+++ /dev/null
-- SuperTux changes -
-http://super-tux.sf.net/
-
-Last update: May 3, 2004
-
-2004-06-13 neoneurone <neoneurone@users.sf.net>
-
- * configure.ac: added CONFIG_HEADER
- * special.cpp: added "sprite = NULL;"
- * background.cpp: fix "br" variable, replaced by "bg"
-
-2004-06-07 neoneurone <neoneurone@users.sf.net>
-
-2004-06-07 neoneurone <neoneurone@users.sf.net>
- * Makefile.am, configure.ac, autogen.sh: minor changes
- for using automake version 1.6
-
-2004-06-02 gettextize <bug-gnu-gettext@gnu.org>
-
- * Makefile.am (SUBDIRS): Add intl,
- (EXTRA_DIST): Add config.rpath mkinstalldirs.
- * configure.ac (AC_OUTPUT): Add intl/Makefile,
-
-2004-06-02 gettextize <bug-gnu-gettext@gnu.org>
-
- * Makefile.am (EXTRA_DIST): Add config.rpath mkinstalldirs.
-
-2004-06-02 gettextize <bug-gnu-gettext@gnu.org>
-
- * Makefile.am (EXTRA_DIST): Add config.rpath.
-
-2004-06-02 gettextize <bug-gnu-gettext@gnu.org>
-
- * Makefile.am (SUBDIRS): Add m4.
- (ACLOCAL_AMFLAGS): New variable.
- (EXTRA_DIST): Add config.rpath.
- * configure.ac (AC_OUTPUT): Add po/Makefile.in,
-
-Milestone 0.1.1 - May 11, 2004
------------------------------
-
-2004-05-11 00:23 tobgle
-
- * NEWS, configure.ac: make em ready for something some strange
- people would actually call an official release. What are those
- people talking about?
-
-2004-05-11 00:21 tobgle
-
- * AUTHORS: [no log message]
-
-2004-05-10 23:59 tobgle
-
- * src/leveleditor.cpp: Leveleditor closes on SDL_QUIT events now.
-
-2004-05-10 23:54 rmcruz
-
- * src/gameloop.cpp: When pressing a player's key and then press
- Esc, the player will still be going in that direction, after
- unpressing the key and exiting the menu
-
-2004-05-10 23:47 tobgle
-
- * data/images/tilesets/supertux.stgt: more snow , yeah, who can
- have enough of snow? You?
-
-2004-05-10 23:39 tobgle
-
- * data/images/tilesets/supertux.stgt: visual fix
-
-2004-05-10 23:24 tobgle
-
- * data/images/tilesets/supertux.stgt: update
-
-2004-05-10 23:10 rmcruz
-
- * src/leveleditor.cpp: Don't display cursor on help. Tobias, its
- the 2nd time you overwrite this code. Don't make me to twist your
- neck :D
-
-2004-05-10 22:39 tobgle
-
- * src/defines.h: [no log message]
-
-2004-05-10 22:37 tobgle
-
- * src/title.cpp: fixed missing semicolon
-
-2004-05-10 22:24 sik0fewl
-
- * data/CREDITS: - s/(at)/@/
-
-2004-05-10 22:21 sik0fewl
-
- * data/CREDITS: - fixed Benjamin's name
-
-2004-05-10 22:17 tobgle
-
- * TODO: update
-
-2004-05-10 22:13 tobgle
-
- * src/title.cpp: fixed end of level to begin wrap around in the
- title demo.
-
-2004-05-10 22:00 tobgle
-
- * src/: gameloop.cpp, timer.cpp, timer.h: minor updates
-
-2004-05-10 21:09 tobgle
-
- * TODO: update
-
-2004-05-10 21:06 tobgle
-
- * src/: gameloop.cpp, level.cpp, leveleditor.cpp, player.cpp,
- world.cpp: Fixed some TODO-list bugs.
-
-2004-05-10 19:04 tobgle
-
- * src/leveleditor.cpp: fixed selection of a game_object in IsObject
- mode
-
-2004-05-10 18:44 tobgle
-
- * src/: button.cpp, leveleditor.cpp: fixed visual button bugs.
-
-2004-05-10 18:09 tobgle
-
- * src/: button.cpp, button.h, level.cpp, leveleditor.cpp,
- mousecursor.cpp, mousecursor.h, setup.cpp: Fixed bkgd_speed.
- Objects properties can be edited now. Fixed level saving issue.
-
-2004-05-10 17:02 matzebraun
-
- * src/setup.cpp: never free the screen surface, SDL doesn't allow
- that
-
-2004-05-10 16:44 tobgle
-
- * data/images/status/: select-cursor.png, select-cursor.xcf:
- initial (icon created by tarzeau and modified to a cursor by me)
-
-2004-05-10 16:43 tobgle
-
- * data/images/icons/: properties.png, select-one.png: initial
- (created by tarzeau)
-
-2004-05-10 16:38 rmcruz
-
- * src/world.cpp: Bug fixed. That test was just reading some random
- memory, don't forget we are talking about a string object here,
- not a char array pointer. Congrats go to Ingo.
-
-2004-05-10 16:01 rmcruz
-
- * AUTHORS, data/CREDITS: Added Benjamin to credits. Still need to
- update the webpage ones.
-
-2004-05-10 15:58 rmcruz
-
- * data/images/status/old/: checkbox-checked.png,
- checkbox-checked.xcf, checkbox.png, checkbox.xcf: Added old
- checkboxes to the old dir.
-
-2004-05-10 15:57 rmcruz
-
- * data/images/status/: checkbox-checked.xcf, checkbox.xcf: Removed
- .xcf files. These files are regarding the old checkboxes version
- and are already in the old dir.
-
-2004-05-10 15:56 rmcruz
-
- * data/images/status/: checkbox-checked.png, checkbox.png: Changed
- the checked boxes to Benjamin ones! This is a blue-ish version of
- his checkboxes that I asked him to do.
-
-2004-05-10 15:53 rmcruz
-
- * data/images/status/back.png: Improved back icon by Benjamin!
-
-2004-05-10 15:22 rmcruz
-
- * src/defines.h: Ups, name mistake.
-
-2004-05-10 15:21 rmcruz
-
- * src/: defines.h, world.cpp, world.h: Well, Ingo and Tobias prefer
- the old shooting behavior, so here it goes.
-
-2004-05-10 14:45 grumbel
-
- * TODO: added issue
-
-2004-05-10 13:48 rmcruz
-
- * src/leveleditor.cpp: Take cursor out of the help screen. Tobias,
- you overwrote this commit :)
-
-2004-05-10 07:18 sik0fewl
-
- * data/CREDITS: - Added a couple handles and changed case on some
-
-2004-05-10 00:15 tobgle
-
- * src/leveleditor.cpp: removed double shortcuts in leveleditor.
- updated level-editor turorial.
-
-2004-05-09 23:44 rmcruz
-
- * src/setup.cpp: Removed the screen free. It was already been freed
- before, this could be the cause of Win32 crashes related by
- Ryan...
-
-2004-05-09 23:15 rmcruz
-
- * src/: defines.h, world.cpp, world.h: Instead of limitating the
- number of bullets, according to the ones in screen, do it in a
- time bases. This was asked in a comment on The Linux Game Tome
- and I already wanted to do this, since the day I made that hack,
- so here it goes. You can tune that time on the defines.h file,
- it is the BULLETS_TIMEOUT definition (in ms). There is a fire
- test level.
-
-2004-05-09 22:24 rmcruz
-
- * data/levels/world1/: level12.stl, level17.stl, level18.stl,
- level21.stl, level22.stl, level4.stl: A new round of levels
- updating by Marek! He has now get cvs access, so I guess I'll no
- longer be his sponser :( :D
-
-2004-05-09 22:10 tobgle
-
- * data/images/icons/select-mode2.png: changed to look a bit better
- in the editor
-
-2004-05-09 21:56 tobgle
-
- * src/setup.cpp: big white font correction
-
-2004-05-09 21:55 tobgle
-
- * data/images/status/: letters-white-big.png,
- letters-white-small.png: update
-
-2004-05-09 21:34 sik0fewl
-
- * src/player.h: - increased Tux's safe time to 1250ms
-
-2004-05-09 20:08 tobgle
-
- * src/: leveleditor.cpp, menu.cpp, menu.h, texture.cpp, texture.h:
- Added a static member function to the Surface class for screen
- capturing. Redesigned the confirm dialog using it. Minor
- leveleditor improvements. (Asks if you want to save a changed
- level etc.)
-
-2004-05-09 15:55 rmcruz
-
- * src/: leveleditor.cpp, leveleditor.h: Don't show selection cursor
- when help is being displayed.
-
-2004-05-09 15:49 rmcruz
-
- * src/texture.cpp: Cleanuped code and applied it to draw_bg() and
- draw_part() as well.
-
-2004-05-09 13:14 tobgle
-
- * src/: button.h, leveleditor.cpp, texture.cpp: Minimap works in
- SDL now and one more crash is fixed. Changed the Help a bit, but
- it's still in the works.
-
-2004-05-09 03:13 rmcruz
-
- * src/texture.cpp: SDL draw() now supports alpha blitting.
-
-2004-05-09 01:46 rmcruz
-
- * src/: badguy.cpp, badguy.h: Added explode(). Avoid duplicated
- code, futhermore, allows any badguy to explode.
-
-2004-05-09 01:21 rmcruz
-
- * src/badguy.cpp: if a stalactite hits a Mr. Bomb, explode, instead
- of falling. Do you agree with this behavior?
-
-2004-05-08 22:03 rmcruz
-
- * data/levels/world1/level10.stl: Just add a couple of different
- background tiles, so that it everything doesn't look equal.
-
-2004-05-08 16:57 rmcruz
-
- * src/player.cpp: Small clean-up.
-
-2004-05-08 14:39 tobgle
-
- * src/leveleditor.cpp: Prevent "Return to Level Editor" from
- working, if no levelsubset is loaded. This solves a few possible
- crashes.
-
-2004-05-08 14:16 tobgle
-
- * src/leveleditor.cpp: minor fix, that makes sure a time_left value
- is set, if you want to test a level.
-
-2004-05-08 14:01 tobgle
-
- * src/leveleditor.cpp: change back to to le_world as current world,
- when we are done testing our level.
-
-2004-05-08 13:35 tobgle
-
- * src/: leveleditor.cpp, tile.h: Make sure that tiles are loaded
- before tilegroups are requested. This fixed a bug when loading
- leveleditor from command-line.
-
-2004-05-08 12:45 rmcruz
-
- * src/worldmap.cpp: There is no need in saving on exit, since it
- already saves in level exit.
-
-2004-05-08 12:41 rmcruz
-
- * src/: player.cpp, player.h, world.cpp: Fixes death in modes
- different than the autoscrolling.
-
-2004-05-08 02:28 tobgle
-
- * src/leveleditor.cpp: Fixed some leveleditor-object/badguy issues.
-
-2004-05-08 02:06 rmcruz
-
- * data/levels/misc/menu.stl: Removed goodies from the intro (demo)
- level.
-
-2004-05-08 02:04 rmcruz
-
- * src/player.cpp: Fixed bug that was causing player's dead. Don't
- think it is totally solved
-
-2004-05-08 01:45 tobgle
-
- * src/leveleditor.cpp: Fixed creating level-subset again.
-
-2004-05-08 01:21 grumbel
-
- * data/images/title/logo.png: fixed logo, old one was missing a row
- of pixels on the top and on the right
-
-2004-05-08 01:10 rmcruz
-
- * data/levels/test/level9.stl: Test level for auto-scrolling.
-
-2004-05-08 01:09 rmcruz
-
- * src/: level.cpp, level.h, player.cpp, world.cpp: Added horizontal
- auto scrolling! Hope you like it ;)
-
-2004-05-08 01:09 rmcruz
-
- * TODO: This is working fine now, right?
-
-2004-05-08 01:05 grumbel
-
- * data/music/supertux-2.ogg: - another piece from ZhayTee
-
-2004-05-07 23:43 grumbel
-
- * data/music/supertux-1.ogg: - piece of music from ZhayTee
-
-2004-05-07 23:24 grumbel
-
- * TODO: new issue
-
-2004-05-07 23:14 grumbel
-
- * TODO: added new issue
-
-2004-05-07 22:48 tobgle
-
- * src/: collision.cpp, leveleditor.cpp, title.cpp, type.h, world.h:
- major changes to the leveleditor internals, there are a few bugs
- expected to appear, but this had to be made!
-
-2004-05-07 15:46 rmcruz
-
- * src/: globals.cpp, globals.h, setup.cpp: Added support for
- silver's Benjamin font.
-
-2004-05-07 15:45 rmcruz
-
- * data/images/status/: letters-black.png, letters-blue.png,
- letters-gold.png, letters-green.png, letters-red.png,
- letters-silver.png, letters-white-big.png,
- letters-white-small.png, letters-white.png: Replaced letters by
- Benjamin's hand-written ones.
-
-2004-05-07 15:44 rmcruz
-
- * data/images/status/back.png: Replaced current back icon with
- Benjamin's one. It's so much better.
-
-2004-05-07 15:43 rmcruz
-
- * data/images/status/back.xcf: File moved.
-
-2004-05-07 15:42 rmcruz
-
- * data/images/status/old/: back.png, back.xcf: Moved back button to
- an old dir.
-
-2004-05-07 12:56 tobgle
-
- * data/images/icons/: objects.png, objects.xcf: added (I forgot to
- add them, shame on me)
-
-2004-05-07 12:09 grumbel
-
- * NEWS: added news
-
-2004-05-07 02:30 rmcruz
-
- * src/: globals.cpp, globals.h, setup.cpp: Added support for
- Benjamin's green fonts.
-
-2004-05-07 02:22 rmcruz
-
- * src/menu.cpp: Replaced - by _ for the flickering input cursor.
- This is now possible thankfull to Benjamin's fonts.
-
-2004-05-07 02:20 rmcruz
-
- * src/text.cpp: Support for Benjamin's fonts.
-
-2004-05-07 02:19 rmcruz
-
- * data/images/status/: letters-black.png, letters-blue.png,
- letters-gold.png, letters-green.png, letters-red.png,
- letters-white-big.png, letters-white-small.png,
- letters-white.png: Replaced fonts by Atari Benjamin's ones. This
- are very similiar, but they make possible to use more characters!
-
-2004-05-06 23:39 rmcruz
-
- * src/: defines.h, setup.cpp: Moved SCREEN_W and SCREEN_H to
- setup.cpp to avoid ppl using them.
-
-2004-05-06 22:32 grumbel
-
- * data/images/background/ocean.png: - improved background by
- Christopher A. Webber
-
-2004-05-06 22:02 grumbel
-
- * src/: level.cpp, leveleditor.cpp: - made supertux g++295 friendly
-
-2004-05-06 21:55 tobgle
-
- * src/: button.cpp, leveleditor.cpp, tile.cpp, tile.h: TileGroups
- are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN
- fixes.
-
-2004-05-06 20:49 sik0fewl
-
- * src/world.cpp: - undid Ricardo's changes
-
-2004-05-06 20:49 sik0fewl
-
- * data/levels/test/level8.stl: - added backscroll test level
-
-2004-05-06 18:50 tobgle
-
- * src/leveleditor.cpp: Fixed bug where tiles/objects could be drawn
- while scrolling.
-
-2004-05-06 17:09 rmcruz
-
- * src/: menu.h, setup.cpp, worldmap.cpp: Made worldmap to save game
- on exit. And removed Save menu item, it's useless, since the
- game automatically saves the game, and only confuses the player.
-
-2004-05-06 17:03 rmcruz
-
- * src/world.cpp: This should work, i guess...
-
-2004-05-06 14:51 rmcruz
-
- * src/setup.cpp: Just added leveleditor argument to help info.
-
-2004-05-06 14:47 rmcruz
-
- * src/world.cpp: Made the back scrolling to work in debug mode (and
- also only). If you want to test it, just run supertux as
- 'supertux --debug-mode'.
-
-2004-05-06 04:12 sik0fewl
-
- * src/badguy.cpp: - replaced some fabs() where fabsf() should be
- used - made jumpy's animation follow the laws of physics more
- closely (springs)
-
-2004-05-06 01:58 sik0fewl
-
- * src/world.cpp: - made some backscroll changes. It's now a little
- better, but still needs some work.
-
-2004-05-06 00:24 sik0fewl
-
- * src/world.cpp: - fixed scrolling problem when starting from a
- reset point
-
-2004-05-06 00:04 tobgle
-
- * src/: leveleditor.cpp, texture.cpp, texture.h, tile.cpp, tile.h:
- added draw_stretched capability to surface* and tile* classes and
- moreover built a minimap upon it for the leveleditor.
- Unfortunately it only works correctly in OpenGL mode, therefore
- it is disabled in software mode.
-
-2004-05-05 22:05 tobgle
-
- * src/: button.cpp, leveleditor.cpp: Fixed Objects drag+drop bug.
- LevelEditor cursor tuning.
-
-2004-05-05 18:59 tobgle
-
- * src/: button.cpp, button.h, leveleditor.cpp: LevelEditor
- tilegroup/object select by wheelup/wheeldown on buttons. Support
- for WheelUp and WheelDown in Buttons.
-
-2004-05-05 18:07 rmcruz
-
- * src/: globals.cpp, globals.h, leveleditor.cpp, leveleditor.h,
- setup.cpp, supertux.cpp, title.cpp: Made leveleditor to start in
- a specific file when ran as: supertux --leveleditor levelname.stl
- Unfortanely, it crashes when creating the Objects menu. I don't
- think it is related with my code, so here is the commit.
-
-2004-05-05 16:38 tobgle
-
- * src/: button.cpp, leveleditor.cpp: Adding Objects works through
- clicking instead pressing now.
-
-2004-05-05 15:15 tobgle
-
- * data/levels/world1/level4.stl: well, actually I created this ...
- not that wonderful level for 0.0.5 ;)
-
-2004-05-05 14:59 tobgle
-
- * src/: button.cpp, button.h, leveleditor.cpp: a ButtonPanel is
- able to highlight the last clicked/activated item now. A
- double/tripple shortcut was replaced in the leveleditor.
-
-2004-05-05 14:27 tobgle
-
- * src/leveleditor.cpp: fixed a crash when creating a new
- levelsubset in the editor
-
-2004-05-05 14:03 rmcruz
-
- * src/world.cpp: Just tuned the X_SPACE, so that Tux position in
- screen is exactly the same as before. Check and remove the TODO
- point, in case you agree.
-
-2004-05-05 13:08 neoneurone
-
- * data/Makefile.am: images/icon.png in Makefile.am removed as
- requested by Ricardo Cruz
-
-2004-05-05 06:04 sik0fewl
-
- * src/world.cpp: - fixed scrolling past level bug
-
-2004-05-05 04:59 sik0fewl
-
- * src/world.cpp: - fixed the part of backscrolling that a broke.
- Backscrolling still needs some work.
-
-2004-05-05 01:39 sik0fewl
-
- * TODO, src/world.cpp: - fixed small scrolling bug - added screwed
- up backscroll to TODO
-
-2004-05-05 00:49 rmcruz
-
- * data/levels/misc/menu.stl: Made intro demo to use the ordinary
- background (arctis2.jpg). Anyway, shouldn't a PNG file be
- preferible...
-
-2004-05-05 00:34 tobgle
-
- * data/images/tilesets/supertux.stgt: [no log message]
-
-2004-05-05 00:16 tobgle
-
- * src/: button.cpp, button.h, leveleditor.cpp, menu.h: LevelEditor
- bug-fixes, improvements and fine-tuning.
-
-2004-05-04 23:54 matzebraun
-
- * TODO: scrolling is broken
-
-2004-05-04 22:57 tobgle
-
- * src/defines.h: corrected typo
-
-2004-05-04 21:49 tobgle
-
- * src/defines.h: Added a comment.
-
-2004-05-04 21:13 rmcruz
-
- * TODO: Added another point.
-
-2004-05-04 21:12 rmcruz
-
- * data/levels/misc/menu.stl, TODO, data/levels/world1/level13.stl,
- src/world.cpp: Removed scrolling printf, back scrolling from
- level 13 and snow from menu. So, two points are gone now.
- Notice that the back scrolling is still in development, so please
- calm down, and don't add it to the TODO as a bug. Besides no
- level use it. I told Ryan to give a look at that code now.
-
-2004-05-04 20:58 rmcruz
-
- * src/title.cpp: The background was being drawn twice, as reported
- by Ingo. Ingo, could you replace all powerup boxes with money
- ones. Thx And why was the background changed? This one sucks when
- scrolling (it has a column of pixels on the right that give a bad
- look).
-
-2004-05-04 19:42 grumbel
-
- * TODO: more issues
-
-2004-05-04 19:31 grumbel
-
- * TODO: [no log message]
-
-2004-05-04 19:14 tobgle
-
- * data/images/icons/rubber.png: update
-
-2004-05-04 19:00 rmcruz
-
- * TODO: Removed scrolling bug, added an Abort level one.
-
-2004-05-04 18:03 rmcruz
-
- * src/gameloop.cpp: Fixed frame_ratio() workaround.
-
-2004-05-04 17:38 rmcruz
-
- * src/: world.cpp, world.h: Fixed srolling camera move. Silly me, I
- forgot about the frame rates. It still doesn't work, since the
- frame_ratio variable is not calculated... It has allways the same
- value. Is this some workaround? « action(1.0f); »
-
-2004-05-04 16:41 rmcruz
-
- * src/world.cpp: Added a test for a end of level scrolling test...
