It was really time consuming to change all the entries from supertux.strf. There might be problems, especially with the arm. Anyway, since arm, body, head... will be all changed, this will be then fixed.
SVN-Revision: 1759
/* Draw the player: */
/* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+// largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
}
void LevelEditor::change_object_properties(GameObject *pobj)
Sprite* smalltux_star;
Sprite* largetux_star;
-PlayerSprite smalltux;
-PlayerSprite largetux;
-PlayerSprite icetux;
-PlayerSprite firetux;
+Sprite* small_tux;
+Sprite* big_tux;
+Sprite* ice_tux;
+Sprite* fire_tux;
+
+Sprite* tux_arm;
PlayerKeymap keymap;
void
Player::draw(DrawingContext& context)
{
- PlayerSprite* sprite;
+ Sprite* sprite;
if (size == SMALL)
- sprite = &smalltux;
+ sprite = small_tux;
else if (got_power == FIRE_POWER)
- sprite = &firetux;
+ sprite = fire_tux;
else if (got_power == ICE_POWER)
- sprite = &icetux;
+ sprite = ice_tux;
else
- sprite = &largetux;
+ sprite = big_tux;
int layer = LAYER_OBJECTS - 1;
Vector pos = Vector(base.x, base.y);
- if (!safe_timer.started() || (global_frame_counter % 2) == 0)
+ if ((!safe_timer.started() || growing_timer.started()) || (global_frame_counter % 2) == 0)
{
if (dying == DYING_SQUISHED)
{
{
if(growing_timer.check())
{
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer);
- else
- context.draw_surface(growingtux_left[(growing_timer.get_gone() * GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ if(size == SMALL)
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ else
+ context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ }
+ else
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ else
+ context.draw_surface(growingtux_left[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ }
}
else if (duck && size != SMALL)
{
if (dir == RIGHT)
- sprite->duck_right->draw(context, pos, layer);
+ sprite->set_action("duck-right");
else
- sprite->duck_left->draw(context, pos, layer);
+ sprite->set_action("duck-left");
}
else if (skidding_timer.started())
{
if (dir == RIGHT)
- sprite->skid_right->draw(context, pos, layer);
+ sprite->set_action("skid-right");
else
- sprite->skid_left->draw(context, pos, layer);
+ sprite->set_action("skid-left");
}
else if (kick_timer.started())
{
if (dir == RIGHT)
- sprite->kick_right->draw(context, pos, layer);
+ sprite->set_action("kick-right");
else
- sprite->kick_left->draw(context, pos, layer);
+ sprite->set_action("kick-left");
}
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
- sprite->jump_right->draw(context, pos, layer);
+ sprite->set_action("jump-right");
else
- sprite->jump_left->draw(context, pos, layer);
+ sprite->set_action("jump-left");
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
{
if (dir == RIGHT)
- sprite->stand_right->draw(context, pos, layer);
+ sprite->set_action("stand-right");
else
- sprite->stand_left->draw(context, pos, layer);
+ sprite->set_action("stand-left");
}
else // moving
{
if (dir == RIGHT)
- sprite->walk_right->draw(context, pos, layer);
+ sprite->set_action("walk-right");
else
- sprite->walk_left->draw(context, pos, layer);
+ sprite->set_action("walk-left");
}
}
}
- }
+ }
+
+ if(dying != DYING_SQUISHED && !growing_timer.check())
+ sprite->draw(context, pos, layer);
// Draw arm overlay graphics when Tux is holding something
if ((holding_something && physic.get_velocity_y() == 0) || shooting_timer.check() && !duck)
{
if (dir == RIGHT)
- sprite->grab_right->draw(context, pos, LAYER_OBJECTS + 1);
+ tux_arm->set_action("walk-right");
else
- sprite->grab_left->draw(context, pos, LAYER_OBJECTS + 1);
+ tux_arm->set_action("walk-left");
+ tux_arm->draw(context, pos, LAYER_OBJECTS + 1);
}
// Draw blinking star overlay
{
if (got_power != NONE_POWER)
{
+ safe_timer.start(TUX_SAFE_TIME);
got_power = NONE_POWER;
}
else
{
+ growing_timer.start(GROWING_TIME);
+ safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
size = SMALL;
base.height = 32;
duck = false;
}
- safe_timer.start(TUX_SAFE_TIME);
}
else
{
extern Surface* growingtux_left[GROWING_FRAMES];
extern Surface* growingtux_right[GROWING_FRAMES];
-struct PlayerSprite
+/*struct PlayerSprite
{
Sprite* stand_left;
Sprite* stand_right;
Sprite* grab_right;
Sprite* duck_right;
