#include "timer.h"
#include "high_scores.h"
+#define FLICK_CURSOR_TIME 500
+
Surface* checkbox;
Surface* checkbox_checked;
Surface* back;
pnew_item->id = id;
pnew_item->int_p = int_p_;
+ pnew_item->input_flickering = false;
+ pnew_item->input_flickering_timer.init(true);
+ pnew_item->input_flickering_timer.start(FLICK_CURSOR_TIME);
+
return pnew_item;
}
}
}
+char* MenuItem::get_input_with_symbol(bool active_item)
+{
+if(!active_item)
+ input_flickering = true;
+else
+ {
+ if(input_flickering_timer.get_left() < 0)
+ {
+ if(input_flickering)
+ input_flickering = false;
+ else
+ input_flickering = true;
+ input_flickering_timer.start(FLICK_CURSOR_TIME);
+ }
+ }
+
+char str[1024];
+if(input_flickering)
+ sprintf(str,"%s-",input);
+else
+ sprintf(str,"%s ",input);
+
+return (char*)str;
+}
+
/* Set ControlField a key */
void Menu::get_controlfield_key_into_input(MenuItem *item)
{
int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
int shadow_size = 2;
int text_width = strlen(pitem.text) * font_width;
- int input_width = strlen(pitem.input) * font_width;
+ int input_width = (strlen(pitem.input)+ 1) * font_width;
int list_width = strlen(string_list_active(pitem.list)) * font_width;
Text* text_font = white_text;
if(pitem.kind == MN_CONTROLFIELD)
get_controlfield_key_into_input(&pitem);
- gold_text->draw_align(pitem.input,
+ if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
+ {
+ if(active_item == index)
+ gold_text->draw_align(pitem.get_input_with_symbol(true), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ else
+ gold_text->draw_align(pitem.get_input_with_symbol(false), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ }
+ else
+ gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
void change_input(const char *text);
static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
+
+ char* get_input_with_symbol(bool active_item); // returns the text with an input symbol
+private:
+ bool input_flickering;
+ Timer input_flickering_timer;
};
class Menu