- There seems to be an end sequence issue regarding this, doesn't
- it make use of the scrolling()?
-
-2004-05-04 16:26 rmcruz
-
- * data/images/: shared/old/icon.png, icon.png: Moved this image to
- the old shared dir, in order to prevent it from being included in
- the next version.
-
-2004-05-04 16:02 grumbel
-
- * data/images/icon.png: - icon is not useless, the .xpm version is
- scaled down, the .png has the original size
-
-2004-05-04 15:58 rmcruz
-
- * src/: player.cpp, player.h, world.cpp, world.h: Made it possible
- for Tux to be in a position before the half of the screen.
- Started implementing a moving camera, but it isn't working very
- well, i'll have a look at it later.
-
-2004-05-04 15:57 rmcruz
-
- * data/images/icon.png: Useless icon, the XPM works fine under
- windows.
-
-2004-05-04 13:27 rmcruz
-
- * src/: defines.h, setup.cpp: Just put screen's width and height as
- definitions.
-
-2004-05-04 02:32 rmcruz
-
- * README: Just added the Power/Run key to the README, as our John
- Spray player indicated.
-
-2004-05-04 01:44 rmcruz
-
- * src/world.cpp: Changed the way the scrolling was calculated.
- Instead of calculating it relatively to the middle of the screen,
- calculte it relatively to the borders. This solution is more
- clear (IMO) and elegant because; there isn't that ugly code
- anymore: scroll_x -= screen.w / 2; (...) scroll_x += screen.w /
- 2;
-
- Besides from that, in case we change the resolution, this makes
- the playbility to be not affected.
-
- Note: if you think the scrolling is made when Tux is too much in
- the right or in the left, you can easily change this, by changine
- the SPACE_X value in world.cpp.
-
-2004-05-04 01:27 rmcruz
-
- * src/title.cpp: Improved the intro demo, in order to make it more
- elegant. I haven't testedt powerups and tux collision yet,
- though.
-
-2004-05-04 01:06 tobgle
-
- * src/: button.cpp, level.cpp, level.h, leveleditor.cpp,
- lispreader.cpp, menu.h, type.h, world.cpp: leveleditor related
- improvements. Added bkgd_speed.
-
-2004-05-03 22:35 tobgle
-
- * src/: button.cpp, leveleditor.cpp, texture.cpp, texture.h,
- tile.cpp, tile.h: more leveleditor related improvements
-
-2004-05-03 22:35 tobgle
-
- * data/images/tilesets/supertux.stgt: more tilegroups
-
-2004-05-03 22:23 grumbel
-
- * TODO: added scrolling issue
-
-2004-05-03 21:46 sik0fewl
-
- * src/world.cpp: - fixed scrolling bug
-
-2004-05-03 21:43 grumbel
-
- * TODO: added another issue
-
-2004-05-03 21:36 grumbel
-
- * TODO: added item
-
-2004-05-03 19:56 tobgle
-
- * src/: leveleditor.cpp, menu.h: leveleditor menu IDisation and
- little improvements
-
-2004-05-03 19:29 tobgle
-
- * src/: level.cpp, level.h, leveleditor.cpp, menu.h: leveleditor
- improvements
-
-2004-05-03 19:18 grumbel
-
- * TODO: - added issues
-
-2004-05-03 15:57 rmcruz
-
- * src/title.cpp: Ooops, looks like screen wasn't scrolling in the
- main menu.
-
-2004-05-03 15:36 rmcruz
-
- * data/levels/world1/level13.stl: Enabled back scrolling on this
- level. It is mostly for people give it a try.
-
-2004-05-03 15:32 rmcruz
-
- * src/level.cpp: Fixed the back_scrolling flag as suggested by
- Michael George over the mailing list.
-
-2004-05-03 15:02 matzebraun
-
- * TODO: TODO update
-
-2004-05-03 15:00 matzebraun
-
- * src/gameloop.cpp: hiding the time while end_sequence wasn't nice
-
-2004-05-03 14:56 matzebraun
-
- * TODO: TODO update
-
-2004-05-03 14:45 rmcruz
-
- * src/level.cpp: Just changed back_scrolling save syntax.
-
-2004-05-03 14:39 matzebraun
-
- * src/gameloop.cpp: fix timeup issues when endsequence triggered
-
-2004-05-03 14:34 rmcruz
-
- * src/: level.cpp, level.h, player.cpp, player.h, world.cpp,
- world.h: Added back scrolling! It is only enabled if the level
- explicity asks for.
-
-2004-05-03 14:02 rmcruz
-
- * src/setup.cpp: Just added Level Editor back to the menu. I know
- it isn't working very well, but this is the cvs, so we need it,
- in order to test it! If you want to make a release snapshot, just
- comment this line.
-
-2004-05-03 13:35 grumbel
-
- * data/images/icon.xpm: - changed size to 32x32 to make windows
- happy
-
-2004-05-03 13:18 matzebraun
-
- * contrib/innosetup/: supertux.ico, supertux.iss: added files for
- windows installer
-
-2004-05-03 01:22 grumbel
-
- * Makefile.am: - makefile fixes
-
-2004-05-03 00:44 grumbel
-
- * src/: leveleditor.cpp, setup.cpp: - -Wall fixing - removed level
- editor from menu, since it crashes on settings and is thus not
- useable in release
-
-2004-05-03 00:40 grumbel
-
- * Makefile.am, NEWS, README, TODO: - small bugfixes in README and
- Co
-
-2004-05-03 00:31 grumbel
-
- * data/levels/test/: level5.stl, level6.stl, level7.stl: - some
- test levels
-
-2004-05-03 00:29 matzebraun
-
- * TODO: TODO update
-
-2004-05-03 00:27 grumbel
-
- * ChangeLog: - added changelog entries
-
-2004-05-03 00:26 matzebraun
-
- * src/: button.cpp, button.h: fixed potential bug in Button class
- event handler
-
-Milestone 0.1.0 - May 3, 2004
------------------------------
- 2004-05-03 00:21 grumbel
-
- * contrib/levelconvert.py: - removed old convert script, the
- working one is still in place
-
-2004-05-03 00:17 grumbel
-
- * src/title.cpp: - fixed intro jumping
-
-2004-05-02 23:38 matzebraun
-
- * TODO: TODO update
-
-2004-05-02 23:28 tobgle
-
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, gameobjs.h,
- leveleditor.cpp, player.h, special.h, title.cpp, type.h,
- world.cpp: leveleditor related improvements
-
-2004-05-02 20:47 grumbel
-
- * Makefile.am, TODO, configure.ac: - added lispreader issue to todo
- - changed version number
-
-2004-05-02 18:08 matzebraun
-
- * TODO, src/leveleditor.cpp, src/scene.cpp, src/scene.h,
- src/title.cpp, src/worldmap.cpp: fixed that points aren't reset
- when gameover
-
-2004-05-02 17:51 matzebraun
-
- * TODO, src/gameloop.cpp, src/world.cpp: fixed musicproblems in
- endgame and fixed multicoinblock problems (not optimal yet, but I
- don't want to do a complicated real fix before the release)
-
-2004-05-02 17:30 matzebraun
-
- * TODO, src/title.cpp: fixed (well worked around) jump problems in
- the intro
-
-2004-05-02 16:56 rmcruz
-
- * src/intro.cpp: Only use the fade() on the debug mode. Is anyone
- willing to check this fading code to see what's wrong with it?
-
-2004-05-01 21:07 grumbel
-
- * data/levels/world1/level6.stl: - fixed hidden passage which
- served no purpose
-
-2004-05-01 18:39 grumbel
-
- * src/: setup.cpp, texture.cpp, texture.h: - fixed compile with
- opengl disabled
-
-2004-05-01 17:46 grumbel
-
- * src/: badguy.cpp, player.cpp: - improved verboseness of badguy in
- wall error message - fixed bug that caused tux to only high jump
- to the right
-
-2004-05-01 16:43 grumbel
-
- * data/images/tilesets/: background7.png, background8.png,
- exitbg.png, exitfg.png, snow3.png: - changed contrast and made
- little pixel corrections
-
-2004-05-01 16:41 grumbel
-
- * data/levels/world1/: level24.stl, level25.stl: - badguy in wall
- fixes
-
-2004-05-01 16:37 grumbel
-
- * data/levels/world1/level23.stl: - added some background tiles -
- badguy in wall fixes
-
-2004-05-01 16:31 grumbel
-
- * data/levels/world1/level22.stl: - badguy in wall fixes
-
-2004-05-01 16:29 grumbel
-
- * data/levels/world1/level21.stl: - added some background tiles -
- badguy in wall fixes
-
-2004-05-01 16:23 grumbel
-
- * data/levels/world1/level20.stl: - added some background tiles -
- badguy in wall fixes
-
-2004-05-01 16:10 grumbel
-
- * data/levels/world1/: level18.stl, level19.stl: - added some
- background tiles - badguy in wall fixes
-
-2004-05-01 16:05 grumbel
-
- * data/levels/world1/level18.stl: - added some background tiles
-
-2004-05-01 15:57 grumbel
-
- * data/levels/world1/level17.stl: - added some background tiles
-
-2004-05-01 15:49 grumbel
-
- * data/levels/world1/level16.stl: - added some background tiles
-
-2004-05-01 15:43 grumbel
-
- * data/levels/world1/level15.stl: - added some background tiles
-
-2004-05-01 15:38 grumbel
-
- * data/levels/world1/level14.stl: - added some background tiles
-
-2004-05-01 15:28 grumbel
-
- * data/levels/world1/level13.stl: - added some background tiles
-
-2004-05-01 15:22 grumbel
-
- * data/levels/world1/: level11.stl, level12.stl: - added some
- background tiles
-
-2004-05-01 15:08 grumbel
-
- * TODO: fixed level7 bug, does anybody mind if we removed the
- 'fixed' list?
-
-2004-05-01 15:08 grumbel
-
- * data/levels/world1/level7.stl: - fixed one-tile space bonus bug
-
-2004-05-01 14:46 grumbel
-
- * data/levels/world1/level10.stl: - added some background tiles
-
-2004-05-01 14:40 grumbel
-
- * data/levels/world1/level9.stl: - added some background tiles
-
-2004-05-01 14:33 grumbel
-
- * data/levels/world1/level8.stl: - added some background tiles
-
-2004-05-01 14:24 grumbel
-
- * data/levels/world1/: level7.stl: - added some background tiles
-
-2004-05-01 14:21 grumbel
-
- * data/levels/world1/level6.stl: - added some background tiles
-
-2004-05-01 14:11 grumbel
-
- * data/levels/world1/level5.stl: - added some background tiles
-
-2004-05-01 14:06 grumbel
-
- * data/levels/world1/level4.stl: - added some background tiles
-
-2004-05-01 13:59 grumbel
-
- * data/levels/world1/: level1.stl, level2.stl, level3.stl: - added
- some background tiles
-
-2004-05-01 13:39 grumbel
-
- * data/levels/world1/: level3.stl, level5.stl: - removed some evil
- tiles
-
-2004-05-01 13:25 rmcruz
-
- * src/screen.cpp: Just use flipscreen(), instead of giving true as
- update argument. This update thing seems broken. Anyway, still
- doesn't work.
-
-2004-05-01 13:25 grumbel
-
- * data/levels/world1/level7.stl: - removed a bunch of random acting
- bouncing snowball and replaced them with other enemies
-
-2004-05-01 13:14 rmcruz
-
- * src/texture.cpp: Added alpha support for SDL. Dunno if works,
- wasn't able to test.
-
-2004-05-01 13:12 grumbel
-
- * data/levels/world1/level5.stl: - changed layout of water areas to
- look more sane
-
-2004-05-01 13:00 rmcruz
-
- * src/screen.cpp: Fixed naming.
-
-2004-05-01 12:59 rmcruz
-
- * src/: intro.cpp, screen.cpp, screen.h: First atempt to add a fade
- in/out function. Though, it doesn't work, dunno why in the Open
- GL mode. The SDL frontend doesn't seem to support alpha
- blittling whatsoever.
-
-2004-05-01 12:58 grumbel
-
- * data/levels/world1/level4.stl: - fixed secret to don't look like
- a bug (ie. moved background tiles into foreground)
-
-2004-05-01 12:52 grumbel
-
- * data/levels/world1/level1.stl: - changed highjump tutorial so
- that it is impossible to get stuck
-
-2004-05-01 12:36 grumbel
-
- * data/levels/world1/level19.stl: - feet visible at exit solved
-
-2004-05-01 12:32 grumbel
-
- * data/levels/world1/level15.stl: - fixed problematic situation
- with iceblock and two spikes and not enough space to the roof
-
-2004-05-01 12:26 grumbel
-
- * data/levels/world1/level14.stl: - fixed feed visible in exit -
- fixed badguy in wall error
-
-2004-05-01 12:18 grumbel
-
- * data/levels/world1/level13.stl: - removed cloud tiles, since done
- via particle system - removed some other obsolete tiles
-
-2004-05-01 12:12 grumbel
-
- * data/levels/world1/level11.stl: - fixed an annoying hide-tile
- that causes the player due die easily due to back bumping into a
- hole
-
-2004-05-01 12:12 rmcruz
-
- * src/player.cpp: Just made stars to blink more.
-
-2004-05-01 12:07 grumbel
-
- * data/levels/world1/level10.stl: - fixed a few enemy positions,
- removed snowball that made stuff to frustrating
-
-2004-04-30 20:44 grumbel
-
- * TODO: added another bug
-
-2004-04-30 19:09 sik0fewl
-
- * TODO: - separated fixed from unfixed in TODO
-
-2004-04-30 17:29 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 17:13 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 17:07 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 17:01 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 16:51 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 16:43 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 16:38 matzebraun
-
- * TODO: TODO update
-
-2004-04-30 16:31 matzebraun
-
- * autogen.sh: don't use buggy automake1.8 (install is broken)
-
-2004-04-30 16:29 matzebraun
-
- * Makefile.cvs: removed outdated Makefile.cvs
-
-2004-04-30 13:40 rmcruz
-
- * src/menu.cpp: Ups!
-
-2004-04-30 13:20 rmcruz
-
- * src/: menu.cpp, menu.h: Return a string, instead of a char array
- pointer, in order to please Ingo.
-
-2004-04-30 11:48 grumbel
-
- * src/: player.cpp, player.h: - reduced jump tolleranze to two
- tiles
-
-2004-04-30 09:25 sik0fewl
-
- * src/badguy.cpp: - make badguys bounce up when bumped from beneath
-
-2004-04-30 08:07 sik0fewl
-
- * src/badguy.cpp: - fixed stunned blocks moving when bumped into
- (as pointed out by Bill)
-
-2004-04-30 03:23 sik0fewl
-
- * src/badguy.cpp: - should fix all cases of bad guys
- walking/bouncing backwards
-
-2004-04-30 02:53 sik0fewl
-
- * src/: player.cpp, player.h: - Fixed jumping so it works in a way
- everybody can enjoy :)
-
-2004-04-30 01:23 rmcruz
-
- * src/world.cpp: In the invincible mode, don't bump/squish enemies,
- just kill them!
-
-2004-04-30 01:12 rmcruz
-
- * src/: player.cpp, player.h: In the invincible mode, stars start
- flickering when the time is almost gone, as requested by Bill
- Kendrick.
-
-2004-04-30 00:27 rmcruz
-
- * data/levels/world1/level5.stl: Just changed a snowball into a
- mr.iceblock, as it used to be. It turns that place more hard,
- but player can just grab star anyway.
-
-2004-04-30 00:08 rmcruz
-
- * src/menu.cpp: Fixed a bug that could cause memory segfaults or
- bad behaviour.
-
-2004-04-29 21:42 grumbel
-
- * src/player.cpp: undo'ed Ricardo patch, since it makes small jumps
- completly impossible instead of improving them (ie. velocity
- starts with vmax, if you don't reset it you will always get the
- highest possible jump)
-
-2004-04-29 20:58 rmcruz
-
- * src/player.cpp: Commented the set_velocity_y(0). I guess this is
- better than doing a crappy small jump.
-
-2004-04-29 19:32 rmcruz
-
- * src/title.cpp: Fixed a couple of bugs when deleting slots: -
- don't quit when back button is pressed; - refresh slots when one
- is deleted.
-
-2004-04-29 19:20 matzebraun
-
- * src/badguy.cpp: you can't bump flying snowballs
-
-2004-04-29 18:23 matzebraun
-
- * src/: level.cpp, level.h, leveleditor.cpp: another leak fix for
- the leveleditor
-
-2004-04-29 18:16 matzebraun
-
- * src/: level.cpp, level.h, leveleditor.cpp: fixed some memory
- leaks in the leveleditor and level code
-
-2004-04-29 17:41 matzebraun
-
- * src/leveleditor.cpp: fixed broken leveleditor menus
-
-2004-04-29 17:18 rmcruz
-
- * data/images/shared/old/red-glow.png,
- data/images/shared/old/skidfiretux-left.png,
- data/images/shared/red-glow.png,
- data/images/shared/skidfiretux-left.png,
- data/images/shared/skidfiretux-right.png,
- data/images/shared/old/skidfiretux-right.png, src/resources.cpp,
- src/resources.h: Moved some old and unused graphics to the old
- dir. Also removed red-glow dependecy from the game.
-
- Congratulations Ingo, now we are using 100% original graphics.
-
-2004-04-29 16:07 rmcruz
-
- * src/menu.cpp: When Enter is pressed in an input field, instead of
- hidding the menu, go to the next item.
-
-2004-04-29 15:54 matzebraun
-
- * src/collision.cpp: apparently we get a 0 tile from time to time,
- no idea yet why
-
-2004-04-29 15:44 matzebraun
-
- * src/: collision.cpp, level.cpp, level.h, player.cpp: -optimized
- and cleaned up collision_object_map -fixed collision detection
- moving tux far away from his last position -fixed fuck code not
- resetting old_base.
-
- All in all ducking and sliding in small areas should work like
- expected now.
-
-2004-04-29 15:36 grumbel
-
- * src/setup.cpp: power -> power/run
-
-2004-04-29 15:30 grumbel
-
- * data/Makefile.am: - added missing files
-
-2004-04-29 15:07 grumbel
-
- * data/levels/world1/: level21.stl, level22.stl, level26.stl,
- level8.stl: - fixed endseq
-
-2004-04-29 15:02 rmcruz
-
- * src/title.cpp: When removing a slot, keep the menu in the slots'
- menu.
-
-2004-04-29 13:32 rmcruz
-
- * src/: menu.cpp, menu.h: Added a flickering cursor for input menu
- fields. The code is kinda of sucky, so feel free to clean it up.
-
- Unfortanely, there isn't any '_' charcter, so I have to use '-'
- :( I hope, we will soon add a new row of characters.
-
-2004-04-29 12:45 matzebraun
-
- * src/gameobjs.cpp: added missing #include <algorithm>
-
-2004-04-29 12:34 rmcruz
-
- * src/: menu.cpp, menu.h, title.cpp: Added removing of slots when
- Delete is pressed.
-
-2004-04-29 12:00 rmcruz
-
- * src/: leveleditor.cpp, menu.cpp, menu.h: Created a simple
- confirm_dialog. Currently only used by the level editor, but can
- be used, for instance, by slot delete confirmation.
-
-2004-04-29 02:53 grumbel
-
- * data/intro.txt: - fixed typo, and gwen/penny
-
-2004-04-29 02:53 grumbel
-
- * data/intro.txt: - fixed typo
-
-2004-04-29 02:51 grumbel
-
- * src/: gameloop.cpp, worldmap.cpp: - fixed align of lives display
- to handle >10 lives
-
-2004-04-29 02:43 grumbel
-
- * src/: player.cpp, player.h: - removed auto-repeat of jump events,
- now one has to press again to jump and can't just hold button,
- makes the game a little bit more difficult, but removes the ugly
- situations with largetux stuck directly under a tile and bouncing
- up and down all the time
-
-2004-04-29 02:15 grumbel
-
- * TODO, src/badguy.cpp, src/gameloop.cpp, src/gameloop.h,
- src/music_manager.cpp, src/music_manager.h, src/player.cpp,
- src/player.h, src/special.cpp, src/text.cpp, src/worldmap.cpp:
- <MatzeB> -updates the TODO file <MatzeB> -should really fix the
- problems when picking up specials <MatzeB> -should fix mriceblock
- not falling down <MatzeB> -you can duck again while jumping
- <MatzeB> -textscroller isn't framerate limited anymore <MatzeB>
- -changes to the endsequence code, so that you can always hear the
- complete music single
-
- grumbel: removed the duck while jumping thing, since that is
- reserved for the butt-jump
-
-2004-04-29 00:31 rmcruz
-
- * data/music/: fortress-fast.mod, Mortimers_chipdisko-fast.mod,
- Mortimers_chipdisko.mod, SALCON-fast.MOD, fortress.mod,
- SALCON.MOD, theme.mod: Marek update for musics. It looks like
- due to a SDL_mixer bug, all musics loaded need to have the same
- channel.
-
-2004-04-28 23:27 grumbel
-
- * data/: images/tilesets/run1.png, images/tilesets/run2.png,
- images/tilesets/run3.png, images/tilesets/run4.png,
- images/tilesets/supertux.stgt, levels/world1/level1.stl,
- levels/world1/level7.stl: - fixed author of level7 - added
- 'tutorial' for run
-
-2004-04-28 23:23 rmcruz
-
- * src/badguy.cpp: Tux kicking animation wasn't being used in some
- circustances - fixed.
