Added a skelaton for the config bad guys code. Just a rip from the Ingo's tiles code.
authorRicardo Cruz <rick2@aeiou.pt>
Mon, 17 May 2004 09:11:58 +0000 (09:11 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Mon, 17 May 2004 09:11:58 +0000 (09:11 +0000)
SVN-Revision: 1232

src/badguy.cpp
src/badguy.h

index 7b8db66..6497e7e 100644 (file)
@@ -1196,4 +1196,136 @@ void free_badguy_gfx()
 {
 }
 
+//---------------------------------------------------------------------------
+
+BadGuyManager::BadGuyManager()
+{
+  std::string filename = datadir + "/images/tilesets/supertux.stbg";
+  load_badguys(filename);
+}
+
+BadGuyManager::~BadGuyManager()
+{
+  for(std::vector<BadGuy*>::iterator i = badguys.begin(); i != badguys.end(); ++i) {
+    delete *i;                                                                  
+  }
+}
+
+void BadGuyManager::load_badguys(std::string filename)
+{
+/*
+  lisp_object_t* root_obj = lisp_read_from_file(filename);
+
+  if (!root_obj)
+    st_abort("Couldn't load file", filename);
+
+  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-badguys") == 0)
+    {
+      lisp_object_t* cur = lisp_cdr(root_obj);
+
+      while(!lisp_nil_p(cur))
+        {
+          lisp_object_t* element = lisp_car(cur);
+
+          if (strcmp(lisp_symbol(lisp_car(element)), "badguy") == 0)
+            {
+             
+            
+              Tile* tile = new Tile;
+              tile->id      = -1;
+              tile->solid   = false;
+              tile->brick   = false;
+              tile->ice     = false;
+              tile->water   = false;
+              tile->fullbox = false;
+              tile->distro  = false;
+              tile->goal    = false;
+              tile->data    = 0;
+              tile->next_tile  = 0;
+              tile->anim_speed = 25;
+
+              LispReader reader(lisp_cdr(element));
+              assert(reader.read_int("id",  &tile->id));
+              reader.read_bool("solid",     &tile->solid);
+              reader.read_bool("brick",     &tile->brick);
+              reader.read_bool("ice",       &tile->ice);
+              reader.read_bool("water",     &tile->water);
+              reader.read_bool("fullbox",   &tile->fullbox);
+              reader.read_bool("distro",    &tile->distro);
+              reader.read_bool("goal",      &tile->goal);
+              reader.read_int("data",       &tile->data);
+              reader.read_int("anim-speed", &tile->anim_speed);
+              reader.read_int("next-tile",  &tile->next_tile);
+              reader.read_string_vector("images",  &tile->filenames);
+             reader.read_string_vector("editor-images", &tile->editor_filenames);
+
+              for(std::vector<std::string>::iterator it = tile->
+                  filenames.begin();
+                  it != tile->filenames.end();
+                  ++it)
+                {
+                  Surface* cur_image;
+                  tile->images.push_back(cur_image);
+                  tile->images[tile->images.size()-1] = new Surface(
+                               datadir +  "/images/tilesets/" + (*it),
+                               USE_ALPHA);
+                }
+              for(std::vector<std::string>::iterator it = tile->editor_filenames.begin();
+                  it != tile->editor_filenames.end();
+                  ++it)
+                {
+                  Surface* cur_image;
+                  tile->editor_images.push_back(cur_image);
+                  tile->editor_images[tile->editor_images.size()-1] = new Surface(
+                               datadir + "/images/tilesets/" + (*it),
+                               USE_ALPHA);
+                }
+               
+              if (tile->id + tileset_id >= int(tiles.size())
+                 )
+                tiles.resize(tile->id + tileset_id+1);
+
+              tiles[tile->id + tileset_id] = tile;
+            }
+          else if (strcmp(lisp_symbol(lisp_car(element)), "tileset") == 0)
+            {
+              LispReader reader(lisp_cdr(element));
+              std::string filename;
+              reader.read_string("file",  &filename);
+              filename = datadir + "/images/tilesets/" + filename;
+              load_tileset(filename);
+            }
+          else if (strcmp(lisp_symbol(lisp_car(element)), "tilegroup") == 0)
+            {
+              TileGroup new_;
+              LispReader reader(lisp_cdr(element));
+              reader.read_string("name",  &new_.name);
+              reader.read_int_vector("tiles", &new_.tiles);          
+              if(!tilegroups_)
+                tilegroups_ = new std::set<TileGroup>;
+              tilegroups_->insert(new_).first;
+            }
+          else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
+            {
+              LispReader reader(lisp_cdr(element));
+              reader.read_int("id",  &tileset_id);
+              tileset_id *= 1000;
+            }
+          else
+            {
+              puts("Unhandled symbol");
+            }
+
+          cur = lisp_cdr(cur);
+        }
+    }
+  else
+    {
+      assert(0);
+    }
+
+  lisp_free(root_obj);
+*/
+}
+
 // EOF //
index 0335351..1eb2862 100644 (file)
@@ -179,6 +179,36 @@ struct BadGuyData
     : kind(BAD_SNOWBALL), x(0), y(0), stay_on_platform(false) {}
 };
 
+class BadGuyManager
+{
+ private:
+  BadGuyManager();
+  ~BadGuyManager();
+  
+  std::vector<BadGuy*> badguys;
+  static BadGuyManager* instance_ ;
+
+  void load_badguys(std::string filename);
+
+ public:
+  static BadGuyManager* instance() { return instance_ ? instance_ : instance_ = new BadGuyManager(); }
+  static void destroy_instance() { delete instance_; instance_ = 0; }
+  
+  BadGuy* get(unsigned int id) {
+    if(id < badguys.size())
+      {
+        return badguys[id]; 
+      }
+    else
+      {
+        // Never return 0, but return the 0th tile instead so that
+        // user code doesn't have to check for NULL pointers all over
+        // the place
+        return badguys[0]; 
+      } 
+  }
+};
+
 #endif /*SUPERTUX_BADGUY_H*/
 
 /* Local Variables: */