switch (leveleditor_menu->check())
{
case MNID_RETURNLEVELEDITOR:
+ if(le_world != NULL)
Menu::set_current(0);
+ else
+ Menu::set_current(leveleditor_menu);
break;
case MNID_SUBSETSETTINGS:
update_subset_settings_menu();
fire =UP;
break;
case SDLK_F1:
+ if(le_world != NULL)
le_showhelp();
break;
case SDLK_HOME:
SDL_Event event;
unsigned int i, done_;
char *text[] = {
- " - This is SuperTux's built-in level editor -",
- "It has been designed to be light and easy to use from the start.",
- "",
- "When you first load the level editor you are given a menu where you",
- "can load level subsets, create a new level subset, edit the current",
- "subset's settings, or simply quit the editor. You can access this menu",
- "from the level editor at any time by pressing the escape key.",
- "",
- "To your right is your button bar. The center of this contains many",
- "tiles you can use to make your level. To select a tile, click on it",
- "with your left mouse button; your selection will be shown in the",
- "bottom right corner of the button box. Click anywhere on your level",
- "with the left mouse button to place that tile down. If you right click",
- "a tile in the button bar, you can find out what its keyboard shortcut",
- "is. The three buttons FGD, BGD and EMY let you pick from foreground,",
- "background, and enemy tiles. The eraser lets you remove tiles.",
- "The left and right arrow keys scroll back and forth through your level.",
- "The button with the wrench and screwdriver, lets you change the",
- "settings of your level, including how long it is or what music it will",
- "play. When you are ready to give your level a test, click on the little",
- "running Tux. If you like the changes you have made to your level,",
- "press the red save key to keep them.",
- "To change which level in your subset you are editing, press the white",
- "up and down arrow keys at the top of the button box.",
- "",
+
+ " - Supertux level editor tutorial - ",
+ "",
+ "To make your map, click the tilegroup button and choose a tilegroup."
+ "Pick a tile and simply hold down the left mouse button over the map",
+ "to \"paint\" your selection over the screen.",
+ "There are three layers for painting tiles upon, Background layer,",
+ "the Interactive layer, and the Foreground layer, which can be toggled",
+ "by the BkGrd, IntAct and FrGrd buttons. The Foreground and Background",
+ "layers do not effect Tux in the gameplay, but lie in front of him or",
+ "lie behind him in his adventures. The tiles placed on the Interactive",
+ "layer are those which actually effect Tux in the game.",
+ "Click the objects menu to put bad guys and other objects in the game.",
+ "Unlike placing tiles, you cannot \"paint\" enemies. Click them onto",
+ "the screen one at a time.",
+ "To change the settings of your level, click the button with the",
+ "screwdriver and wrench. From here you can change the background,",
+ "music, length of the level, and more.",
+ "You may have more than one levelset. Pressing the up and down buttons",
+ "above the button bar lets you choose which one you are working on.",
+ "If you would like to speed up your level editing, a useful trick is",
+ "to learn the keyboard shortcuts. They are easy to learn, just right-",
"Have fun making levels! If you make some good ones, send them to us on",
"the SuperTux mailing list!",
"- SuperTux team"
};
+ char *text2[] = {
+
+ " - Supertux level editor tutorial - ",
+ "",
+ "To make your map, click the tilegroup button and choose a tilegroup."
+ "APick a tile and simply hold down the left mouse button over the map",
+ "Ato \"paint\" your selection over the screen.",
+ "AThere are three layers for painting tiles upon, Background layer,",
+ "the Interactive layer, and the Foreground layer, which can be toggled",
+ "by the BkGrd, IntAct and FrGrd buttons. The Foreground and Background",
+ "layers do not effect Tux in the gameplay, but lie in front of him or",
+ "lie behind him in his adventures. The tiles placed on the Interactive",
+ "layer are those which actually effect Tux in the game.",
+ "Click the objects menu to put bad guys and other objects in the game.",
+ "Unlike placing tiles, you cannot \"paint\" enemies. Click them onto",
+ "the screen one at a time.",
+ "To change the settings of your level, click the button with the",
+ "screwdriver and wrench. From here you can change the background,",
+ "music, length of the level, and more.",
+ "You may have more than one levelset. Pressing the up and down buttons",
+ "above the button bar lets you choose which one you are working on.",
+ "If you would like to speed up your level editing, a useful trick is",
+ "to learn the keyboard shortcuts. They are easy to learn, just right-",
+ "Have fun making levels! If you make some good ones, send them to us on",
+ "the SuperTux mailing list!",
+ "- SuperTux team"
+ };
+
blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
for(i = 0; i < sizeof(text)/sizeof(char *); i++)
- white_small_text->draw(text[i], 5, 80+(i*white_small_text->h), 1);
+ white_text->draw(text[i], 5, 80+(i*white_text->h), 1);
+
+ gold_text->drawf("Press Any Key to Continue - Page 1/2", 0, 440, A_HMIDDLE, A_TOP, 1);
+
+ flipscreen();
+
+ done_ = 0;
+
+ while(done_ == 0)
+ {
+ done_ = wait_for_event(event);
+ SDL_Delay(50);
+ }
+
+ le_drawlevel();
+ le_drawinterface();
+
+ blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+
+ for(i = 0; i < sizeof(text2)/sizeof(char *); i++)
+ white_text->draw(text2[i], 5, 80+(i*white_text->h), 1);
- gold_text->drawf("Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf("Press Any Key to Continue - Page 2/2", 0, 440, A_HMIDDLE, A_TOP, 1);
flipscreen();