-
-2004-04-28 22:51 grumbel
-
- * src/: menu.cpp, setup.cpp: - removed joystick setup menu, since
- it won't work anyway - changed wording from key to keyboard -
- fixed strcpy versus change_input
-
-2004-04-28 22:34 grumbel
-
- * src/: special.cpp, world.cpp: - memleak fix for my last patch -
- iceflower/growup crash fix (well, maybe)
-
-2004-04-28 22:28 grumbel
-
- * src/gameobjs.cpp: - replaced evil cast with std::find
-
-2004-04-28 22:24 grumbel
-
- * src/: gameobjs.cpp, special.cpp, world.cpp, world.h: MatzeB: that
- shoudl fix the cases where you die when picking up an iceflower
-
-2004-04-28 22:07 grumbel
-
- * src/leveleditor.cpp: MatzeBs patch for evil cast
-
-2004-04-28 20:46 grumbel
-
- * data/CREDITS: added story credits
-
-2004-04-28 20:45 grumbel
-
- * src/: badguy.cpp, badguy.h, level.cpp, level.h, leveleditor.cpp,
- title.cpp: <MatzeB> my patch fixes another leak in the
- levelsubset code and cleans that up a little bit <MatzeB> it also
- removes the code for the bsod badguy, since that was a
- duplication of the snowball code anyway
-
-2004-04-28 19:27 grumbel
-
- * src/: gameloop.cpp, resources.cpp, resources.h: - added level
- done song, endseq needs to be a bit longer to get the song right
-
-2004-04-28 17:07 grumbel
-
- * data/CREDITS: -changed wording
-
-2004-04-28 16:58 rmcruz
-
- * src/: defines.h, intro.cpp, text.cpp, text.h, title.cpp,
- worldmap.cpp: Made display_text_file() to get the scroll speed as
- an argument. This way we can make the intro slower than the
- credits, for instance. It was just impossible to read them.
- Anyway, you can easily change their speed in defines.h .
-
- Also fixes a bug that was making the text to take while before
- starting to be displayed.
-
-2004-04-28 16:28 grumbel
-
- * data/music/tux-leveldone.mod: - leveldone music from Wansti
-
-2004-04-28 16:12 rmcruz
-
- * src/player.cpp: Forgot to commit this file. It used badguy's
- killme() somewhere.
-
-2004-04-28 16:09 rmcruz
-
- * src/: badguy.cpp, badguy.h: Changed kill_me() in order to get the
- score has an argument. This way, it makes much more flexible the
- way we give scores.
-
-2004-04-28 16:01 grumbel
-
- * data/images/background/extro.jpg, data/levels/world1/level26.stl,
- src/worldmap.cpp: - added new extro background
-
-2004-04-28 15:45 grumbel
-
- * data/supertux.strf, data/images/shared/firetux-duck-left.png,
- data/images/shared/firetux-duck-right.png,
- data/images/shared/iceflower-1.png,
- data/images/shared/iceflower-2.png,
- data/images/shared/iceflower-3.png,
- data/images/shared/iceflower.png, data/levels/world1/level19.stl,
- src/player.cpp: - added fire duck tux - turned iceflower into a
- fire flower
-
-2004-04-28 15:27 grumbel
-
- * AUTHORS, data/CREDITS: - added two music authors
-
-2004-04-28 15:18 grumbel
-
- * src/: resources.cpp, setup.cpp, setup.h, supertux.cpp, text.cpp,
- texture.cpp, title.cpp, world.cpp, world.h, worldmap.cpp:
- <MatzeB> fixes some remaining memory leaks
-
-2004-04-28 14:39 rmcruz
-
- * data/CREDITS: Removed Marek's email... I must have forgotten
-
-2004-04-28 14:15 rmcruz
-
- * AUTHORS, INSTALL, LEVELDESIGN, README: Applied patch from Ryan
- (the one sent to the mailing list). Basically it corrects a few
- grammar errors from me ;) and also formats some stuff.
-
-2004-04-28 14:13 rmcruz
-
- * src/badguy.cpp: Don't give score when flatting a badguy, since
- this leaves to unfair situations. Besides, we are already giving
- score for when he kills other enemies...
-
- I also think that we should give (let's say) half of the score,
- when a badguy is killed by a bullet. Since it is so easy to do
- that... What do you say?
-
-2004-04-28 13:43 rmcruz
-
- * src/special.cpp: Fixed bug told in the mailing list: «- fireballs
- don't shoot if you are above screen (they're destroyed because
- they're off screen)» There is not point in removing them when
- they are above y=0.
-
-2004-04-28 02:14 grumbel
-
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
- level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
- level23.stl, level24.stl, level3.stl, level4.stl, level5.stl,
- level6.stl, level7.stl, level8.stl, level9.stl: - fixed
- endsequences and a few other minor issues
-
-2004-04-27 23:49 grumbel
-
- * TODO: update
-
-2004-04-27 23:33 grumbel
-
- * data/: images/tilesets/nolok1.png, images/tilesets/nolok2.png,
- images/tilesets/supertux.stgt, levels/world1/level26.stl: - added
- nolok statue to the throne room
-
-2004-04-27 23:11 rmcruz
-
- * data/CREDITS: Improved the CREDITS a little bit: - removed emails
- (Ingo, in a irc discussion, you were the 1st one to say that
- emails should go to the package CREDITS file, not the in-game
- one). I have already done that. - and just made something here
- and there.
-
- I don't really like the nicknames, but I left them there. I think
- we should have a credits section in the webpage and there will be
- the best place to put them. (OT: we also need a screenshots
- section and old version downloads should be avaible).
- Futhermore, I would still prefer one in-game credits with
- descriptions.
-
-2004-04-27 23:00 rmcruz
-
- * src/special.cpp: Matze made eggs not to be removed at all during
- a level saying that they shouldn't be destroyed when off the
- screen. The fact is that OFFSCREEN_DISTANCE is already pretty
- generous, but if you don't think so, just increase it.
-
-2004-04-27 21:18 grumbel
-
- * TODO: updated todo
-
-2004-04-27 21:17 grumbel
-
- * src/: tile.cpp, world.cpp: removed debug stuff
-
-2004-04-27 21:16 grumbel
-
- * TODO, data/extro.txt, src/worldmap.cpp: - added credit after
- extro, might need a bit fadeout stuff
-
-2004-04-27 21:01 grumbel
-
- * data/images/background/oiltux.jpg: - added oiltux
-
-2004-04-27 20:55 grumbel
-
- * src/: defines.h, text.cpp: - decreased kick time even more, fixed
- type error
-
-2004-04-27 20:44 grumbel
-
- * src/: worldmap.cpp, worldmap.h: - made worldmap CPU independend,
- needs testing
-
-2004-04-27 20:35 grumbel
-
- * data/supertux.strf: - added 'falling' graphics, well, not really,
- but better than invisible
-
-2004-04-27 20:29 grumbel
-
- * src/gameloop.cpp: - reset bonus on kill
-
-2004-04-27 19:09 grumbel
-
- * TODO, data/supertux.strf, src/badguy.cpp, src/badguy.h,
- src/leveleditor.cpp, src/special.cpp: <MatzeB> -adds a workaround
- for the disappearing eggs (they're just not removed anymore when
- off screen) <MatzeB> -updates the TODO file <MatzeB> -small fix
- for mrbomb exploding and hitting other mrbomb <MatzeB> -renaming
- money/laptop to jumpy/mriceblock <MatzeB> -fix for enemies
- running backwards
-
-2004-04-27 19:06 grumbel
-
- * data/levels/world1/level26.stl: - endseq fixing
-
-2004-04-27 17:45 grumbel
-
- * data/CREDITS: name fix
-
-2004-04-27 17:15 grumbel
-
- * src/: gameloop.cpp, level.cpp, text.cpp, text.h, worldmap.cpp,
- worldmap.h: - added extro support to worldmap, crashes however,
- no idea why:
-
- 0x080826f5 in display_text_file(std::string const&, Surface*) ()
- at music_manager.cpp:26 26 MusicManager::MusicManager()
- (gdb) where #0 0x080826f5 in display_text_file(std::string
- const&, Surface*) () at music_manager.cpp:26 #1 0x080826b5 in
- display_text_file(std::string const&, std::string const&)
- (file=@0x88ad5d0, surface=@0xbffff230) at text.cpp:234 #2
- 0x08093b31 in WorldMapNS::WorldMap::update() (this=0xbffff3b0) at
- worldmap.cpp:685
-
-2004-04-27 17:07 grumbel
-
- * data/levels/default/worldmap.stwm: -m added extro
-
-2004-04-27 16:26 grumbel
-
- * data/images/tilesets/: brick0.png, brick1.png: - changed brick
- color a little bit to look less yellow/green-ish
-
-2004-04-27 15:59 rmcruz
-
- * src/defines.h: Just decreased the kicking time (the 3 secs were
- only for testing purposes).
-
-2004-04-27 14:10 grumbel
-
- * data/CREDITS: - added some mail addresses, but looks bloated
- again, might be a good idea to reorder it for people instead of
- for jobs
-
-2004-04-27 14:08 grumbel
-
- * data/supertux.strf: - fixed align
-
-2004-04-27 13:46 grumbel
-
- * data/CREDITS: this new CREDITS file *IS* an improvement, it might
- not be perfect, but its a lot better then the old one, if you
- miss something in this one *ADD* that stuff and don't replace it
- with an rather obsolete file
-
-2004-04-27 13:11 rmcruz
-
- * TODO, TODO.txt: Updated the TODO list and changed the extension.
-
- Please, use these headers in every documentation file, in order
- to keep consistency: « - Those behind SuperTux -
- http://super-tux.sf.net/
-
- Last update: April 26, 2004 » Obviously, replacing - * - by a
- description and Last update by the last update date.
-
-2004-04-27 13:06 rmcruz
-
- * src/: badguy.cpp, gameloop.cpp, special.cpp: Applied patch from
- Matze Braun that was sent to the mailing list. According to
- Matzes, changes are: « -fixes fast music being replayed again and
- again -fixes time being displayed negatively when tux dies
- because of timeout -fixes exploding bombs that hit mrbomb, so
- that the hit mrbomb now really transform into a bomb -updates
- the TODO file »
-
- I've also fixed two more bugs listed in the TODO: « - enemies
- start running backwards, when they collide with a flame - egg
- gets removed when leaving the screen, while badguys don't or at
- least much later, thus its not possible to wait for an egg that
- would bounce back »
-
-2004-04-27 12:22 rmcruz
-
- * data/images/shared/: old/bigcape-left-0.png,
- old/bigcape-left-1.png, old/bigcape-right-0.png,
- old/bigcape-right-1.png, old/bigfiretux-left-0.png,
- old/bigfiretux-left-1.png, old/bigfiretux-left-2.png,
- old/bigfiretux-left-jump.png, old/bigfiretux-right-0.png,
- old/bigfiretux-right-1.png, old/bigfiretux-right-2.png,
- old/bigfiretux-right-jump.png, old/bullet2.png,
- old/cape-left-0.png, old/cape-left-1.png, old/cape-right-0.png,
- old/cape-right-1.png, old/coffee2.png, old/duckfiretux-left.png,
- old/duckfiretux-right.png, old/ducktux-left.png,
- old/ducktux-right.png, old/firetux-left-0.png,
- old/firetux-left-0.png.right, old/firetux-left-1.png,
- old/firetux-left-1.png.right, old/firetux-left-2.png,
- old/firetux-left-2.png.right, old/firetux-right-0.png,
- old/firetux-right-1.png, old/firetux-right-2.png,
- bigcape-left-0.png, bigcape-left-1.png, bigcape-right-0.png,
- bigcape-right-1.png, bigfiretux-left-0.png,
- bigfiretux-left-1.png, bigfiretux-left-2.png,
- bigfiretux-left-jump.png, bigfiretux-right-0.png,
- bigfiretux-right-1.png, bigfiretux-right-2.png,
- bigfiretux-right-jump.png, bullet.png, cape-left-0.png,
- cape-left-1.png, cape-right-0.png, cape-right-1.png, coffee.png,
- duckfiretux-left.png, duckfiretux-right.png, ducktux-left.png,
- ducktux-right.png, firetux-left-0.png, firetux-left-0.png.right,
- firetux-left-1.png, firetux-left-1.png.right, firetux-left-2.png,
- firetux-left-2.png.right, firetux-right-0.png,
- firetux-right-1.png, firetux-right-2.png: Yet another change of
- old images to the old dir. I guess we are now using new fresh
- graphics! Congrats, especially to Ingo!
-
-2004-04-27 12:14 rmcruz
-
- * data/CREDITS: Improve this file or leave it.
-
-2004-04-27 00:11 rmcruz
-
- * AUTHORS, ChangeLog, INSTALL, LEVELDESIGN, README: Updated the
- documentation. There is still a few flaws. It would be usefull
- to have an English-speaker reading these, since my English sux a
- bit (being modest ;) ).
-
-2004-04-26 23:39 grumbel
-
- * data/levels/world1/: level17.stl, level18.stl, level19.stl,
- level20.stl: - more endseq stuff
-
-2004-04-26 23:10 grumbel
-
- * src/collision.cpp: - little bugfix
-
-2004-04-26 23:09 grumbel
-
- * src/: special.cpp, special.h, world.cpp: bump patch for upgrades
- from matzeb
-
-2004-04-26 22:46 neoneurone
-
- * configure.ac: credits for SuperTux development team
-
-2004-04-26 22:36 grumbel
-
- * data/levels/world1/: level24.stl, level25.stl, level26.stl: -
- more endseq
-
-2004-04-26 22:22 grumbel
-
- * data/levels/world1/: level13.stl, level14.stl, level15.stl,
- level16.stl, level23.stl: - more endseq
-
-2004-04-26 22:09 grumbel
-
- * data/levels/world1/: level10.stl, level11.stl, level12.stl,
- level5.stl, level7.stl, level8.stl, level9.stl: - more endseq
-
-2004-04-26 21:58 grumbel
-
- * src/: badguy.cpp, gameloop.cpp, player.cpp: - 'nother badguy fix
- from MatzeB: <MatzeB> -fixes the bumping problem for badguys
- <MatzeB> -implements bill kendricks proposal about helding
- iceblock (if you hit another enemy while
-
-2004-04-26 21:37 grumbel
-
- * data/levels/world1/: level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl: - fixed levels for new end
- seq code
-
-2004-04-26 21:35 grumbel
-
- * data/images/tilesets/: endseq.png, finalgoal.png, supertux.stgt:
- - added endseq/finalgoal tiles
-
-2004-04-26 21:11 grumbel
-
- * src/: collision.cpp, collision.h, gameloop.cpp, gameloop.h,
- level.cpp, level.h, tile.cpp, tile.h, timer.cpp, timer.h: - new
- more bulletprof endsequence code patch from MatzeB
-
-2004-04-26 21:05 grumbel
-
- * data/CREDITS: - rearanged the credits a bit, other people are
- welcome to review/correct it where necesarry
-
-2004-04-26 20:51 grumbel
-
- * data/images/tilesets/black.png: - added missing black
-
-2004-04-26 19:46 grumbel
-
- * src/worldmap.cpp: - woopsy, fix for load/savegame
-
-2004-04-26 19:35 grumbel
-
- * src/: intro.cpp, screen.cpp, screen.h, setup.cpp, text.cpp: -
- added loading/fadeout screen placeholder - cleaned up credit code
- a very little bit
-
-2004-04-26 18:45 grumbel
-
- * src/scene.cpp: - gcc -Wall warning fix
-
-2004-04-26 18:38 grumbel
-
- * TODO.txt: added milestone1 todo
-
-2004-04-26 17:04 grumbel
-
- * src/text.cpp: - fixed miss align in scrolling text
-
-2004-04-26 17:03 grumbel
-
- * data/images/tilesets/supertux.stgt, src/gameloop.cpp,
- src/lispreader.cpp, src/sprite_manager.cpp, src/title.cpp,
- src/worldmap.cpp: - removed st_abort() from lisp reader, client
- code should check the return value instead
-
-2004-04-26 16:40 rmcruz
-
- * src/: badguy.cpp, defines.h, player.cpp, player.h: Implemented
- kicking (as asked by Ingo). The kick timing can be changed in
- defines.h I've not tested it very well, but it doesn't seem to be
- working. Can anyone have a look?
-
-2004-04-26 16:24 rmcruz
-
- * src/gameloop.cpp: Removed (just commented) the clear screen code
- before the level starts. It looks bad when the intro info is
- gradient and then it displays a black screen and then the level.
-
-2004-04-26 16:20 rmcruz
-
- * src/: intro.cpp, setup.cpp: Intro file should be the one to
- handle the intro sequence, even if it is only one line of code.
- I think we shouldn't get rid of it, because in the future it
- should be improved and maybe support some sort of scripting.
-
-2004-04-26 16:16 grumbel
-
- * data/: images/worldmap/antarctica.stwt,
- images/worldmap/snowman.png, levels/default/worldmap.stwm: -
- added little snowman
-
-2004-04-26 16:15 rmcruz
-
- * src/: setup.cpp, text.cpp, text.h, title.cpp: Improved the
- display_text_file(): moved to text.cpp and made it more
- independent.
-
- I wasn't able to test it, since the game crashes because of: «
- LispReader: File not found: /home/rick2/.supertux/save/slot1.stsg
- Error: aborting »
-
-2004-04-26 15:43 grumbel
-
- * data/images/shared/egg.png: - rounded the egg a bit
-
-2004-04-26 15:38 grumbel
-
- * data/images/worldmap/firetux.png,
- data/images/worldmap/smalltux.png, src/worldmap.cpp,
- src/worldmap.h: - added small/firetux to worldmap
-
-2004-04-26 15:18 grumbel
-
- * src/gameloop.cpp: - added more meaningfull savegame titles
-
-2004-04-26 15:13 grumbel
-
- * src/player.cpp: - changed priority of skid and duck to avoid
- glitches when ducking and skiding at the same time
-
-2004-04-26 15:00 grumbel
-
- * src/title.cpp: - fix for title-demo going weird
-
-2004-04-26 14:48 grumbel
-
- * src/gameloop.cpp: - fixed lives status to handle more than 5
- lives
-
-2004-04-26 14:42 grumbel
-
- * data/images/worldmap/antarctica.stwt: - added auto-walk markings
-
-2004-04-26 14:41 grumbel
-
- * src/: worldmap.cpp, worldmap.h: - added automatic walking on
- worldmap
-
-2004-04-26 14:41 grumbel
-
- * data/levels/default/worldmap.stwm: - added some more trees
-
-2004-04-26 14:21 grumbel
-
- * src/: badguy.cpp, level.cpp, lispreader.cpp, resources.cpp,
- setup.cpp, sound.cpp, sound.h, special.cpp, sprite.cpp, sprite.h,
- sprite_manager.cpp, sprite_manager.h, supertux.cpp, texture.cpp,
- texture.h, tile.cpp, tile.h, world.cpp, worldmap.cpp: <MatzeB>
- -cleanup in resource management functions <MatzeB> -fixes 3
- potential crashs (deleting Sprite classes, using member function
- in <MatzeB> BadGuy class after removing it) <MatzeB> -cleans
- up sound init code and hopes that calling Mix_AllocateChannel
- will make <MatzeB> SDL_mixer happy... <MatzeB> -fix paths that
- missed a / after DATADIR <MatzeB> at least valgrind doesn't
- report any errors anymore when you apply that patch <MatzeB>
- (memory errors though, not memory leaks)
-
-2004-04-26 14:19 grumbel
-
- * src/: gameloop.cpp, worldmap.cpp, worldmap.h: - added way to
- interupt exit sequence - added primitive autowalk to worldmap
-
-2004-04-26 13:45 grumbel
-
- * data/levels/world1/level14.stl: - fixed reset point, well, maybe
- not sure if this was the cause for being reseted in a completly
- wrong spot
-
-2004-04-26 13:14 grumbel
-
- * src/gameobjs.cpp: - little bouncing block fix
-
-2004-04-26 12:51 grumbel
-
- * src/special.cpp: - fixed 'jump' on flower collection
-
-2004-04-26 12:46 grumbel
-
- * src/: world.cpp, world.h, worldmap.cpp: - added bonus loading
-
-2004-04-26 12:03 grumbel
-
- * src/: gameloop.cpp, player.cpp, scene.cpp, scene.h, worldmap.cpp:
- - added saving of bonuses on worldmap, no loading yet
-
-2004-04-26 02:32 grumbel
-
- * data/levels/world1/level15.stl: - added endseq
-
-2004-04-26 02:20 grumbel
-
- * data/levels/world1/level10.stl: - added endseq
-
-2004-04-26 02:17 grumbel
-
- * data/levels/world1/level2.stl: - added endseq
-
-2004-04-26 01:58 grumbel
-
- * data/levels/test/level3.stl: - endseq stuff
-
-2004-04-26 01:46 grumbel
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, special.cpp,
- special.h: - tweaked bullet and endsequence
-
-2004-04-26 01:45 grumbel
-
- * data/levels/world1/level1.stl: - added end sequence
-
-2004-04-26 00:46 grumbel
-
- * data/images/tilesets/: goal1-1.png, goal1-2.png, goal1-3.png,
- goal1-4.png, goal1-5.png, goal2-1.png, goal2-2.png, goal2-3.png,
- goal2-4.png, goal2-5.png, supertux.stgt: - added goal tiles
-
-2004-04-26 00:23 grumbel
-
- * configure.ac, data/Makefile.am: [no log message]
-
-2004-04-26 00:13 grumbel
-
- * data/CREDITS: - moved heading/version info into code
-
-2004-04-26 00:10 grumbel
-
- * src/: player.cpp, special.cpp: - bullet tweaks
-
-2004-04-26 00:10 grumbel
-
- * data/images/shared/: bullet-1.png, bullet-2.png, bullet-3.png,
- bullet-4.png: - bullet gfx
-
-2004-04-25 23:55 grumbel
-
- * data/extro.txt, data/intro.txt, data/supertux.strf,
- src/button.cpp, src/configfile.cpp, src/defines.h,
- src/high_scores.cpp, src/level.cpp, src/lispreader.cpp,
- src/menu.cpp, src/menu.h, src/setup.cpp, src/special.cpp,
- src/special.h, src/sprite_manager.cpp, src/text.cpp,
- src/texture.cpp, src/texture.h, src/tile.cpp, src/tile.h,
- src/title.cpp, src/worldmap.cpp, src/worldmap.h: - memleak fix
- and menu fix from MatzeB - little bullet tweaking from myself -
- added story
-
-2004-04-25 22:22 grumbel
-
- * data/levels/world1/level19.stl: - fixed 'impossible to make'
- situation
-
-2004-04-25 22:18 grumbel
-
- * data/levels/world1/: level14.stl, level8.stl: - fixed jump on
- cave issue - fixed background tiles
-
-2004-04-25 21:58 grumbel
-
- * data/levels/world1/: level11.stl, level12.stl, level26.stl: -
- fixed some gradients
-
-2004-04-25 21:51 grumbel
-
- * data/levels/world1/: level10.stl, level14.stl, level21.stl,
- level22.stl, level23.stl, level3.stl, level4.stl, level5.stl,
- level6.stl, level7.stl, level8.stl, level9.stl: - replaced
- backgrounds with new ones
-
-2004-04-25 20:38 grumbel
-
- * configure.ac: - release preparations
-
-2004-04-25 20:37 grumbel
-
- * data/Makefile.am, src/Makefile.am: - fixed makefile a bit
-
-2004-04-25 20:35 grumbel
-
- * data/levels/default/worldmap.stwm: - removed the 'double' path
-
-2004-04-25 19:17 grumbel
-
- * data/supertux.strf: - fixed some align problems
-
-2004-04-25 18:46 grumbel
-
- * data/supertux.strf, src/player.cpp, src/player.h,
- src/resources.cpp, src/setup.cpp: - rewrote tux drawing code,
- added firetux
-
-2004-04-25 18:17 grumbel
-
- * src/: leveleditor.cpp, player.cpp, player.h, resources.cpp: -
- moved tux gfx into a struct
-
-2004-04-25 18:07 grumbel
-
- * data/supertux.strf, src/leveleditor.cpp, src/player.cpp,
- src/player.h, src/resources.cpp: - moved tux completly to sprites
-
-2004-04-25 17:21 rmcruz
-
- * src/title.cpp: Turned the display_credits() function more
- flexible by getting the file to open.
