished(player);
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 25; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(45, 90);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/bark.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ }
+
+ return true;
+
+ }
+
+ //TODO: exception?
+ return true;
+}
+
+void
+Stumpy::collision_solid(const CollisionHit& hit)
+{
+ update_on_ground_flag(hit);
+
+ switch (mystate) {
+ case STATE_INVINCIBLE:
+ if(hit.top || hit.bottom) {
+ physic.set_velocity_y(0);
+ }
+ if(hit.left || hit.right) {
+ physic.set_velocity_x(0);
+ }
+ break;
+ case STATE_NORMAL:
+ WalkingBadguy::collision_solid(hit);
+ break;
+ }
+}
+
+HitResponse
+Stumpy::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+{
+ switch (mystate) {
+ case STATE_INVINCIBLE:
+ if(hit.top || hit.bottom) {
+ physic.set_velocity_y(0);
+ }
+ if(hit.left || hit.right) {
+ physic.set_velocity_x(0);
+ }
+ return CONTINUE;
+ break;
+ case STATE_NORMAL:
+ return WalkingBadguy::collision_badguy(badguy, hit);
+ break;
+ }
+ return CONTINUE;
+}
+
+IMPLEMENT_FACTORY(Stumpy, "stumpy")
+
--- /dev/null
+// $Id: stumpy.hpp 3980 2006-07-10 19:55:56Z sommer $
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef __STUMPY_H__
+#define __STUMPY_H__
+
+#include "walking_badguy.hpp"
+
+class Stumpy : public WalkingBadguy
+{
+public:
+ Stumpy(const lisp::Lisp& reader);
+ Stumpy(const Vector& pos, Direction d);
+
+ void activate();
+ void active_update(float elapsed_time);
+ void write(lisp::Writer& writer);
+ void collision_solid(const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+
+ virtual Stumpy* clone() const { return new Stumpy(*this); }
+
+protected:
+ enum MyState {
+ STATE_INVINCIBLE, STATE_NORMAL
+ };
+ MyState mystate;
+
+ Timer invincible_timer;
+
+ bool collision_squished(Player& player);
+};
+
+#endif