- tux sometimes makes short jumps in the endsequence, mostly when
going through the goal with a small jump, might be old_up related
- fadein/out for intro/extro would be nice
-- when you interrupted the intro (by going to credits for example) and go back
- to it, tux doesn't jump anymore
- when jupming against the 2nd multiple coin block in a level only 1 coin will
come out.
- when jumping into the exit with a star, the endgame music will change back to
Fixed
-----
+- when you interrupted the intro (by going to credits for example) and go back
+ to it, tux doesn't jump anymore
- supertux crashs from time to time - fixed
- mriceblock doesn't fall down when being squished in the air - fixed
- It's not possible to duck while jumping - fixed
float last_tux_x_pos = tux->base.x;
tux->action(frame_ratio);
+#if 0 // disabled for now, since with the new jump code we easily get deadlocks
// Jump if tux stays in the same position for one loop, ie. if he is
// stuck behind a wall
if (last_tux_x_pos == tux->base.x)
walking = false;
+#endif
tux->draw();
}