-
- Ingo, what do you think if we used this for the intro text?
-
-2004-04-25 16:34 grumbel
-
- * data/: images/shared/cloud.png, images/tilesets/background4.png,
- images/tilesets/background5.png, images/tilesets/background6.png,
- levels/test/level2.stl, levels/world1/level1.stl,
- levels/world1/level2.stl: - some minor improvements in the gfx
-
-2004-04-25 16:27 grumbel
-
- * src/: Makefile.am, intro.cpp, intro.h, music_manager.cpp,
- player.cpp, setup.cpp: - added intro text
-
-2004-04-25 16:16 rmcruz
-
- * src/lispreader.cpp: Ooops, did a mistake. Fixed by Arkadiusz
- Miskiewicz. Aparentaly, fclose(NULL) causes a segfault.
-
-2004-04-25 15:51 grumbel
-
- * src/: gameloop.cpp, level.cpp: -added gradient support for start
- screens
-
-2004-04-25 15:45 grumbel
-
- * data/levels/world1/level13.stl: - added background gradient
-
-2004-04-25 15:16 grumbel
-
- * src/gameloop.cpp: - improved look of start/gameover screens
-
-2004-04-25 14:50 rmcruz
-
- * data/levels/test/level4.stl: Just updated the gradients test to
- use the new color entries.
-
-2004-04-25 14:44 grumbel
-
- * data/images/status/letters-white-big.png: - removed blurriness
-
-2004-04-25 14:38 rmcruz
-
- * data/images/shared/: distro-0.png, distro-1.png, distro-2.png,
- distro-3.png, old/distro2-0.png, old/distro2-1.png,
- old/distro2-2.png, old/distro2-3.png: Changed the distros images
- to the old dir. Finally possible thanks to Ingo.
-
-2004-04-25 14:34 rmcruz
-
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level15.stl, level16.stl, level17.stl, level18.stl,
- level19.stl, level2.stl, level20.stl, level26.stl, level3.stl,
- level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
- level9.stl: Yet another levels update by Marek. Changelog: «I
- fixed some minor flaws and tried to give each of the maps an
- original title. The latter was kinda difficult, because most of
- the maps didn't really have a theme, (like the bridge or the
- castle) so I had to make up their names; a task in which I maybe
- failed in some parts, but at least it's better than just
- numbers.»
-
-2004-04-25 14:29 grumbel
-
- * data/images/worldmap/tux.png, src/worldmap.cpp: - added new
- worldmap tux
-
-2004-04-25 14:14 grumbel
-
- * data/levels/world1/level26.stl: - added gradient
-
-2004-04-25 14:11 grumbel
-
- * src/level.cpp: - fixed/changed gradient tags to match with the
- one used in the current level files
-
-2004-04-25 13:57 grumbel
-
- * data/images/: background/arctis2.jpg,
- shared/stalactite-broken.png, shared/stalactite.png,
- tilesets/supertux.stgt, tilesets/waves-0.png,
- tilesets/waves-1.png, tilesets/waves-2.png: - smoothed water a
- little bit - added new cloud - fixed stalactit look a bit
-
-2004-04-25 13:55 grumbel
-
- * src/: gameloop.cpp, resources.cpp: replaced distros with coins
-
-2004-04-25 13:34 grumbel
-
- * data/images/tilesets/: cloud-00.png, cloud-01.png, cloud-02.png,
- cloud-03.png, cloud-10.png, cloud-11.png, cloud-12.png,
- cloud-13.png: - added new cloud tile
-
-2004-04-25 12:02 rmcruz
-
- * src/lispreader.cpp: Just made lispreader to send an error message
- to stderr when the file could not be open, as suggested by
- Arkadiusz Miskiewicz.
-
-2004-04-24 22:36 grumbel
-
- * data/images/shared/: firetux-grab-left-0.png,
- firetux-grab-right-0.png, firetux-jump-left-0.png,
- firetux-jump-right-0.png, firetux-kick-left-0.png,
- firetux-kick-right-0.png, firetux-left-0.png.right,
- firetux-left-1.png.right, firetux-left-2.png.right,
- firetux-skid-left.png, firetux-skid-right.png,
- firetux-stand-left.png, firetux-stand-right.png,
- firetux-walk-left-0.png, firetux-walk-left-1.png,
- firetux-walk-left-2.png, firetux-walk-left-3.png,
- firetux-walk-left-4.png, firetux-walk-left-5.png,
- firetux-walk-right-0.png, firetux-walk-right-1.png,
- firetux-walk-right-2.png, firetux-walk-right-3.png,
- firetux-walk-right-4.png, firetux-walk-right-5.png: - added
- firetux, nothing more than a boring placeholder, but should be
- better than the current one
-
-2004-04-24 21:39 grumbel
-
- * data/images/worldmap/antarctica.stwt,
- data/images/worldmap/castle1.png,
- data/images/worldmap/castle2.png,
- data/images/worldmap/castle3.png,
- data/images/worldmap/castle4.png,
- data/images/worldmap/castle5.png,
- data/images/worldmap/castle6.png,
- data/images/worldmap/castle7.png,
- data/images/worldmap/castle8.png,
- data/images/worldmap/castle9.png,
- data/images/worldmap/igloo1.png, data/images/worldmap/igloo2.png,
- data/levels/default/worldmap.stwm, src/worldmap.cpp: - added
- start/end tiles
-
-2004-04-24 20:03 rmcruz
-
- * src/menu.cpp: At least my compiler (g++ (GCC) 3.3.2) needs this
- include. Anyway, there is still a crash to be fixed.
-
-2004-04-24 19:48 grumbel
-
- * src/: leveleditor.cpp, menu.cpp, menu.h, resources.cpp,
- setup.cpp, sound.cpp, sound.h: 'nother music patch by matzeb
-
-2004-04-24 17:27 rmcruz
-
- * src/: menu.cpp, menu.h: Ingo, that code is not buggy! You can say
- that it is a bad approuch, but it is not a bug! Besides, I don't
- think it's a bad approuch. Your code is maybe a better approuch.
- But in the other hand is buggy, so please let my code be there.
-
- Buggy, why, you may ask...
-
- Imagine this simple and fictional code:
-
- « #define MNID_START 1
-
- menu->additem("Start Game", MNID_START);
- menu->additem("Options");
-
- if(menu->check() == MNID_START) startgame(); »
-
- With your code, when you pressed Options, the game would also
- start. Have a look at it again and guess why ;-)
-
-2004-04-24 17:08 grumbel
-
- * src/: menu.h, setup.cpp: - fixed option menu
-
-2004-04-24 17:02 rmcruz
-
- * data/levels/: default/worldmap.stwm, world1/level10.stl,
- world1/level11.stl, world1/level12.stl, world1/level13.stl,
- world1/level14.stl, world1/level15.stl, world1/level16.stl,
- world1/level17.stl, world1/level18.stl, world1/level1.stl,
- world1/level19.stl, world1/level2.stl, world1/level20.stl,
- world1/level21.stl, world1/level22.stl, world1/level23.stl,
- world1/level24.stl, world1/level25.stl, world1/level26.stl,
- world1/level3.stl, world1/level4.stl, world1/level5.stl,
- world1/level6.stl, world1/level7.stl, world1/level8.stl,
- world1/level9.stl: Marek levels updating. He also added two new
- levels for the start that are easier. Updated worldmap as well.
- Can someone test if level 25 and 26 are there?
-
-2004-04-24 16:49 grumbel
-
- * src/: Makefile.am, gameloop.cpp, level.cpp, level.h,
- music_manager.cpp, music_manager.h, musicref.cpp, musicref.h,
- resources.cpp, resources.h, setup.cpp, sound.cpp, sound.h,
- title.cpp, world.cpp, worldmap.cpp, worldmap.h: - patch from
- MatzeB to make music handling easier and more stable
-
-2004-04-24 15:11 grumbel
-
- * data/images/shared/largetux-grab-left-0.png,
- data/images/shared/largetux-grab-right-0.png,
- data/images/shared/largetux-star-0.png,
- data/images/shared/largetux-star-1.png,
- data/images/shared/largetux-star-2.png,
- data/images/shared/smalltux-star-0.png,
- data/images/shared/smalltux-star-1.png,
- data/images/shared/smalltux-star-2.png, data/supertux.strf,
- src/player.cpp, src/player.h, src/resources.cpp: - new star tux,
- still rather pure, but useable
-
-2004-04-24 14:45 grumbel
-
- * src/player.cpp: - fixed duck-jump bug
-
-2004-04-24 14:30 grumbel
-
- * src/: player.cpp, player.h: - added holding gfx, still looks
- rather stupid, but I think thats unavoidable without major
- changes to the current code
-
-2004-04-24 14:11 grumbel
-
- * src/: level.cpp, level.h, menu.cpp, menu.h, player.cpp, player.h,
- resources.cpp: - fixed bug in Menu::check() - added grab/kick tux
- to resources - added flag to use endsequence or not
-
-2004-04-24 12:43 grumbel
-
- * data/supertux.strf: - added new gfx
-
-2004-04-24 12:42 grumbel
-
- * data/images/shared/: smalltux-kick-right-0.png,
- smalltux-kick-rigth-0.png: - fixed spelling mistake in filename
-
-2004-04-24 12:28 grumbel
-
- * data/images/shared/: largetux-grab-left-0.png,
- largetux-grab-right-0.png, largetux-kick-left-0.png,
- largetux-kick-right-0.png, smalltux-grab-left-0.png,
- smalltux-grab-right-0.png, smalltux-kick-left-0.png,
- smalltux-kick-rigth-0.png: - added grab and kick tuxes
-
-2004-04-24 11:32 rmcruz
-
- * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, setup.cpp,
- title.cpp, worldmap.cpp: Added a new concept to the menu, the ID.
- Each item can have an ID that can be given, this way there won't
- be any more hardcoded values for the entries. Anyway, I've made
- it to be compatible with the current behaviour, in case any ID is
- given.
-
- I've already updated the mainmenu, optionsmenu, leveleditormenu,
- leveleditorsettingsmenu and worldmapmenu. The definitions are
- enumerated in the menu.h file. Should we keep each enum splited
- or merge them all?
-
- Feedback is appreciated :)
-
-2004-04-24 10:38 rmcruz
-
- * src/gameloop.cpp: Took st_pause_ticks_stop() out of the events
- loop.
-
-2004-04-24 02:10 rmcruz
-
- * data/levels/world1/level10.stl: Marek bug fix for this problem:
- revilyo: «Antartica 10 : tux falls in the last hole, maybe it
- could works if I jump really high. I don't look at the sources
- yet...»
-
-2004-04-23 19:15 rmcruz
-
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
- level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
- level21.stl, level22.stl, level23.stl, level24.stl, level3.stl,
- level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
- level9.stl: Marek has updated worldmap levels. Changes are: «
- -Added reset points (one per level, except the last one which has
- two) -Removed lots of difficult and unfair spots -Changed order
- of cave levels according to Matze's suggestion -Small design
- fixes »
-
-2004-04-23 18:37 rmcruz
-
- * src/gameloop.cpp: Just fixed two small bugs in the gameplay
- during pause: - don't show the menu, neither quit to level
- editor; - when any event happen, the timer would continue
- (fixed).
-
-2004-04-23 18:30 rmcruz
-
- * data/levels/test/level4.stl: Added a test level for the
- gradients. Seems to work fine.
-
-2004-04-23 18:30 rmcruz
-
- * data/levels/test/: endseq.stl, level3.stl: Changed filenames from
- endseq.stl to level3.stl. Damn, use level*.stl or else implement
- a way to set the filenames!
-
-2004-04-23 14:41 grumbel
-
- * data/: supertux.strf, images/shared/mrbomb-explosion-1.png: -
- 'animated' explosion a bit
-
-2004-04-23 13:42 rmcruz
-
- * src/setup.cpp: Just removed spaces from key and joystick setup
- entries... What were does doing there anyway?
-
-2004-04-23 13:24 rmcruz
-
- * data/supertux.strf: Added laptop entry back, that is used by Mr.
- IceBlock, as reported by Ryan. (had to remove comment laptop
- falling) The BSOD is not also necessary, is it?
-
-2004-04-23 13:12 rmcruz
-
- * src/: menu.cpp, menu.h, setup.cpp: Added a joystick control
- dialog. I don't have a joystick, so please test and improve this
- thing. Thx.
-
-2004-04-22 23:51 rmcruz
-
- * src/: badguy.cpp, sound.cpp, sound.h: Implemented explosion sound
- when Mr.Bomb explodes. It uses the current stereo system that is
- kinda of primitive. We should base it on player's coordinates and
- calculate it according it. Instead, it bases the screen, besides
- it is not even calculated, just use some constants.
-
-2004-04-22 23:29 rmcruz
-
- * data/sounds/explode.wav: Added an explotion sound file to
- repository. To be used by Mr Bomb, until someone replaces it by
- a better one ;)
-
-2004-04-22 23:26 rmcruz
-
- * data/images/shared/: old/distro-0-2.png, old/distro-1-2.png,
- old/distro-2-2.png, old/distro-3-2.png, distro-0.png,
- distro-1.png, distro-2.png, distro-3.png: Distros old images
- seems to be necessary by this BouncyDistro class in gameobjs.*
- ... Weird, what does that thing do anyway?
-
-2004-04-22 23:24 rmcruz
-
- * src/: resources.cpp, resources.h: Removed box_full and box_empty
- from this. They are now implemented as tiles.
-
-2004-04-22 23:07 rmcruz
-
- * data/images/shared/old/: box-empty.png, box-full2.png,
- distro-0-2.png, distro-1-2.png, distro-2-2.png, distro-3-2.png:
- Moving a few not used images to old dir.
-
-2004-04-22 23:05 rmcruz
-
- * data/images/shared/: box-empty.png, box-full.png, distro-0.png,
- distro-1.png, distro-2.png, distro-3.png: Moving not used images
- to old dir.
-
-2004-04-22 22:58 rmcruz
-
- * data/supertux.strf: Removed a few entries from the sprites config
- file (supertux.strf).
-
-2004-04-22 22:56 rmcruz
-
- * data/images/shared/: old/bag-left-0.png, old/bag-left-1.png,
- old/bag-right-0.png, old/bag-right-1.png, old/bigtux-left-0.png,
- old/bigtux-left-1.png, old/bigtux-left-2.png,
- old/bigtux-left-jump.png, old/bigtux-right-0.png,
- old/bigtux-right-1.png, old/bigtux-right-2.png,
- old/bigtux-right-jump.png, old/bsod-falling-left.png,
- old/bsod-falling-right.png, old/bsod-left-0.png,
- old/bsod-left-1.png, old/bsod-left-2.png, old/bsod-left-3.png,
- old/bsod-right-0.png, old/bsod-right-1.png, old/bsod-right-2.png,
- old/bsod-right-3.png, old/bsod-squished-left.png,
- old/bsod-squished-right.png, old/golden-herring.png,
- old/laptop-falling-left.png, old/laptop-falling-right.png,
- old/laptop-flat-left.png, old/laptop-flat-right.png,
- old/laptop-left-0.png, old/laptop-left-1.png,
- old/laptop-left-2.png, old/laptop-right-0.png,
- old/laptop-right-1.png, old/laptop-right-2.png,
- old/skidtux-left.png, old/skidtux-right.png, old/tux-left-0.png,
- old/tux-left-1.png, old/tux-left-2.png, old/tux-right-0.png,
- old/tux-right-1.png, old/tux-right-2.png, bag-left-0.png,
- bag-left-1.png, bag-right-0.png, bag-right-1.png,
- bigtux-left-0.png, bigtux-left-1.png, bigtux-left-2.png,
- bigtux-left-jump.png, bigtux-right-0.png, bigtux-right-1.png,
- bigtux-right-2.png, bigtux-right-jump.png, bsod-falling-left.png,
- bsod-falling-right.png, bsod-left-0.png, bsod-left-1.png,
- bsod-left-2.png, bsod-left-3.png, bsod-right-0.png,
- bsod-right-1.png, bsod-right-2.png, bsod-right-3.png,
- bsod-squished-left.png, bsod-squished-right.png,
- golden-herring.png, laptop-falling-left.png,
- laptop-falling-right.png, laptop-flat-left.png,
- laptop-flat-right.png, laptop-left-0.png, laptop-left-1.png,
- laptop-left-2.png, laptop-right-0.png, laptop-right-1.png,
- laptop-right-2.png, mints.png, skidtux-left.png,
- skidtux-right.png, tux-left-0.png, tux-left-1.png,
- tux-left-2.png, tux-right-0.png, tux-right-1.png,
- tux-right-2.png: Moving a few images that are not used anymore
- from shared to the old directory.
-
-2004-04-22 22:45 rmcruz
-
- * src/setup.cpp: Just moved the Right with the Left entry in
- Controls. I'm so used to define the Left key firstly... :)
-
-2004-04-22 22:44 rmcruz
-
- * src/menu.cpp: If you press Esc in the control menu, it quits from
- there.
-
-2004-04-22 22:41 rmcruz
-
- * src/: defines.h, scene.cpp, worldmap.cpp: Made a START_LIVES
- definition (in defines.h) that has the lives that the players
- start with. i have made them to be 4, since the worldmap is so
- hard...
-
-2004-04-22 22:16 grumbel
-
- * data/supertux.strf: fixed squish sprite
-
-2004-04-22 22:14 grumbel
-
- * src/: defines.h, gameloop.cpp, player.cpp, player.h, special.cpp:
- - made shrink behaviour more mariobros3 like, ie. firetux will go
- to largetux to smalltux, removed small-firetux
-
-2004-04-22 21:53 grumbel
-
- * src/badguy.cpp: - changed bouncing snowball speed back to normal
-
-2004-04-22 21:40 grumbel
-
- * src/resources.cpp: - integrated skid tux
-
-2004-04-22 21:15 grumbel
-
- * src/: badguy.cpp, badguy.h, collision.cpp, collision.h,
- leveleditor.cpp, player.cpp, special.cpp, world.cpp, world.h: -
- changed way badguy removal is handled (ie. with a flag now) -
- changed some pointers to const references in collision code
-
-2004-04-22 20:39 rmcruz
-
- * src/: menu.cpp, menu.h: Controls menu wasn't showing the keys
- until they were changed (fixed). Also made a few internal
- changes regarding this.
-
-2004-04-22 19:53 grumbel
-
- * src/: badguy.cpp, world.cpp, world.h: - made some arrays private
- - store badguys in pointers instead of per value
-
-2004-04-22 19:51 rmcruz
-
- * src/menu.cpp: Removed a few useless code (it was commented
- anyway).
-
-2004-04-22 19:38 rmcruz
-
- * src/defines.h: Changed MAX_BULLETS from 2 to 1. As someone said
- Tux with bullets power is totally invencible, this will make it a
- bit harder.
