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Info about (end-sequence-animation "")
author
Ricardo Cruz
<rick2@aeiou.pt>
Thu, 16 Sep 2004 18:56:36 +0000
(18:56 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Thu, 16 Sep 2004 18:56:36 +0000
(18:56 +0000)
SVN-Revision: 1930
LEVELDESIGN
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diff --git
a/LEVELDESIGN
b/LEVELDESIGN
index
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--- a/
LEVELDESIGN
+++ b/
LEVELDESIGN
@@
-41,6
+41,9
@@
prefix-ed by a ';', describe what everything is about.
; Naming sectors is usefull to for swapping
; "main" sectors are the ones that the player will start in
(name "main")
+; Setup an end sequence animation (blank for nothing).
+; Currently supported is fireworks that displays fireworks on exit.
+ (end-sequence-animation "fireworks")
; Level's gravity (better let it 10)
(gravity 10)
; We can have one or more playerspawn that can be used by doors.