-
-2004-04-22 18:52 grumbel
-
- * src/badguy.cpp: - undo of my last patch, removing 'this' is not a
- good idea and causes even worse side effects
-
-2004-04-22 18:49 grumbel
-
- * src/badguy.cpp: - fixed bomb-dup bug (vector increases on add,
- and this changes I guess, so remove doesn't work, vector should
- really store pointers, not values)
-
-2004-04-22 18:45 grumbel
-
- * data/supertux.strf: - fixed bomb
-
-2004-04-22 18:36 grumbel
-
- * data/supertux.strf: - fixed hotspot
-
-2004-04-22 18:28 grumbel
-
- * data/: images/shared/largetux-stand-left.png,
- images/shared/largetux-stand-right.png, supertux.strf: - supertux
- stand gfx
-
-2004-04-22 18:25 grumbel
-
- * src/: badguy.cpp, player.cpp, player.h, resources.cpp: - synced
- walk speed of walking enemies - added standing tux
-
-2004-04-22 17:58 grumbel
-
- * data/Makefile.am: - little makefile fix
-
-2004-04-22 17:53 grumbel
-
- * data/supertux.strf: - removed wrong bsod
-
-2004-04-22 17:52 grumbel
-
- * src/: badguy.cpp, badguy.h: - some cleanup
-
-2004-04-22 17:41 grumbel
-
- * data/supertux.strf: - fixed hotspots
-
-2004-04-22 16:14 rmcruz
-
- * data/levels/misc/menu.stl: Make use of Marek's music at the
- beggining.
-
-2004-04-22 16:11 rmcruz
-
- * src/: menu.cpp, menu.h: Improved the control key code a bit, in
- order to make it possible to write the keys right in the first
- dialog display (still to be done).
-
-2004-04-22 15:46 rmcruz
-
- * data/music/theme.mod: Title music update by Marek.
-
-2004-04-22 15:24 grumbel
-
- * src/: player.cpp, world.cpp: - merged a few duplicated if's in
- player - added live-lost tux
-
-2004-04-22 14:47 grumbel
-
- * data/images/shared/: smalltux-gameover-0.png,
- smalltux-gameover-1.png: - new gfx
-
-2004-04-22 13:30 rmcruz
-
- * src/title.cpp: Just made the intro's Tux to honour the keys
- chosen by the user.
-
-2004-04-22 13:26 rmcruz
-
- * data/images/icon.xpm, src/setup.cpp: Changed icon.png to
- icon.xpm. This way we don't have to worry about masks. But not
- sure if it works well under windows (someone give a try).
- Anyway, I just comment the old code, so we can reverse this any
- time.
-
-2004-04-22 13:20 rmcruz
-
- * src/menu.cpp: Mistake that was making non-characters keys not to
- work after configuring keys. Anyway, we still have to fix the
- fact that the keys are not shown when you open Controls for the
- first time.
-
-2004-04-22 13:17 rmcruz
-
- * src/: gameloop.cpp, level.cpp, resources.cpp, sound.cpp,
- title.cpp, world.cpp, worldmap.cpp: Applied MatzeB (Ryan?) patch
- that fixes crash and also improves music.
-
- Ingo, you seem to have forgotten to add two files to cvs:
- smalltux-gameover-0.png smalltux-gameover-1.png
-
-2004-04-22 12:44 rmcruz
-
- * data/supertux.strf: Applied Ryan's patch for MrBomb hotspot.
-
-2004-04-22 12:43 rmcruz
-
- * src/badguy.cpp: Applied Ryan's patch for overlaping badguys.
-
-2004-04-22 02:13 grumbel
-
- * data/supertux.strf, src/player.cpp, src/player.h,
- src/resources.cpp, src/title.cpp: - added small skid tux
-
-2004-04-22 02:02 grumbel
-
- * src/title.cpp: 'nother music fix
-
-2004-04-22 02:00 grumbel
-
- * src/gameloop.cpp: patch from MatzeB for freeze at level start
-
-2004-04-22 01:36 grumbel
-
- * src/: gameloop.cpp, level.cpp, level.h, player.cpp, scene.cpp,
- setup.cpp, sound.cpp, sound.h, special.cpp, world.cpp, world.h,
- worldmap.cpp: - music patch from MatzeB, should fix crash on
- level exit too worldmap
-
-2004-04-22 01:10 grumbel
-
- * data/images/shared/: largetux-skid-left.png,
- largetux-skid-right.png, mriceblock-flat-left.png,
- mriceblock-flat-right.png, smalltux-skid-left.png,
- smalltux-skid-right.png, snowball-squished-left.png,
- snowball-squished-right.png, spiky-left-0.png, spiky-left-1.png,
- spiky-left-2.png, spiky-right-0.png, spiky-right-1.png,
- spiky-right-2.png: - some more gfx
-
-2004-04-22 00:48 rmcruz
-
- * src/: defines.h, world.cpp: Limitated the number of bullets to be
- shot at the same time. I have made 2 bullets to be the
- maximum... if you don't agree tell me. anyway, you can easily
- change them in defines.h
-
-2004-04-21 21:08 grumbel
-
- * data/images/shared/: smalltux-jump-left.png,
- smalltux-jump-right.png: - improved smalltux
-
-2004-04-21 21:02 grumbel
-
- * data/images/shared/: smalltux-jump-left.png,
- smalltux-jump-right.png, smalltux-left-1.png,
- smalltux-left-2.png, smalltux-left-3.png, smalltux-left-4.png,
- smalltux-left-5.png, smalltux-left-6.png, smalltux-left-7.png,
- smalltux-left-8.png, smalltux-right-1.png, smalltux-right-2.png,
- smalltux-right-3.png, smalltux-right-4.png, smalltux-right-5.png,
- smalltux-right-6.png, smalltux-right-7.png, smalltux-right-8.png:
- - improved smalltux
-
-2004-04-21 19:45 rmcruz
-
- * src/: configfile.cpp, menu.cpp: Made the keys to be displayed
- when typed and also save them to the file. Still to fix: display
- keys when menu is shown.
-
-2004-04-21 19:43 rmcruz
-
- * data/music/theme.mod, src/title.cpp: Added Marek music to cvs and
- play it in the main menu.
-
-2004-04-21 17:45 rmcruz
-
- * src/menu.cpp: Display key number on the key selection: This is
- not obvious to the user, we have to get a way to translate it
- into human readable strings...
-
-2004-04-21 17:15 rmcruz
-
- * src/: menu.cpp, menu.h, player.h, setup.cpp: Finally, made keys
- configurable via the menu!! ;) Next step is to save them to
- config file and to make joystick also configurable.
-
-2004-04-21 15:40 grumbel
-
- * src/: gameloop.cpp, gameloop.h: - made end seq a bit more robust
-
-2004-04-21 15:40 grumbel
-
- * data/levels/test/endseq.stl: - test level for endseq
-
-2004-04-21 14:44 grumbel
-
- * src/: badguy.h, gameloop.cpp, gameloop.h, level.cpp, sprite.cpp:
- - added end-sequence code
-
-2004-04-21 13:56 grumbel
-
- * data/images/icon.png: - added new icon
-
-2004-04-21 13:37 grumbel
-
- * data/images/shared/tux-life.png: - added new tux-life pic by
- Benjamin P. Jung
-
-2004-04-21 13:17 rmcruz
-
- * src/: worldmap.cpp, worldmap.h: Now, the worldmap displays the
- Level's name, instead of the path.
-
-2004-04-21 00:52 rmcruz
-
- * data/levels/: default/info, default/info.png, default/level1.stl,
- default/level2.stl, default/level3.stl, cave/info,
- cave/level1.stl, cave/level2.stl, cave/level3.stl,
- cave/level4.stl, cave/level5.stl, cave/level6.stl, snow/info,
- snow/level1.stl, snow/level2.stl, snow/level3.stl,
- snow/level4.stl, snow/level5.stl, snow/level6.stl,
- snow/level7.stl: These levels are all in the world1 dir.
-
-2004-04-20 22:10 grumbel
-
- * src/: badguy.cpp, badguy.h, level.cpp, leveleditor.cpp,
- world.cpp, world.h: - added stay-on-platform into the level
- fileformat
-
-2004-04-20 21:55 grumbel
-
- * src/: badguy.h, defines.h, level.cpp, leveleditor.cpp,
- player.cpp, player.h, special.cpp, special.h, world.cpp, world.h:
- - turned LEFT/RIGHT defines into enum, turned BadGuyModes into
- enum
-
-2004-04-20 20:51 rmcruz
-
- * src/leveleditor.cpp: When Esc was pressed the menu was not being
- shown in leveleditor (fixed).
-
-2004-04-20 20:46 rmcruz
-
- * src/gameloop.cpp: Level test mode didn't quit properly when Esc
- was pressed (fixed)
-
-2004-04-20 20:40 rmcruz
-
- * src/gameloop.cpp: Time is not stopped during menu display in
- gameloop (fix). Probably there is a prettier way to fix this ;)
-
-2004-04-20 20:39 grumbel
-
- * src/: badguy.cpp, badguy.h, physic.cpp: - added stay_on_platform
- flag for badguys - some code cleanup - tweaked iceblocx speed
-
-2004-04-20 19:58 grumbel
-
- * src/: physic.cpp, physic.h, player.cpp: - stop tux if he ran into
- a block, no more accelerating while standing infront of a block
-
-2004-04-20 19:46 rmcruz
-
- * data/levels/world1/: level10.stl, level16.stl, level17.stl,
- level18.stl, level19.stl, level1.stl, level20.stl, level21.stl,
- level22.stl, level2.stl, level23.stl, level24.stl, level3.stl,
- level4.stl, level5.stl, level7.stl, level8.stl, level9.stl: Marek
- level updating. According to him, this should be release ready.
- Though, I have not tried them yet. Please, try them and send
- feedback.
-
-2004-04-20 19:31 grumbel
-
- * src/: defines.h, globals.cpp, physic.cpp, physic.h, player.cpp: -
- switched gamespeed back to normal - added high-jump while running
-
-2004-04-20 18:50 grumbel
-
- * src/: configfile.cpp, globals.cpp, setup.cpp: - added config
- options for joystick buttons/axis
-
-2004-04-20 18:25 grumbel
-
- * src/: gameloop.cpp, globals.cpp, globals.h, menu.cpp, player.cpp,
- player.h, worldmap.cpp: - moved joystick mappings into a struct
-
-2004-04-20 17:48 rmcruz
-
- * data/images/shared/: mriceblock-flat-left.png,
- mriceblock-flat-right.png: Improved my flat graphics hack a bit.
- Someone should do a from scratch ones, but this work for now.
-
-2004-04-20 16:30 rmcruz
-
- * src/leveleditor.cpp: Just removed two printfs I have mistakelly
- committed.
-
-2004-04-20 14:24 grumbel
-
- * src/: defines.h, gameloop.cpp, globals.cpp, globals.h,
- worldmap.cpp: - turned joystick defines into variables
-
-2004-04-20 14:12 grumbel
-
- * src/: gameloop.cpp, setup.cpp: - fixed some more menu issues -
- removed highscore loading from gameloop
-
-2004-04-20 13:43 rmcruz
-
- * src/title.cpp: Recoded credits code, in order to respect fonts
- height. (if you think there should be more space between items,
- just change ITEMS_SPACE).
-
- Also fixed a mistake that was making SDL_QUIT signal to never be
- used.
-
-2004-04-20 13:37 grumbel
-
- * src/: level.cpp, leveleditor.cpp, setup.cpp, special.cpp: - fixed
- level editor menus a bit (still not 100% working) - added
- resetpoint saving to Level
-
-2004-04-20 13:21 rmcruz
-
- * src/title.cpp: Fixed a little mistake that was making title to
- not be shutdown.
-
-2004-04-20 13:09 grumbel
-
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
- collision.h, configfile.h, defines.h, gameloop.cpp, gameloop.h,
- gameobjs.cpp, gameobjs.h, globals.cpp, globals.h,
- high_scores.cpp, high_scores.h, intro.cpp, intro.h, level.cpp,
- level.h, leveleditor.cpp, leveleditor.h, mousecursor.cpp,
- mousecursor.h, particlesystem.cpp, particlesystem.h, physic.cpp,
- physic.h, player.cpp, player.h, resources.cpp, resources.h,
- scene.cpp, scene.h, screen.cpp, screen.h, setup.h, sound.cpp,
- sound.h, special.h, sprite_manager.cpp, supertux.cpp, text.cpp,
- text.h, texture.cpp, texture.h, tile.cpp, tile.h, timer.cpp,
- timer.h, title.cpp, title.h, type.cpp, type.h, world.cpp,
- world.h: - added standard copyright header to every file
-
-2004-04-20 12:42 grumbel
-
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, title.cpp, worldmap.cpp: - changed Menu::check()
- semantics a bit - speeded up the contrib menu a lot - fixed a few
- other menu issues - might have broken editor a bit, needs more
- testing
-
-2004-04-20 01:02 grumbel
-
- * data/images/shared/resetpoint.png: - added resetpoint gfx (level
- editor only)
-
-2004-04-20 00:47 grumbel
-
- * src/: gameloop.cpp, level.cpp, level.h: - implemented reset
- points
-
-2004-04-19 23:54 grumbel
-
- * src/: menu.cpp, menu.h: - cleaned up my last_menu patch a bit
- more
-
-2004-04-19 23:20 grumbel
-
- * src/: gameloop.cpp, menu.cpp, menu.h, supertux.cpp, title.cpp,
- title.h, worldmap.cpp: - fixed problem with last_menu not being
- able to handle menues deeper than two submenues - misc other
- cleanup
-
-2004-04-19 21:22 grumbel
-
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, title.cpp, worldmap.cpp: - removed menu_process_current()
-
-2004-04-19 21:06 grumbel
-
- * src/: defines.h, gameloop.cpp, gameloop.h, high_scores.cpp,
- leveleditor.cpp, menu.cpp, menu.h, setup.cpp, title.cpp,
- worldmap.cpp, worldmap.h: - removed a few menu variables
-
-2004-04-19 21:03 rmcruz
-
- * data/levels/world1/info: Removed world1 from the Contrib Levels
- entry. It's impossible to navigate through so many levels
- anyway.
-
-2004-04-19 16:34 rmcruz
-
- * data/music/: cave-fast.mod, cave.mod, fortress-fast.mod,
- fortress.mod: Marek update for his musics.
-
-2004-04-19 16:28 rmcruz
-
- * data/CREDITS: Changed Ingo description in Credits as suggested by
- Marek. I really should get some English lessons :D
-
-2004-04-19 16:27 grumbel
-
- * data/supertux.strf, src/special.cpp: - changed upgrades to use
- sprites - added glowing iceflower and star (hardly visible)
-
-2004-04-19 16:24 rmcruz
-
- * src/leveleditor.cpp: Fixed a help font bug (was using normal
- fonts, instead of the small ones). Tried to make leveleditor
- quit when SDL_QUIT signal is received without success. Why
- doesn't this work? :(
-
-2004-04-19 16:14 grumbel
-
- * data/images/tilesets/supertux.stgt: - fixed problem with asyncron
- blinkig bonus block - fixed indention
-
-2004-04-19 16:08 rmcruz
-
- * src/: high_scores.cpp, high_scores.h: Made high_scores to use the
- lispreader (i wasn't able to do proper testing, could someone
- give a look at the code). Anyway, do you think high_scores.*
- should be merged with configfile.* ? If nobody says anything,
- I'll do that.
-
-2004-04-19 16:06 grumbel
-
- * src/: special.cpp, special.h, world.cpp, world.h: - added
- UpgradeKind name to nameless enum - slowed down grow-up upgrade
-
-2004-04-19 15:56 grumbel
-
- * src/player.cpp: - added more mario lik duck behaviour
-
-2004-04-19 15:34 grumbel
-
- * src/worldmap.cpp: - fixed back direction saving
-
-2004-04-19 15:23 grumbel
-
- * src/: defines.h, gameloop.cpp, gameloop.h, setup.cpp,
- worldmap.cpp: - fixed bug in live counting - added save menu to
- the worldmap - removed load/save from the game menu
-
-2004-04-19 14:05 rmcruz
-
- * data/: images/shared/mriceblock-flat-left.png, supertux.strf,
- images/shared/mriceblock-flat-right.png: Added a flat Mr. Ice
- Block. It is ugly as hell, but better than having a laptop.
- Ingo, could you make a decent one? ;)
-
-2004-04-19 13:46 rmcruz
-
- * data/CREDITS: Added Marek to in-game credits.
-
-2004-04-19 00:36 grumbel
-
- * src/: level.cpp, level.h, player.cpp: - commited start_pos patch
- from sik0fewl
-
-2004-04-18 23:45 grumbel
-
- * src/leveleditor.cpp: - removed static_cast hack
-
-2004-04-18 23:16 grumbel
-
- * data/supertux.strf, src/level.cpp, src/player.cpp, src/player.h,
- src/resources.cpp: - fixed some align problems with tux - fixed
- bug in tilemap resize
-
-2004-04-18 22:36 grumbel
-
- * src/: gameloop.cpp, player.cpp, player.h, resources.cpp, sound.h:
- - added new bigtux
-
-2004-04-18 22:35 grumbel
-
- * data/supertux.strf: - added new tux
-
-2004-04-18 21:35 grumbel
-
- * data/images/shared/: iceflower-1.png, iceflower-2.png,
- iceflower-3.png, iceflower.png, largetux-jump-left-0.png,
- largetux-jump-right-0.png, largetux-walk-left-0.png,
- largetux-walk-left-1.png, largetux-walk-left-2.png,
- largetux-walk-left-3.png, largetux-walk-left-4.png,
- largetux-walk-left-5.png, largetux-walk-right-0.png,
- largetux-walk-right-1.png, largetux-walk-right-2.png,
- largetux-walk-right-3.png, largetux-walk-right-4.png,
- largetux-walk-right-5.png, star-1.png, star-2.png, star-3.png,
- star-4.png, star.png: - some graphics
-
-2004-04-18 20:00 rmcruz
-
- * data/CREDITS: Added Ryan full name.
-
-2004-04-18 19:58 rmcruz
-
- * data/levels/world1/: level1.stl, level10.stl, level11.stl,
- level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
- level17.stl, level18.stl, level2.stl, level3.stl, level4.stl,
- level5.stl, level6.stl, level7.stl, level8.stl, level9.stl:
- World1 levels update by Marek. Polishing. Cave levels now use
- the cave music.
-
-2004-04-18 19:54 rmcruz
-
- * data/music/: cave-fast.mod, cave.mod: Musics by Marek, they are
- pretty cool and could be used in cave levels.
-
-2004-04-18 17:08 grumbel
-
- * src/player.cpp: - moved default start position two tiles higher
-
-2004-04-18 15:42 grumbel
-
- * src/: gameloop.cpp, globals.cpp, globals.h, level.cpp, level.h,
- resources.cpp, special.cpp, world.cpp: - added constructor to
- level - changed framerate handling to avoid large frame_ratio's
-
-2004-04-18 14:31 grumbel
-
- * data/images/shared/: tux-duck-left.png, tux-duck-right.png: -
- added tux ducking images
-
-2004-04-18 14:11 rmcruz
-
- * data/CREDITS: Changes in credits: Added Ryan and Ingo to the
- developers list. Ranked me to an higher position ;D
-
-2004-04-18 14:03 rmcruz
-
- * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, timer.cpp,
- title.cpp, worldmap.cpp: Finally!! This makes the Back button to
- be used in case there is one (when Esc is pressed). Because of
- that, the menu is now much more independent. Currently,
- everything seems to be working just fine and smooth.
-
-2004-04-18 13:09 rmcruz
-
- * src/: badguy.cpp, player.cpp, world.cpp: Patch by Ryan: « Here's
- a patch that makes a few changes that makes ST more like SMB.
-
- Changes include: * Kicked mriceblocks (laptops) don't die after
- hitting a single enemy, they keep going to kill more badguys (or
- Tux if you're not careful) * You can now kick mriceblocks
- (laptops) by running into their sides. Before you had to jump on
- them to "kick" them and if you walked into their sides you would
- die (or shrink). * When badguys walk into one another they turn
- around instead of walking through eachother. »
-
-2004-04-18 00:22 grumbel
-
- * src/: sprite.cpp, sprite.h: - added draw_part()
-
-2004-04-17 23:24 grumbel
-
- * src/: worldmap.cpp, worldmap.h: - implemented locked levels on
- worldmap
-
-2004-04-17 22:41 grumbel
-
- * src/worldmap.cpp: - fixed loadgame
-
-2004-04-17 17:40 rmcruz
-
- * data/levels/: default/worldmap.stwm, world1/info,
- world1/level1.stl, world1/level10.stl, world1/level11.stl,
- world1/level12.stl, world1/level13.stl, world1/level14.stl,
- world1/level15.stl, world1/level16.stl, world1/level17.stl,
- world1/level18.stl, world1/level19.stl, world1/level2.stl,
- world1/level20.stl, world1/level21.stl, world1/level22.stl,
- world1/level23.stl, world1/level24.stl, world1/level3.stl,
- world1/level4.stl, world1/level5.stl, world1/level6.stl,
- world1/level7.stl, world1/level8.stl, world1/level9.stl: Marek
- has sent this hand of 'world1' levels that he thinks are suitable
- for a release. He has polish them. I have made worldmap to use
- them. We need testing, boys!
-
-2004-04-17 17:21 rmcruz
-
- * src/: physic.cpp, physic.h: Added inverse functions for speed.
- Might be usefull for someone that wants to make enemies to change
- directions when colliding with each other.
-
-2004-04-17 16:18 grumbel
-
- * data/levels/default/worldmap.stwm: sik0fewl's worldmap patch
-
-2004-04-17 16:13 grumbel
-
- * src/: worldmap.cpp, worldmap.h: sik0fewl's worldmap patch
-
-2004-04-17 15:56 grumbel
-
- * src/: gameloop.cpp, gameloop.h, player.cpp, scene.h, title.cpp,
- world.cpp, world.h, worldmap.cpp, worldmap.h: - changed/clean up
- level end detection a bit, still not really as it should be
-
-2004-04-17 15:29 grumbel
-
- * src/leveleditor.cpp: - removed level editors dependency on the
- World class
-
-2004-04-17 14:13 grumbel
-
- * data/supertux.strf: - fixed some bugs in the resource file
-
-2004-04-17 14:00 rmcruz
-
- * src/badguy.cpp: Applied patch from Ryan: « This patch causes
- badguys to be killed when they run into an exploding bomb or get
- hit by stalactite (as suggested by Ricardo). »
-
-2004-04-17 12:48 grumbel
-
- * data/supertux.strf, src/Makefile.am, src/badguy.cpp,
- src/badguy.h, src/resources.cpp, src/resources.h, src/sprite.cpp,
- src/sprite.h, src/sprite_manager.cpp, src/sprite_manager.h: -
- moved badguys to use sprite class
-
-2004-04-17 03:23 grumbel
-
- * data/levels/cave/: level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl: - added cave background to
- cave levels
-
-2004-04-17 02:49 grumbel
-
- * src/: gameloop.cpp, setup.cpp, setup.h, supertux.cpp, title.cpp,
- worldmap.cpp, worldmap.h: - added load game support for the
- worldmap
-
-2004-04-16 23:16 grumbel
-
- * src/: badguy.cpp, badguy.h: - added new jumpy/money gfx
-
-2004-04-16 23:14 grumbel
-
- * data/images/shared/: jumpy-left-down-0.png,
- jumpy-left-middle-0.png, jumpy-left-up-0.png: - added jumpy
-
-2004-04-16 20:49 rmcruz
-
- * src/gameloop.cpp: As requested by Ingo Ruhnke, now the author
- name is much more discrete.
-
-2004-04-16 18:52 grumbel
-
- * src/: gameloop.cpp, gameloop.h, player.cpp, player.h, scene.cpp,
- scene.h, setup.cpp, setup.h, special.cpp, text.h, worldmap.cpp,
- worldmap.h: - some more savegame stuff - added status on worldmap
- - made worldmap start on 'start game' - moved lives, distros,
- score into PlayerStatus
-
-2004-04-16 18:24 rmcruz
-
- * data/images/tilesets/supertux.stgt, src/player.cpp: This patch
- was send to the mailing list by Ryan (aka sik0fewl). « I've
- made it so that sliding on ice works again (after the changes to
- the input handling functions--looks much nicer now, btw).
-
- I also changed supertux.stgt to make snow5.png ice. You can try
- out sliding around on ice in the second level. I wasn't really
- sure what would be a good sliding rate so people should try
- fiddling with different values.
-
- Right now the accel/decel rate is the direct inverse of the
- velocity.. this inverse can be increased or decreased.
-
- Also, the smalltux animation doesn't "slide", he walks to a
- stop.. haven't really looked into where to fix this, but I'm sure
- others could find it and fix it before I could. »
-
-2004-04-16 16:50 grumbel
-
- * src/world.cpp: - changed scroll speed for background image
- (should be configurable via level file) - fixed bug that caused
- background to not get cleanly redrawn
-
-2004-04-16 16:48 grumbel
-
- * data/images/background/cave2.jpg: - added cave background
-
-2004-04-16 16:31 grumbel
-
- * data/images/tilesets/: bonus-1up.png, supertux.stgt: - added 1up
- to tileset
-
-2004-04-16 16:26 grumbel
-
- * src/: level.cpp, level.h, screen.h: - replaced a few pure
- pointers with std::vector<>
-
-2004-04-15 21:08 grumbel
-
- * data/levels/default/worldmap.stwm, src/worldmap.cpp,
- src/worldmap.h: - added primitiv scrolling to the worldmap -
- added a larger worldmap
-
-2004-04-13 20:50 grumbel
-
- * data/images/shared/fish-down-0.png, src/badguy.cpp: fish fix
-
-2004-04-13 20:39 rmcruz
-
- * src/gameloop.cpp: Just makes the level's author name to be
- written in red, so that it is highlighted. I'm sure level
- creators will appretiate that.
-
-2004-04-13 20:24 grumbel
-
- * src/special.cpp: - fixed egg behaviour a bit
-
-2004-04-13 20:17 grumbel
-
- * src/player.cpp: - commited MatzeBs duck fix
-
-2004-04-13 17:20 rmcruz
-
- * src/screen.cpp: Fixed SDL code of drawgradient(). I forgot that
- the axis in SDL are positve in the Up-Down direction. Now you
- shouldn't notice any difference between SDL and OpenGL gradients
- ;)
-
-2004-04-13 16:52 rmcruz
-
- * data/images/background/ocean.png: Updated the ocean.png image,
- message from its author (Marek): «I accidentally sent you an old
- version of the ocean.png image. The new one uses a tilable wave
- pattern so there's no ugly edge when the image is repeated.»
-
- Is it my impression or arctis.png doesn't repate very well? Ingo
- could you try to correct this, should be pretty easy.
-
-2004-04-13 16:32 grumbel
-
- * src/: setup.cpp, text.cpp, texture.cpp, texture.h: - reenabled
- OpenGL menu entry - OpenGL menu entry is now disabled if no
- opengl support is compiled in - added handling for lost surfaces
- for modeswitch in win32 (needs testing) - fixed font-shadow issue
-
-2004-04-13 15:20 rmcruz
-
- * src/setup.cpp: Disabled OpenGL option.
-
-2004-04-13 15:02 grumbel
-
- * src/: setup.cpp, texture.cpp, texture.h: - implemeted video-mode
- switching (this currently breaks shadow fonts, but shouldn't be
- difficult to fix)
-
-2004-04-13 14:25 grumbel
-
- * src/: button.cpp, gameloop.cpp, gameobjs.cpp, gameobjs.h,
- globals.cpp, globals.h, high_scores.cpp, leveleditor.cpp,
- menu.cpp, menu.h, player.cpp, setup.cpp, sprite.h, text.cpp,
- text.h, texture.h, timer.h, title.cpp, world.h, worldmap.h: -
- converted text_type into a class
-
-2004-04-13 13:34 rmcruz
-
- * src/: gameobjs.cpp, level.cpp, leveleditor.cpp, level.h,
- screen.cpp, screen.h, world.cpp: Just changed each bkgd_top_* and
- bkgd_bottom_* to be Color structs that can be found at screen.h.
- Requested by Ingo Ruhnke. Ingo, I haven't even tried to change
- the level files, since I don't have any clue about lisp. Please,
- do that yourself.
-
-2004-04-13 04:19 grumbel
-
- * src/: Makefile.am, badguy.cpp, badguy.h, button.cpp, button.h,
- gameloop.cpp, gameobjs.cpp, gameobjs.h, high_scores.cpp,
- intro.cpp, level.cpp, level.h, leveleditor.cpp, menu.cpp, menu.h,
- mousecursor.cpp, mousecursor.h, particlesystem.cpp,
- particlesystem.h, player.cpp, player.h, resources.cpp,
- resources.h, setup.cpp, special.cpp, sprite.cpp, sprite.h,
- text.cpp, text.h, texture.cpp, texture.h, tile.cpp, tile.h,
- title.cpp, world.cpp, worldmap.cpp, worldmap.h: - converted
- texture_type into a Surface class
-
-2004-04-13 01:31 rmcruz
-
- * data/levels/snow/: info, level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl, level7.stl: Organized levels
- structures, feel free to curse me ;) This also adds authors names
- to levels.
-
-2004-04-13 01:20 rmcruz
-
- * data/levels/cave/: info, level1.stl, level2.stl, level3.stl,
- level4.stl, level5.stl, level6.stl: Organized levels structures,
- feel free to curse me ;) This also adds authors names to levels.
-
-2004-04-13 01:01 rmcruz
-
- * data/levels/default/: boss1-grumbel.stl, cave1-grumbel.stl,
- cave2-grumbel.stl, cave3-grumbel.stl, cave4-grumbel.stl,
- cave5-grumbel.stl, cave6-grumbel.stl, level4.stl, levels,
- snow1-grumbel.stl, snow1-voluptuous.stl, snow2-grumbel.stl,
- snow3-grumbel.stl, snow4-grumbel.stl, snow5-grumbel.stl,
- snow6-grumbel.stl, worldmap.stwm: Organized levels structures,
- feel free to curse me ;) This also adds authors names to levels.
- Made sure worldmap worked.
-
-2004-04-13 00:53 rmcruz
-
- * data/levels/test/: enemytest.stl, exittest.stl, info, level1.stl,
- level2.stl: Organized levels structures, feel free to curse me ;)
- Made worldmap to still work. This also adds authors names to
- levels.
-
-2004-04-13 00:41 rmcruz
-
- * data/levels/default/: level1.stl, level2.stl, level3.stl: Just
- added authors name for these levels. Hope that they are correct,
- if not tell me :)
-
-2004-04-13 00:39 rmcruz
-
- * src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: Added
- "author" field for levels. Level editor setup config needs
- testing (not really related with this).
-
-2004-04-12 23:14 rmcruz
-
- * src/: setup.cpp, texture.cpp: A first attempt to make a simple
- and clean way of an on the fly videomode change. But there is
- this problem: it seems to work on the first transition from SDL
- to OpenGL, but doesn't work well in the following transitions to
- OpenGL. I think it is not really related with the texture code,
- but with the st_video_setup_gl(). The way OpenGL is initialized.
- Ingo/Tobias, please give a look at this ;)
-
-2004-04-12 20:57 grumbel
-
- * src/: badguy.cpp, resources.cpp, resources.h, special.cpp,
- special.h, world.cpp: - commited MatzeB's update patch
-
-2004-04-12 20:44 grumbel
-
- * data/images/shared/: 1up.png, egg.png, iceflower.png, star.png: -
- new extras
-
-2004-04-12 15:16 grumbel
-
- * src/: badguy.cpp, defines.h, gameloop.cpp, player.cpp, player.h:
- commited MatzeB's slider patch
-
-2004-04-12 14:46 grumbel
-
- * src/: Makefile.am, sprite.cpp, sprite.h: - added simple sprite
- class
-
-2004-04-12 03:55 grumbel
-
- * src/: menu.cpp, menu.h, setup.cpp, worldmap.cpp: - added menu to
- worldmap
-
-2004-04-12 03:35 grumbel
-
- * data/images/shared/: mrbombx-left-1.png, mrbombx-right-1.png,
- tux-duck.png: - some new gfx
-
-2004-04-12 03:29 grumbel
-
- * NEWS: - some new news
-
-2004-04-12 03:29 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: bug fix in the converter,
- in case anybody still cares
-
-2004-04-12 03:28 grumbel
-
- * data/images/worldmap/: leveldot_green.png, leveldot_red.png: -
- missing gfx
-
-2004-04-12 01:06 grumbel
-
- * src/: badguy.cpp, player.cpp: - tweaked scroll behaviour a little
- bit - added collision rects in debug mode
-
-2004-04-12 00:30 rmcruz
-
- * src/title.cpp: Fixed a simple bug that was not letting levelsets
- to be added. Added a levelset for Wansti! These levels are great
- :)
-
-2004-04-11 23:06 rmcruz
-
- * src/screen.cpp: Made drawgradient() to use our fillrect(),
- instead of SDL thingies and thus the code is much clear now.
-
-2004-04-11 22:46 rmcruz
-
- * data/levels/default/level4.stl, src/gameobjs.cpp, src/level.cpp,
- src/level.h, src/leveleditor.cpp, src/screen.cpp, src/screen.h,
- src/world.cpp: Added support for gradients :) Changed bkgd_* to
- bkgd_top_* and bkgd_bottom_* (being * either r, b or g) This
- change includes both code and level files.
-
-2004-04-11 22:28 grumbel
-
- * src/: menu.cpp, menu.h, setup.cpp, title.cpp: - added contrib
- menu generator
-
-2004-04-11 21:12 rmcruz
-
- * src/supertux.h: Removed supertux.h (its useless). global
- definitions go to defines.h
-
-2004-04-11 21:10 rmcruz
-
- * src/supertux.cpp: Included supertux.h stuff into it.
-
-2004-04-11 19:48 grumbel
-
- * src/: menu.cpp, menu.h: - turned some pointer-foo into a
- std::vector
-
-2004-04-11 19:39 grumbel
-
- * src/: button.cpp, gameloop.cpp, high_scores.cpp, leveleditor.cpp,
- menu.cpp, menu.h, setup.cpp, title.cpp: - turned menu_item_type
- into a class
-
-2004-04-11 19:16 grumbel
-
- * src/: gameloop.cpp, leveleditor.cpp, world.cpp: - moved the
- global_world into the leveleditors namespace
-
-2004-04-11 19:10 grumbel
-
- * src/title.cpp: - fixed missing menu on level editor exit
-
-2004-04-11 19:09 grumbel
-
- * src/title.cpp: - moved loadshared() to the right point
-
-2004-04-11 19:04 grumbel
-
- * src/supertux.cpp: - moved loadshared() to the right point
-
-2004-04-11 18:58 grumbel
-
- * src/: gameloop.cpp, leveleditor.cpp, supertux.cpp, title.cpp: -
- removed local (un)loadshared() stuff and replaced it my a global
- one, fixes crash on entering a level twice
-
-2004-04-11 18:38 grumbel
-
- * src/: badguy.h, button.cpp, button.h, gameloop.h, gameobjs.h,
- globals.cpp, intro.cpp, leveleditor.cpp, menu.h, mousecursor.h,
- player.h, timer.cpp, timer.h, title.cpp: renamed timer_type to
- Timer
-
-2004-04-11 18:33 grumbel
-
- * src/: gameloop.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
- mousecursor.cpp, player.cpp, timer.cpp, timer.h, title.cpp:
- started to convert timer into a class
-
-2004-04-11 18:23 grumbel
-
- * src/: badguy.cpp, button.cpp, gameloop.cpp, gameobjs.cpp,
- globals.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
- mousecursor.cpp, player.cpp, special.cpp, timer.cpp, timer.h,
- title.cpp: started to convert timer into a class
-
-2004-04-11 17:33 grumbel
-
- * src/: gameloop.h, player.cpp, scene.cpp, scene.h: - moved
- time_left timer into gamesession
-
-2004-04-11 17:28 grumbel
-
- * src/: badguy.cpp, badguy.h, gameloop.cpp, gameloop.h,
- gameobjs.cpp, gameobjs.h, physic.cpp, physic.h, player.cpp,
- player.h, scene.cpp, scene.h, special.cpp, special.h, title.cpp,
- world.cpp, world.h: - made frame ration local
-
-2004-04-11 17:07 grumbel
-
- * src/: badguy.cpp, gameloop.cpp, player.cpp, resources.cpp,
- scene.cpp, scene.h, special.cpp, world.cpp: - moved some global
- variables into a seperate class
-
-2004-04-11 16:55 grumbel
-
- * src/: gameloop.cpp, gameloop.h, resources.cpp, resources.h,
- scene.cpp, scene.h, special.cpp, world.cpp, world.h: - localized
- some more variables
-
-2004-04-11 16:44 grumbel
-
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
- level.cpp, level.h, leveleditor.cpp, particlesystem.cpp,
- physic.cpp, physic.h, player.cpp, player.h, resources.cpp,
- scene.cpp, scene.h, setup.cpp, title.cpp, world.cpp, world.h,
- worldmap.cpp: - made some more global variables, local - replaced
- a few char* with string
-
-2004-04-11 15:20 grumbel
-
- * src/: special.cpp, special.h, world.cpp, world.h: - turned
- special into classes
-
-2004-04-11 15:05 grumbel
-
- * src/: gameloop.cpp, gameloop.h, gameobjs.cpp, leveleditor.cpp,
- special.cpp, world.cpp, world.h: - renamed 'world' to
- 'global_world' to emphasis that it is mainly a temporary hack -
- moved some 'world' to 'World::current()'
-
-2004-04-11 14:59 grumbel
-
- * src/: collision.cpp, collision.h, gameloop.cpp, world.cpp,
- world.h: - moved some collision code into the world class, since
- it only acts on world data
-
-2004-04-11 14:43 grumbel
-
- * src/: gameobjs.cpp, gameobjs.h, world.cpp, world.h: - change
- gameobjs names from lower case to upper case
-
-2004-04-11 14:37 grumbel
-
- * src/: badguy.cpp, gameobjs.cpp, gameobjs.h, player.cpp,
- resources.cpp, world.cpp, world.h: - moved some more stuff into
- the world class - turned gameobjs into classes
-
-2004-04-11 13:52 grumbel
-
- * src/: Makefile.am, badguy.cpp, collision.cpp, gameloop.cpp,
- gameobjs.cpp, gameobjs.h, level.h, leveleditor.cpp,
- resources.cpp, scene.cpp, scene.h, tile.cpp, tile.h, title.cpp,
- world.cpp, world.h: - moved gameobjects into there own file -
- moved drawshape to tile.h
-
-2004-04-11 03:51 grumbel
-
- * src/worldmap.cpp, src/worldmap.h,
- data/levels/default/snow1-grumbel.stl,
- data/levels/default/worldmap.stwm,
- data/levels/test/enemytest.stl: - fixed worldmap a bit
-
-2004-04-11 03:36 grumbel
-
- * src/: gameloop.cpp, gameloop.h, leveleditor.cpp, world.cpp,
- world.h: - moved some activate_bad_guy stuff into the world,
- where it belongs
-
-2004-04-11 03:24 grumbel
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, scene.cpp, scene.h, supertux.cpp, title.cpp,
- title.h, world.cpp: - moved some more level_ stuff into the
- levelclass - removed a quit, since it did the same as a done
-
-2004-04-11 02:24 grumbel
-
- * src/: level.cpp, level.h: - removed obsolete hardcoded tiles
-
-2004-04-11 02:10 grumbel
-
- * src/: resources.cpp, resources.h: - moved stuff from gamesession
- to world
-
-2004-04-11 02:05 grumbel
-
- * src/: Makefile.am, collision.cpp, collision.h, gameloop.cpp,
- gameloop.h, level.cpp, level.h, world.cpp, world.h: - moved stuff
- from gamesession to world
-
-2004-04-11 00:37 grumbel
-
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
- leveleditor.cpp, player.cpp, scene.cpp, scene.h, special.cpp,
- world.cpp, world.h: - moved stuff from scene into a World class,
- just an intermediate step, more cleanup will follow
-
-2004-04-11 00:04 rmcruz
-
- * data/images/shared/: stalactite-broken.png, stalactite.png: New
- stalactites done by Settra Gaia, they fit very well with Ingo
- graphics. They are 32x48 (previous: 32x32), i have checked, and
- i think nothing will get broken, but please test that. also say
- if 48 of height is too much...
-
-2004-04-11 00:01 grumbel
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h, player.cpp,
- setup.cpp, special.cpp, title.cpp, world.cpp, world.h: - moved
- lots of code around, made gameloop even more into a class
-
-2004-04-10 22:37 grumbel
-
- * src/: gameloop.cpp, gameloop.h, menu.cpp: - reduced menu fadness
- a bit (ie. balanced the edges)
-
-2004-04-10 22:26 grumbel
-
- * src/: gameloop.cpp, gameloop.h, leveleditor.cpp, setup.cpp,
- supertux.cpp, worldmap.cpp: - turned gameloop into a class, in
- the hope to reduce some global variables in the long run
-
-2004-04-10 22:19 rmcruz
-
- * data/images/background/ocean.png: Another background image by a
- guy whose nickname is Wantso (i think) :D Anyway, it is a night
- background, might be usefull.
-
-2004-04-10 22:16 grumbel
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, physic.cpp: - more c++-ification
-
-2004-04-10 21:49 grumbel
-
- * src/: gameloop.cpp, level.cpp, level.h, title.cpp: - more
- c++-ification
-
-2004-04-10 21:40 grumbel
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, player.cpp, scene.cpp, setup.cpp, title.cpp,
- world.cpp: - some indent fixes - started to turn st_level into a
- proper class
-
-2004-04-10 20:56 grumbel
-
- * src/: gameloop.cpp, gameloop.h, menu.cpp, menu.h, setup.cpp,
- setup.h, title.cpp, worldmap.cpp: - reorganized menu flow as
- descripted in the todo, this breaks returning from the game at
- the moment, since something in loading savegames is broken, but
- since savegames needs restructuring anyway, it shouldn't be much
- of a problem
-
-2004-04-10 20:54 grumbel
-
- * data/images/worldmap/antarctica.stwt: - fixed tile properties
-
-2004-04-10 17:40 grumbel
-
- * data/levels/default/: cave3-grumbel.stl, level1.stl,
- snow2-grumbel.stl, snow6-grumbel.stl, worldmap.stwm: - level
- cleanup
-
-2004-04-10 16:53 grumbel
-
- * src/: menu.cpp, menu.h, setup.cpp, title.cpp: removed title from
- main menu
-
-2004-04-10 14:47 grumbel
-
- * data/images/tilesets/supertux.stgt: - fixed water/fish
-
-2004-04-10 14:44 grumbel
-
- * data/levels/test/enemytest.stl: - test level for badguys
-
-2004-04-10 14:42 grumbel
-
- * data/levels/test/exittest.stl: - added test level for exits
-
-2004-04-10 14:41 grumbel
-
- * data/images/tilesets/: exitbg.png, exitfg.png, supertux.stgt: -
- added iglo for level end sequence
-
-2004-04-10 13:56 grumbel
-
- * src/title.cpp: - fixed quit
-
-2004-04-10 13:48 grumbel
-
- * src/title.cpp: - fixed menu/logo overdraw problem
-
-2004-04-10 13:42 grumbel
-
- * data/levels/misc/menu.stl, src/badguy.cpp, src/badguy.h,
- src/title.cpp: - introduced mriceblock (at least a bit) - made
- title screen wrap-around seamlessly
-
-2004-04-10 11:53 tobgle
-
- * data/music/: fortress-fast.mod, fortress.mod: update
-
-2004-04-09 18:25 grumbel
-
- * src/badguy.cpp, src/player.cpp,
- data/images/shared/snowball-left-0.png,
- data/images/shared/snowball-left-1.png,
- data/images/shared/snowball-left-2.png,
- data/images/shared/snowball-right-0.png,
- data/images/shared/snowball-right-1.png,
- data/images/shared/snowball-right-2.png: - fixed snowball anim
-
-2004-04-09 04:19 grumbel
-
- * src/gameloop.cpp, src/menu.cpp, src/player.cpp, src/player.h,
- data/images/shared/smalltux-jump-left.png,
- data/images/shared/smalltux-jump-right.png: - added new smalltux
-
-2004-04-09 03:54 grumbel
-
- * data/images/shared/: smalltux-left-1.png, smalltux-left-2.png,
- smalltux-left-3.png, smalltux-left-4.png, smalltux-left-5.png,
- smalltux-left-6.png, smalltux-left-7.png, smalltux-left-8.png,
- smalltux-right-1.png, smalltux-right-2.png, smalltux-right-3.png,
- smalltux-right-4.png, smalltux-right-5.png, smalltux-right-6.png,
- smalltux-right-7.png, smalltux-right-8.png: - added new smalltux
- (still needs cleanup)
-
-2004-04-09 03:15 grumbel
-
- * src/: globals.h, title.cpp: - moved title-demo code into its own
- function
-
-2004-04-09 02:54 grumbel
-
- * src/title.cpp: - fixed credits screen a bit
-
-2004-04-09 02:49 grumbel
-
- * src/: menu.cpp, setup.cpp, supertux.cpp, title.cpp: - cleaned up
- title screen a bit
-
-2004-04-09 02:49 grumbel
-
- * data/images/title/: background.jpg, logo.png: - added some new
- title menu gfx
-
-2004-04-05 00:33 rmcruz
-
- * data/music/: fortress-fast.mod, fortress.mod: according to the
- author: "there was one line that caused a dissonance... i fixed
- that"
-
-2004-04-04 20:00 rmcruz
-
- * data/music/: fortress-fast.mod, fortress.mod: 1 more song
-
-2004-04-04 02:32 tobgle
-
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
- collision.h, gameloop.cpp, leveleditor.cpp, physic.cpp, physic.h,
- player.cpp, player.h, scene.cpp, tile.cpp, tile.h, timer.cpp,
- title.cpp: - Physic C++ rewrite (Matze Braun) - Added new badguys
- (Matze Braun) - Fixed minor bugs (Matze Braun)
-
-2004-04-03 15:31 tobgle
-
- * data/images/tilesets/supertux.stgt: update
-
-2004-04-03 15:31 tobgle
-
- * src/: button.cpp, button.h, gameloop.cpp, gameloop.h,
- high_scores.cpp, intro.cpp, level.cpp, leveleditor.cpp,
- lispreader.cpp, menu.h, player.cpp, player.h, special.cpp,
- text.cpp, texture.cpp, texture.h, tile.cpp, tile.h, worldmap.cpp:
- lots of improvements all over the code. Leveleditor
- improvements. Changed Tux's dying sequence. Intros can be
- skipped with any device now. Converted button_type and
- button_panel_type to C++ classes.
-
-2004-04-03 15:28 tobgle
-
- * data/images/icons/save.png: scaled
-
-2004-04-03 15:27 tobgle
-
- * data/images/icons/: bkgrd.png, exit.png, frgrd.png, intact.png,
- tilegroup.png, tilegroup.xcf: initial
-
-2004-04-01 22:22 grumbel
-
- * data/images/worldmap/: antarctica.stwt, road_ne.png,
- road_nes.png, road_nesw.png, road_new.png, road_ns.png,
- road_nsw.png, road_nw.png, road_nws.png, road_se.png,
- road_sw.png, road_swe.png, road_we.png, wood10.png, wood11.png,
- wood12.png, wood13.png: - more tiles
-
-2004-04-01 01:20 grumbel
-
- * data/images/worldmap/: wood1.png, wood2.png, wood3.png,
- wood4.png, wood5.png, wood6.png, wood7.png, wood8.png, wood9.png:
- - improved tileability
-
-2004-04-01 01:11 grumbel
-
- * data/images/worldmap/: antarctica.stwt, snow1.png, snow10.png,
- snow11.png, snow12.png, snow13.png, snow2.png, snow3.png,
- snow4.png, snow5.png, snow6.png, snow7.png, snow8.png, snow9.png,
- water.png, wood1.png, wood2.png, wood3.png, wood4.png, wood5.png,
- wood6.png, wood7.png, wood8.png, wood9.png: - new tiles
-
-2004-03-31 12:41 grumbel
-
- * data/images/shared/: fish-left-0.png, fish-left-1.png: - scaled
- down fish
-
-2004-03-30 22:34 grumbel
-
- * data/images/tilesets/: snowbg1.png, snowbg2.png, snowbg3.png,
- snowbg4.png, supertux.stgt: - more tiles
-
-2004-03-30 22:22 grumbel
-
- * data/images/shared/: mriceblock-left-0.png,
- mriceblock-left-1.png, mriceblock-left-2.png,
- mriceblock-left-3.png, mriceblock-right-0.png,
- mriceblock-right-1.png, mriceblock-right-2.png,
- mriceblock-right-3.png: - more gfx
-
-2004-03-30 22:21 grumbel
-
- * data/images/shared/: snowball-left-0.png, snowball-left-1.png,
- snowball-left-2.png, snowball-right-0.png, snowball-right-1.png,
- snowball-right-2.png: more gfx
-
-2004-03-30 22:18 grumbel
-
- * data/images/shared/: bouncingsnowball-left-0.png,
- bouncingsnowball-left-1.png, bouncingsnowball-left-2.png,
- bouncingsnowball-left-3.png, bouncingsnowball-left-4.png,
- bouncingsnowball-left-5.png, bouncingsnowball-right-0.png,
- bouncingsnowball-right-1.png, bouncingsnowball-right-2.png,
- bouncingsnowball-right-3.png, bouncingsnowball-right-4.png,
- bouncingsnowball-right-5.png: - more gfx
-
-2004-03-30 22:09 grumbel
-
- * data/images/shared/: spiky-left-0.png, spiky-left-1.png,
- spiky-left-2.png, spiky-right-0.png, spiky-right-1.png,
- spiky-right-2.png: more gfx
-
-2004-03-30 21:59 grumbel
-
- * data/images/shared/: fish-left-0.png, fish-left-1.png,
- flyingsnowball-left-0.png, flyingsnowball-left-1.png: more gfx
-
-2004-03-30 15:37 grumbel
-
- * data/levels/default/snow1-voluptuous.stl: - new usercontributed
- level
-
-2004-03-30 15:23 grumbel
-
- * data/images/tilesets/: darksnow13.png, darksnow14.png,
- darksnow15.png, snow20.png, snow21.png, snow22.png, snow23.png,
- snow24.png, snow25.png, supertux.stgt: - added some more tiles
-
-2004-03-29 18:49 tobgle
-
- * autogen.sh: improved to work flawless on more computers
-
-2004-03-29 15:24 tobgle
-
- * src/: badguy.cpp, badguy.h, gameloop.cpp, globals.cpp, globals.h,
- intro.cpp, leveleditor.cpp, menu.cpp, scene.cpp, scene.h,
- special.cpp: - introduced new function wait_for_event - removed
- arrays_init() - applied fixes from Matze Braun for badguy bugs
-
-2004-03-29 14:25 grumbel
-
- * data/levels/default/: cave2-grumbel.stl, cave3-grumbel.stl,
- cave4-grumbel.stl, snow2-grumbel.stl: - added enemies and such
-
-2004-03-29 01:23 grumbel
-
- * configure.ac: - fixed datadir
-
-2004-03-28 23:48 tobgle
-
- * configure.ac: little improvement
-
-2004-03-28 23:43 tobgle
-
- * data/images/tilesets/supertux.stgt: tilegroup definitions
-
-2004-03-28 23:42 tobgle
-
- * src/: badguy.cpp, collision.cpp, leveleditor.cpp, menu.cpp,
- menu.h, tile.cpp, tile.h: - Leveleditor improvements and fixes.
- - collision bugfixes from Matze Braun
-
-2004-03-28 22:56 grumbel
-
- * data/levels/default/boss1-grumbel.stl: - added some flames
-
-2004-03-28 16:11 grumbel
-
- * src/: gameloop.cpp, gameloop.h, player.cpp, tile.cpp, tile.h: -
- removed alpha from tile since it isn't needed - fixed brick
- behaviour (I hope...)
-
-2004-03-28 16:07 tobgle
-
- * src/particlesystem.cpp: [no log message]
-
-2004-03-28 14:41 grumbel
-
- * src/: gameloop.cpp, setup.cpp, tile.cpp, tile.h: - removed
- next_tile2, which isn't needed - added --sdl option to turn of
- opengl in case it is on in the config file
-
-2004-03-28 13:47 grumbel
-
- * data/images/tilesets/: bonus-flower.png, bonus-grow.png,
- bonus-herring.png, bonus-invisible.png, notile.png,
- supertux.stgt: - use new boxes everywhere - added invisible-box
- (usefull for secrets)
-
-2004-03-28 12:58 tobgle
-
- * data/images/status/mousecursor.png: new link image
-
-2004-03-28 12:26 tobgle
-
- * data/images/shared/: flame-0.png, flame-1.png: initial
-
-2004-03-28 03:44 tobgle
-
- * src/: badguy.cpp, badguy.h, gameloop.cpp: applied flame badguy
- patch from Matze Braun
-
-2004-03-28 03:30 tobgle
-
- * src/: button.cpp, leveleditor.cpp: improved the behaviour of the
- mouse-cursor in the leveleditor
-
-2004-03-28 03:03 grumbel
-
- * data/images/shared/: mrbomb-explosion.png, mrbomb-left-0.png,
- mrbomb-left-1.png, mrbomb-left-2.png, mrbomb-left-3.png,
- mrbomb-right-0.png, mrbomb-right-1.png, mrbomb-right-2.png,
- mrbomb-right-3.png, mrbombx-left-0.png, mrbombx-right-0.png: -
- mrbomb stuff
-
-2004-03-28 03:00 tobgle
-
- * src/: gameloop.cpp, globals.cpp, globals.h, leveleditor.cpp,
- menu.cpp, menu.h, mousecursor.cpp, mousecursor.h, setup.cpp,
- tile.h, title.cpp: We have our own mouse-cursor now! (graphics by
- Settra Gaia)
-
-2004-03-28 01:58 tobgle
-
- * data/images/status/mousecursor.png: initial
-
-2004-03-27 20:36 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: - added object support
- (untested)
-
-2004-03-27 20:30 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: - added object support
- (untested)
-
-2004-03-27 18:24 tobgle
-
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, setup.cpp, title.cpp: more kinds of menu_event are
- handled directly in the menu-code now.
-
-2004-03-27 17:34 grumbel
-
- * data/levels/default/: boss1-grumbel.stl, cave2-grumbel.stl,
- snow5-grumbel.stl: - added enemies and some other tweaks
-
-2004-03-27 17:17 tobgle
-
- * Makefile.cvs: old Makefile works again
-
-2004-03-27 15:20 grumbel
-
- * data/levels/default/boss1-grumbel.stl: - added enemies
-
-2004-03-27 14:04 tobgle
-
- * src/: menu.cpp, menu.h: MN_BACK works for multiple layers of
- menus now.
-
-2004-03-27 12:27 tobgle
-
- * src/setup.cpp: little change to improve win32 portability
-
-2004-03-27 12:14 grumbel
-
- * data/levels/default/: level1.stl, snow2-grumbel.stl,
- snow3-grumbel.stl, snow4-grumbel.stl, snow5-grumbel.stl: - added
- some enemies
-
-2004-03-27 01:38 grumbel
-
- * src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: -
- removed dn_tilemap - fixed broken level_change() function to draw
- only on one map, not all at once
-
-2004-03-27 01:14 tobgle
-
- * src/: badguy.cpp, badguy.h: fixed BSOD hopping
-
-2004-03-27 00:54 tobgle
-
- * src/: mousecursor.cpp, mousecursor.h: C++ port of Ricarod Cruz's
- menu-handling code patch.
-
-2004-03-27 00:54 grumbel
-
- * data/images/tilesets/: bonus2-d.png, supertux.stgt: - added new
- deactivated bonus box
-
-2004-03-27 00:53 tobgle
-
- * src/: Makefile.am, badguy.cpp, badguy.h, collision.cpp,
- collision.h, gameloop.cpp, leveleditor.cpp, particlesystem.cpp,
- player.cpp, type.h: merged bad_guy patch from Matze Braun.
- (recycling Ricardo's stalactite patch and added mrbomb).
-
-2004-03-27 00:51 tobgle
-
- * data/images/shared/: mrbomb-left-0.png, mrbomb-left-1.png,
- mrbomb-left-2.png, mrbomb-left-3.png, mrbomb-right-0.png,
- mrbomb-right-1.png, mrbomb-right-2.png, mrbomb-right-3.png,
- stalactite-broken.png, stalactite.png: initial
-
-2004-03-27 00:45 grumbel
-
- * data/images/tilesets/: bonus2-1.png, bonus2-2.png, bonus2-3.png,
- bonus2-4.png, bonus2-5.png, supertux.stgt: - added new bonus
- block
-
-2004-03-27 00:19 tobgle
-
- * data/levels/default/level4.stl: particle_system changed to clouds
-
-2004-03-26 23:30 grumbel
-
- * data/images/tilesets/supertux.stgt: - added more bricks
-
-2004-03-26 23:08 tobgle
-
- * src/title.cpp: tux isn't jumping like on drugs anymore in the
- demo
-
-2004-03-26 22:39 tobgle
-
- * src/title.cpp: quick fix for bug introduced by the last commit
-
-2004-03-26 22:24 tobgle
-
- * src/title.cpp: added demo to make SuperTux looking nice from the
- start ;)
-
-2004-03-26 22:20 tobgle
-
- * data/levels/misc/menu.stl: demo level created by Ingo Ruhnke
-
-2004-03-26 20:03 grumbel
-
- * data/levels/default/: level1.stl, level2.stl, level3.stl,
- level4.stl: - converted levels to the new format
-
-2004-03-26 16:17 grumbel
-
- * src/lispreader.cpp: - added some error checking, so that we get
- more usefull error messages than asserts
-
-2004-03-26 13:52 grumbel
-
- * data/levels/default/snow1-grumbel.stl: - added some enemies
-
-2004-03-26 03:05 grumbel
-
- * data/levels/default/: snow3-grumbel.stl, worldmap.stwm: - hooked
- up more levels to the worldmap - added a bit of background stuff
- to snow3
-
-2004-03-25 20:10 grumbel
-
- * src/level.cpp: - fixed levelend (well, maybe more of an
- workaround
-
-2004-03-25 20:01 grumbel
-
- * src/: gameloop.cpp: - moved a few int's inside the for-loops -
- replaced a old '.' with 0
-
-2004-03-25 19:52 grumbel
-
- * src/: collision.cpp, player.cpp: - fixed brick-bug (or maybe not,
- they still behave a bit weird - moved some int's into the
- for-loops to reduce variable recycling
-
-2004-03-25 17:50 grumbel
-
- * src/: level.cpp, worldmap.cpp: - cleanup in the worldmap - fixed
- duplicate badguy bug
-
-2004-03-25 17:38 tobgle
-
- * data/images/tilesets/supertux.stgt: fixed some "solids" to be
- non-solid
-
-2004-03-25 17:31 grumbel
-
- * src/worldmap.cpp: - fixed file extension
-
-2004-03-25 17:27 grumbel
-
- * data/images/worldmap/: antarctica.scm, antarctica.stwt: - fixed
- syntax
-
-2004-03-25 17:19 grumbel
-
- * data/levels/default/: snow1-grumbel.stl, boss1-grumbel.stl,
- cave1-grumbel.stl, cave2-grumbel.stl, cave3-grumbel.stl,
- cave4-grumbel.stl, cave5-grumbel.stl, cave6-grumbel.stl,
- snow2-grumbel.stl, snow3-grumbel.stl, snow4-grumbel.stl,
- snow5-grumbel.stl, snow6-grumbel.stl: - added new levels
-
-2004-03-25 13:15 grumbel
-
- * src/: gameloop.cpp, level.cpp: - cleaned up the way badguys are
- handled
-
-2004-03-25 13:02 grumbel
-
- * src/level.cpp: bye, bye dn_tm
-
-2004-03-25 12:36 grumbel
-
- * src/: badguy.cpp, badguy.h, gameloop.cpp, level.cpp, level.h,
- leveleditor.cpp, lispreader.cpp, lispreader.h: - added
- alternative (more flexible) way to define badguys in a level
-
-2004-03-25 12:07 grumbel
-
- * src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp: - fixed
- badguys a little bit
-
-2004-03-25 11:26 grumbel
-
- * src/gameloop.cpp, src/level.cpp, src/tile.cpp, src/tile.h,
- data/images/tilesets/supertux.stgt: - made TileManager::get()
- always return a valid tile - made conversion code more robust
- against unknown tiles - added next_tile/next_tile2 to replace the
- old one on some events
-
-2004-03-25 03:35 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: - fixes for the converter
-
-2004-03-25 03:29 grumbel
-
- * data/images/tilesets/: coin1.png, coin2.png, coin3.png,
- supertux.stgt: - fixed up tileset a bit
-
-2004-03-25 03:27 grumbel
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, player.cpp, tile.cpp:
- - fixed bricktile
-
-2004-03-25 03:13 grumbel
-
- * src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp, tile.h: -
- added translation table for the old format
-
-2004-03-25 02:30 grumbel
-
- * data/images/tilesets/: bkgd-00.png, bkgd-01.png, bkgd-02.png,
- bkgd-03.png, bkgd-10.png, bkgd-11.png, bkgd-12.png, bkgd-13.png,
- bonus1.png, box-empty.png, box-full.png, distro-0.png,
- distro-1.png, distro-2.png, distro-3.png, flag-0.png, flag-1.png,
- pipe1.png, pipe2.png, pipe3.png, pipe4.png, pipe5.png, pipe6.png,
- pipe7.png, pipe8.png, pole.png, poletop.png, supertux.stgt: -
- created a tileset that is compatible with the old levels and the
- new ones
-
-2004-03-25 01:24 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: fixed converter to handle
- the new format
-
-2004-03-24 23:39 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: fixed incorrect color
- handling
-
-2004-03-24 23:33 tobgle
-
- * data/images/shared/: cloud.png, snow0.png, snow1.png, snow2.png:
- images for particle_sytem
-
-2004-03-24 23:31 tobgle
-
- * data/levels/default/level1.stl: added line for use of
- particle_system
-
-2004-03-24 23:29 tobgle
-
- * data/images/tilesets/: background.stgt, background1.png,
- background2.png, background3.png, background4.png,
- background5.png, background6.png, background7.png,
- background8.png, backgroundtile1.png, backgroundtile2.png,
- backgroundtile3.png, backgroundtile4.png, backgroundtile5.png,
- block.stgt, block1.png, block10.png, block11.png, block2.png,
- block3.png, block4.png, block5.png, block6.png, block7.png,
- block8.png, block9.png, brick0.png, brick1.png, cloud-00.png,
- cloud-01.png, cloud-02.png, cloud-03.png, cloud-10.png,
- cloud-11.png, cloud-12.png, cloud-13.png, darksnow.stgt,
- darksnow1.png, darksnow10.png, darksnow11.png, darksnow12.png,
- darksnow2.png, darksnow3.png, darksnow4.png, darksnow5.png,
- darksnow6.png, darksnow7.png, darksnow8.png, darksnow9.png,
- grey.png, grey.stgt, grey2.png, grey3.png, grey4.png, grey5.png,
- grey6.png, main.stgt, misc.stgt, snow.stgt, snow1.png,
- snow10.png, snow11.png, snow12.png, snow13.png, snow14.png,
- snow15.png, snow16.png, snow17.png, snow18.png, snow19.png,
- snow2.png, snow3.png, snow4.png, snow5.png, snow6.png, snow7.png,
- snow8.png, snow9.png, water.png, waves-0.png, waves-1.png,
- waves-2.png: the new tiles and tileset-definitions for the new
- levelformat. (most tiles were contributed by Ingo Ruhnke)
-
-2004-03-24 23:23 tobgle
-
- * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
- leveleditor.cpp, player.cpp, scene.h, setup.cpp, texture.cpp,
- particlesystem.cpp, particlesystem.h, tile.cpp, tile.h: new
- levelformat with multiple layers and and new tileset code. Along
- with a new particlesystem. (the latest one was contributed by
- Matze Braun)
-
-2004-03-24 23:15 tobgle
-
- * src/scene.cpp: new levelformat with multiple layers and and new
- tileset code. Along with a new particlesystem. (the latest one
- was contributed by Matze Braun)
-
-2004-03-24 23:10 grumbel
-
- * src/: badguy.cpp, gameloop.cpp, player.cpp, player.h: - renamed
- input/input_
-
-2004-03-24 23:08 tobgle
-
- * src/Makefile.am: new levelformat with multiple layers, new
- particlesystem
-
-2004-03-24 23:01 grumbel
-
- * src/: badguy.cpp, badguy.h, scene.cpp, scene.h: - minor cleanup
-
-2004-03-24 22:43 grumbel
-
- * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, player.cpp,
- setup.cpp, sound.cpp, timer.cpp: - removed a few redundant "==
- true"'s
-
-2004-03-24 22:18 grumbel
-
- * src/: gameloop.cpp, scene.cpp: - minor cleanup, removed some evil
- variable recycling
-
-2004-03-24 18:41 grumbel
-
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
- player.cpp, player.h, scene.cpp, scene.h, special.cpp: -
- converted Player into a class (naming still needs a bit of
- cleanup
-
-2004-03-24 17:13 grumbel
-
- * src/: configfile.cpp, configfile.h: - commited Michael George's
- config-file patch
-
-2004-03-24 17:12 grumbel
-
- * src/: badguy.cpp, badguy.h, collision.cpp, gameloop.cpp,
- level.cpp, leveleditor.cpp, player.cpp, scene.cpp, scene.h,
- texture.cpp, worldmap.cpp: - coverted badguy type into an object
-
-2004-03-24 16:24 grumbel
-
- * src/: badguy.cpp, badguy.h, gameloop.cpp, leveleditor.cpp,
- scene.cpp, scene.h: - created a named enum for badguys
-
-2004-03-24 16:12 grumbel
-
- * src/: badguy.cpp, badguy.h: splitted actions commands for
- different badguys into seperate functions
-
-2004-03-24 16:03 grumbel
-
- * src/: badguy.cpp, badguy.h: splitted drawing commands for
- different badguys into seperate functions
-
-2004-03-24 15:35 grumbel
-
- * src/: Makefile.am, globals.h, high_scores.cpp, high_scores.h,
- setup.cpp, setup.h, sound.cpp, sound.h, supertux.cpp,
- worldmap.cpp: - commited Michael George's config-file patch
-
-2004-03-24 15:03 grumbel
-
- * src/menu.cpp: fixed little type error
-
-2004-03-24 14:52 grumbel
-
- * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
- menu.h, setup.cpp, setup.h, texture.cpp, timer.cpp, title.cpp: -
- turned menu into a class, still a lot of public variables around
- and menu_item isn't a class either, but its a start
-
-2004-03-23 18:25 grumbel
-
- * src/: badguy.h, bitmask.h, button.h, gameloop.cpp, level.h,
- leveleditor.h, menu.h, physic.h, player.h, special.h, text.h,
- texture.h, timer.h, type.h, world.h: - removed unneded typedef's
- for structs
-
-2004-03-23 02:30 grumbel
-
- * src/: gameloop.cpp, globals.h, player.cpp, player.h,
- worldmap.cpp: - fixed joystick code a bit
-
-2004-03-22 22:06 grumbel
-
- * NEWS: new news
-
-2004-03-22 16:52 grumbel
-
- * src/: badguy.cpp, button.cpp, gameloop.cpp, intro.cpp,
- leveleditor.cpp, player.cpp, title.cpp, world.cpp: - removed
- NO_UPDATE and let the default argument handle it
-
-2004-03-22 16:47 grumbel
-
- * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
- collision.h, defines.h, gameloop.cpp, gameloop.h, globals.cpp,
- globals.h, intro.cpp, leveleditor.cpp, menu.cpp, menu.h,
- physic.cpp, player.cpp, player.h, scene.cpp, scene.h, setup.cpp,
- sound.cpp, special.cpp, timer.cpp, timer.h, title.cpp, world.cpp:
- - replaced YES/NO with true/false
-
-2004-03-22 16:25 grumbel
-
- * src/: lispreader.cpp, lispreader.h: - added read_string_vector
-
-2004-03-22 15:34 grumbel
-
- * src/worldmap.h: [no log message]
-
-2004-03-22 15:03 grumbel
-
- * src/menu.cpp: minor cleanup
-
-2004-03-22 14:57 grumbel
-
- * acinclude.m4: [no log message]
-
-2004-03-22 14:55 grumbel
-
- * src/level.h: fixed indention to look a bit nicer
-
-2004-03-22 14:32 grumbel
-
- * src/: menu.cpp, menu.h: - added ability to position menu freely
- on the screen
-
-2004-03-22 14:20 grumbel
-
- * src/menu.cpp: - fixed menu motion bug
-
-2004-03-22 13:14 grumbel
-
- * src/: globals.cpp, globals.h, setup.cpp: - added config flag to
- change the joystick
-
-2004-03-22 13:00 grumbel
-
- * src/: leveleditor.cpp, menu.cpp, menu.h, setup.cpp: - added
- shurtcut function to create menu items
-
-2004-03-22 12:23 grumbel
-
- * src/: button.cpp, button.h, gameloop.cpp, menu.cpp, menu.h,
- title.cpp: - converted menu enums into named enums
-
-2004-03-22 11:43 grumbel
-
- * acinclude.m4: - removed AC_PATH_SDL from acinclude, replaced by
- mk/autoconf content
-
-2004-03-22 11:39 grumbel
-
- * mk/autoconf/: acx_pthread.m4, ax_check_gl.m4, sdl.m4: win32 fixes
-
-2004-03-22 11:33 grumbel
-
- * autogen.sh, configure.ac, data/Makefile.am, src/button.cpp,
- src/button.h, src/intro.cpp, src/leveleditor.cpp, src/setup.cpp,
- src/sound.cpp, src/sound.h, src/supertux.cpp, src/supertux.h,
- src/texture.h, src/worldmap.h: commited Matzes Win32 patch
-
-2004-03-22 01:01 grumbel
-
- * src/: menu.cpp, text.cpp: - more menu cleanup
-
-2004-03-22 00:36 grumbel
-
- * src/: leveleditor.cpp, menu.cpp, text.cpp, text.h: - some more
- menu cleanup - added text_draw_align() - cleaned up ALIGN types
-
-2004-03-21 23:13 grumbel
-
- * src/: Makefile.am, leveleditor.cpp, menu.cpp, menu.h, type.h: -
- more menu cleanup
-
-2004-03-21 22:31 tobgle
-
- * src/: gameloop.cpp, leveleditor.cpp: fixed warnings
-
-2004-03-21 22:20 tobgle
-
- * src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
- scene.cpp, scene.h, special.cpp, type.h, world.cpp: converted
- game object arrays to std::vector
-
-2004-03-21 21:31 grumbel
-
- * src/: menu.cpp, screen.h, text.h, texture.cpp, texture.h: - added
- default argument instead of NO_UPDATE - cleaned menucode a little
- bit
-
-2004-03-21 20:37 grumbel
-
- * src/: gameloop.cpp, globals.cpp, globals.h, intro.cpp, setup.cpp,
- title.cpp: bye, bye, joystick ifdefs
-
-2004-03-21 20:22 grumbel
-
- * src/: setup.cpp, setup.h, sound.cpp, texture.cpp, worldmap.cpp,
- worldmap.h: - replaced char* with string - replace assert() with
- st_aboart()
-
-2004-03-21 20:15 grumbel
-
- * data/levels/default/worldmap.stwm: fixed extension
-
-2004-03-21 19:07 tobgle
-
- * src/leveleditor.cpp: fixed creating of new level subset again,
- because CVS was deadly to the previous fix
-
-2004-03-21 19:04 grumbel
-
- * src/: gameloop.cpp, intro.cpp, menu.cpp, screen.cpp, setup.cpp,
- title.cpp, worldmap.cpp: - fixed file extension, removed pwd.h
- header
-
-2004-03-21 17:33 grumbel
-
- * configure.ac: use C for SDL_mixer/image test
-
-2004-03-21 17:18 grumbel
-
- * data/: Makefile.am, levels/default/worldmap.scm,
- levels/default/worldmap.stwm: - changed suffix - fixed make
- install
-
-2004-03-21 16:50 grumbel
-
- * NEWS: some news
-
-2004-03-21 16:41 grumbel
-
- * src/: gameloop.cpp, high_scores.cpp, level.cpp, leveleditor.cpp,
- lispreader.cpp, lispreader.h, setup.cpp, sound.cpp, text.cpp,
- text.h, title.cpp, worldmap.cpp: - replaced a few char* with
- std::string - load datafiles from 'datadir' instead of
- DATA_PREFIX
-
-2004-03-21 16:20 grumbel
-
- * src/: button.cpp, gameloop.cpp, intro.cpp, sound.cpp, sound.h,
- texture.cpp, texture.h: - replaced a few char* with std::string -
- load datafiles from 'datadir' instead of DATA_PREFIX
-
-2004-03-21 16:05 grumbel
-
- * src/: globals.cpp, globals.h, setup.cpp: - added detection magic
- for the datadir
-
-2004-03-21 00:34 grumbel
-
- * src/lispreader.cpp: - removed dependency on gzungetc
-
-2004-03-20 23:19 tobgle
-
- * src/level.cpp: [no log message]
-
-2004-03-20 23:18 tobgle
-
- * data/levels/default/info, src/level.cpp: little info-file format
- change
-
-2004-03-20 23:08 tobgle
-
- * data/levels/default/: level1.stl, level2.stl, level3.stl,
- level4.stl: we got a new extension
-
-2004-03-20 23:08 tobgle
-
- * data/levels/default/: level1.dat, level2.dat, level3.dat,
- level4.dat: removed
-
-2004-03-20 22:35 grumbel
-
- * contrib/: levelconverter-0.0.6_0.0.7.py: - added usage help
- string
-
-2004-03-20 22:26 grumbel
-
- * contrib/levelconverter-0.0.6_0.0.7.py: [no log message]
-
-2004-03-20 22:21 grumbel
-
- * contrib/levelconvert.py: - added converter script for levels
-
-2004-03-20 22:04 tobgle
-
- * src/level.cpp: .stl is the new extension for levels
-
-2004-03-20 21:47 tobgle
-
- * src/level.cpp: little bug-fix
-
-2004-03-20 19:09 grumbel
-
- * configure.ac, src/lispreader.cpp, src/lispreader.h,
- src/worldmap.cpp, src/worldmap.h: - added zlib support to
- lispreader
-
-2004-03-20 18:16 tobgle
-
- * src/: button.cpp, button.h, collision.cpp, gameloop.cpp,
- gameloop.h, high_scores.cpp, level.cpp, level.h, leveleditor.cpp,
- lispreader.cpp, lispreader.h, menu.cpp, menu.h, physic.cpp,
- player.cpp, setup.cpp, setup.h, text.cpp, text.h, texture.cpp,
- texture.h, timer.cpp, timer.h, title.cpp, type.cpp, type.h: new
- level-format, many changes to level-related stuff
-
-2004-03-20 16:08 grumbel
-
- * src/: worldmap.cpp, worldmap.h: - moved tux into its own class,
- removed some clutter
-
-2004-03-20 15:42 grumbel
-
- * src/: gameloop.cpp, high_scores.cpp, intro.cpp, menu.cpp,
- screen.cpp, setup.cpp, title.cpp, worldmap.cpp: - replaced #ifdef
- LINUX with #ifndef WIN32, should be easier to handle for other
- posix systems this way
-
-2004-03-20 13:15 grumbel
-
- * src/: worldmap.cpp, worldmap.h: - reorganized code a bit
-
-2004-03-20 13:06 grumbel
-
- * src/Makefile.am: -Wall per default
-
-2004-03-20 12:30 grumbel
-
- * src/: worldmap.cpp, worldmap.h: - added check to catch brocken
- worldmaps
-
-2004-03-20 12:12 grumbel
-
- * src/setup.cpp: - cleaned up (wordwrapped below 80 chars, grouped)
- the --help output
-
-2004-03-20 03:27 grumbel
-
- * data/images/worldmap/antarctica.scm,
- data/images/worldmap/levelmarker.png,
- data/levels/default/worldmap.scm, src/worldmap.cpp,
- src/worldmap.h: - added music support and support for starting
- levels to the worldmap
-
-2004-03-20 01:12 tobgle
-
- * src/level.cpp, src/level.h, data/levels/default/info: changed to
- lisp-style
-
-2004-03-20 01:09 grumbel
-
- * src/worldmap.cpp: - added tilemap loading for the worldmap
-
-2004-03-20 01:08 grumbel
-
- * data/levels/default/worldmap.scm: - added a worldmap
-
-2004-03-20 00:56 tobgle
-
- * Makefile.cvs: compile worldmap.c/h
-
-2004-03-20 00:49 grumbel
-
- * src/: gameloop.cpp, gameloop.h, globals.cpp, globals.h,
- level.cpp, level.h, setup.cpp, supertux.cpp, worldmap.cpp,
- worldmap.h: - added level starting from command line thingy -
- made it possible to run worldmap via command line
-
-2004-03-20 00:17 grumbel
-
- * src/Makefile.am: - added worldmap stuff
-
-2004-03-20 00:16 grumbel
-
- * src/supertux.h: - added worldmap include
-
-2004-03-20 00:14 grumbel
-
- * data/images/worldmap/: antarctica.scm, ground.png,
- placeholder.png, road_cross.png, road_e.png, road_h.png,
- road_h_stop.png, road_v.png, road_v_stop.png, road_ws.png,
- tux.png: - added worldmap gfx (just placeholder)
-
-2004-03-20 00:03 grumbel
-
- * src/: lispreader.cpp, lispreader.h, worldmap.cpp, worldmap.h: -
- added read_string and read_int_vector to LispReader - added
- worldmap
-
-2004-03-19 14:59 rmcruz
-
- * src/player.cpp: Corrected a laptop behaviour, regarding kicking
-
-2004-03-19 02:23 rmcruz
-
- * src/badguy.cpp: corrected 2 badguys behaviour thingies
-
-2004-03-18 13:33 rmcruz
-
- * src/lispreader.cpp: use #include "lispreader.h" , instead of
- #include <lispreader.h>
-
-2004-03-17 20:37 tobgle
-
- * Makefile.cvs: revival ;)
-
-2004-03-17 20:35 tobgle
-
- * src/: lispreader.cpp, lispreader.h: merged lispreader with Ingo
- Ruhnke's Construo LispReader and LispWriter wrappers.
-
-2004-03-17 20:21 grumbel
-
- * NEWS: - added news file with content
-
-2004-03-17 20:19 grumbel
-
- * configure.ac, src/Makefile.am, src/badguy.c, src/badguy.cpp,
- src/bitmask.c, src/bitmask.cpp, src/button.c, src/button.cpp,
- src/collision.c, src/collision.cpp, src/gameloop.c,
- src/gameloop.cpp, src/globals.c, src/globals.cpp,
- src/high_scores.c, src/high_scores.cpp, src/intro.c,
- src/intro.cpp, src/level.c, src/level.cpp, src/leveleditor.c,
- src/leveleditor.cpp, src/lispreader.c, src/lispreader.cpp,
- src/menu.c, src/menu.cpp, src/physic.c, src/physic.cpp,
- src/player.c, src/player.cpp, src/scene.c, src/scene.cpp,
- src/screen.c, src/screen.cpp, src/setup.c, src/setup.cpp,
- src/sound.c, src/sound.cpp, src/special.c, src/special.cpp,
- src/supertux.c, src/supertux.cpp, src/text.c, src/text.cpp,
- src/texture.c, src/texture.cpp, src/timer.c, src/timer.cpp,
- src/title.c, src/title.cpp, src/type.c, src/type.cpp,
- src/world.c, src/world.cpp: - renamed *.c to *.cxx
-
-2004-03-17 13:39 tobgle
-
- * Makefile.cvs: fixed missing seperator
-
-2004-03-16 22:12 tobgle
-
- * src/type.h: consistent SDL include
-
-2004-03-16 16:06 tobgle
-
- * src/: lispreader.c, lispreader.h: initial
-
-2004-03-16 16:05 tobgle
-
- * Makefile.cvs, src/Makefile.am: compile lispreader
-
-
-0.0.6 - March 15th, 2004
----------------------------
- * Game save/load feature.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Created Level 4 (Tux in Sky)
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Created Level 3 (Mondo)
- Philippe Saint-Pierre <stpere@linuxmail.org>
-
- * New collision detection. (object vs. map)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Nice level-editor help text.
- Christopher A. Webber <creat0r@lingocomic.com>
-
- * Compiling with g++ is supported.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added realistic physics.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Created new letters.
- Ingo Ruhnke <grumbel@gmx.de>
-
- * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Flexible font (text) handling.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Rewritten menu code.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Upgrades go into the opposite direction Tux collided with.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * First implementation of a graphical leveleditor interface.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * You can test levels directly in the leveleditor.
- Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
-
- * Reinit timers when tux dies.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
- to play the game in OpenGl mode with the most graphic cards now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added optional backgrounds for levels.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * First code to optimize the FPS. The maximum are 100 FPS.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Introduced command line option --show-fps. It's self-describing. :)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Text is displayed correctly in OpenGL mode now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Alpha works in OpenGL mode now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Rewrite of text/font related code, which should bring huge performance increases to you.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added a highscore background and improved the name input code.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added feature to enter your name for a new highscore.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Grid support for the leveleditor and you can look
- what's inside a brick now.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Initial infrastructure for mapping keys.
- Tobias Glaesser <tobi.web@gmx.de> & Ricardo Cruz <rick2@aeiou.pt>
-
- * Fixed a little displaying bug of upgrades.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Improved and fixed the sound support another time.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Fixed uncorrect use of TIME_WARNING.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Provided hint for fixing memory leak when fullscreen is toggled.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Made the code more flexible. This means we could add support for two-player games
- relativly easily and add tons of bad guys in the future.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * You can achieve as many frames as your hardware allows now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Timers calculate with the real time now.
- (FIXME: Pause doesn't work properly for now)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added OpenGL mode.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Restructured much code or even all code of SuperTux in an object orientated way.
- Yeah, that's even possible in C and brought many new source-files to us. ;)
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixes and improvements for the leveleditor.
- Ricardo Cruz <rick2@aeiou.pt>
-
- * WIN32 build fixes and memory freeing fixes.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Can now hold and shoot laptops by holding fire and approaching a flat one.
- Dan Koestler <offipso@abeminds.com>
-
- * Fixed possible segfaults.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Reorganized level-code and introduced level-subset-structure.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed Amiga/MorphOS build problem.
- SixK <dasixk@free.fr>
-
- * Improved menu.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed the menu-flickering and added a cool shadow effect.
- Ricardo Cruz <rick2@aeiou.pt> & Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed some issues around our new leveleditor.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
- Ricardo Cruz <rick2@aeiou.pt>
-
- * Added: stereo sounds
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added: displaying tux left
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added: --disable-music and music on/off menu option
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Changed out some music. Created sped-up versions of songs for when
- time is running out.
- Bill Kendrick <bill@newbreedsoftware.com>
-
- * New laptop enemy graphics. Sounds when you stomp and kick them.
- Bill Kendrick <bill@newbreedsoftware.com>
-
-
-0.0.5 - December 24th, 2003
----------------------------
- * Added "Level 2"
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added a menu. You can set sound and fullscreen on and off for example.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Improved sound handling again. Added: playing different
- songs in one level is now supported (now we need new songs!)
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added 'PAUSE' feature.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Levels have to specify a theme now.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
- And added a result-screen. (Nothing spectacular ;) )
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed FIXME (sound when 100 distros are reached).
- And set the maximum lives to 4.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * New images for the shared folder.
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * command-line option "--disable-sound" and "--help" now work
- Duong-Khang NGUYEN <neoneurone@users.sf.net>
-
- * Added high score feature.
- Adam Czachorowski <gislan@o2.pl>
-
- * Surfaces converted to display format for speed.
- (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)
-
- * Sped up FPS (throttle)
-
- * Adding a new level (level,images,music) should be very easy now!
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Shooting enemies increases score
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Game over sequence.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Initial support for additional levels.
- Tobias Glaesser <tobi.web@gmx.de>
-
- * One-ups ever 100 distros
- Tobias Glaesser <tobi.web@gmx.de>
-
- * Fixed up Makefile
- Tobias Glaesser <tobi.web@gmx.de>
-
-0.0.4 - July 15, 2002
----------------------
- * Fixed source so that "nosound" target would actually compile and build.
-
-
-0.0.3 - May 27, 2002
---------------------
- * Redid level 1.
- * Coin bricks can be hit multiple times.
- * You lose shooting (coffee) power-up if you get hurt.
- * Jump bug fixed.
- * Added "distros" counter to screen.
- * Added new enemy: Evil Money Bags
- * Game aborted if sounds/music couldn't be loaded. Fixed.
-
-
-0.0.2 - November 8, 2001
-------------------------
- * Added "--version" and skeleton "--help" displays
- * More sound effects.
- * Laptop bad-guy fixed.
- * Skidding images created.
- * Initial music code added.
- * Bullets kill enemies.
- * Golden Herring (invincibility) upgrade added.
-
-
-0.0.1 - December 3, 2000
-------------------------
- * New title screen
- Eric Windish <raptor@bwbohh.net>
-
- * Makefile fixes
- Ian <brooke@jump.net>
-
-
-INITIAL RELEASE 0.0.0 - April 11, 2000
---------------------------------------
- * Initial alpha release.