Sprite* duck_left;
-};
+};*/
+
+extern Sprite* small_tux;
+extern Sprite* big_tux;
+extern Sprite* fire_tux;
+extern Sprite* ice_tux;
-extern PlayerSprite smalltux;
-extern PlayerSprite largetux;
-extern PlayerSprite firetux;
-extern PlayerSprite icetux;
+extern Sprite* tux_arm;
class Player : public MovingObject
{
growingtux_right[i] = new Surface(img_name, true);
}
- smalltux.stand_left = sprite_manager->load("smalltux-stand-left");
- smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
- smalltux.walk_left = sprite_manager->load("smalltux-walk-left");
- smalltux.walk_right = sprite_manager->load("smalltux-walk-right");
- smalltux.jump_left = sprite_manager->load("smalltux-jump-left");
- smalltux.jump_right = sprite_manager->load("smalltux-jump-right");
- smalltux.kick_left = sprite_manager->load("smalltux-kick-left");
- smalltux.kick_right = sprite_manager->load("smalltux-kick-right");
- smalltux.skid_left = sprite_manager->load("smalltux-skid-left");
- smalltux.skid_right = sprite_manager->load("smalltux-skid-right");
- smalltux.grab_left = sprite_manager->load("smalltux-grab-left");
- smalltux.grab_right = sprite_manager->load("smalltux-grab-right");
-
- largetux.stand_left = sprite_manager->load("largetux-stand-left");
- largetux.stand_right = sprite_manager->load("largetux-stand-right");
- largetux.walk_left = sprite_manager->load("largetux-walk-left");
- largetux.walk_right = sprite_manager->load("largetux-walk-right");
- largetux.jump_left = sprite_manager->load("largetux-jump-left");
- largetux.jump_right = sprite_manager->load("largetux-jump-right");
- largetux.kick_left = sprite_manager->load("largetux-kick-left");
- largetux.kick_right = sprite_manager->load("largetux-kick-right");
- largetux.skid_right = sprite_manager->load("largetux-skid-right");
- largetux.skid_left = sprite_manager->load("largetux-skid-left");
- largetux.grab_left = sprite_manager->load("largetux-grab-left");
- largetux.grab_right = sprite_manager->load("largetux-grab-right");
- largetux.duck_left = sprite_manager->load("largetux-duck-left");
- largetux.duck_right = sprite_manager->load("largetux-duck-right");
-
- firetux.stand_left = sprite_manager->load("firetux-stand-left");
- firetux.stand_right = sprite_manager->load("firetux-stand-right");
- firetux.walk_left = sprite_manager->load("firetux-walk-left");
- firetux.walk_right = sprite_manager->load("firetux-walk-right");
- firetux.jump_left = sprite_manager->load("firetux-jump-left");
- firetux.jump_right = sprite_manager->load("firetux-jump-right");
- firetux.kick_left = sprite_manager->load("firetux-kick-left");
- firetux.kick_right = sprite_manager->load("firetux-kick-right");
- firetux.skid_right = sprite_manager->load("firetux-skid-right");
- firetux.skid_left = sprite_manager->load("firetux-skid-left");
- firetux.grab_left = sprite_manager->load("firetux-grab-left");
- firetux.grab_right = sprite_manager->load("firetux-grab-right");
- firetux.duck_left = sprite_manager->load("firetux-duck-left");
- firetux.duck_right = sprite_manager->load("firetux-duck-right");
-
- icetux.stand_left = sprite_manager->load("icetux-stand-left");
- icetux.stand_right = sprite_manager->load("icetux-stand-right");
- icetux.walk_left = sprite_manager->load("icetux-walk-left");
- icetux.walk_right = sprite_manager->load("icetux-walk-right");
- icetux.jump_left = sprite_manager->load("icetux-jump-left");
- icetux.jump_right = sprite_manager->load("icetux-jump-right");
- icetux.kick_left = sprite_manager->load("icetux-kick-left");
- icetux.kick_right = sprite_manager->load("icetux-kick-right");
- icetux.skid_right = sprite_manager->load("icetux-skid-right");
- icetux.skid_left = sprite_manager->load("icetux-skid-left");
- icetux.grab_left = sprite_manager->load("icetux-grab-left");
- icetux.grab_right = sprite_manager->load("icetux-grab-right");
- icetux.duck_left = sprite_manager->load("icetux-duck-left");
- icetux.duck_right = sprite_manager->load("icetux-duck-right");
+ small_tux = sprite_manager->load("small-tux");
+ big_tux = sprite_manager->load("big-tux");
+ ice_tux = sprite_manager->load("ice-tux");
+ fire_tux = sprite_manager->load("fire-tux");
+
+ tux_arm = sprite_manager->load("tux-arm");
/* Water: */
img_water = new Surface(datadir + "/images/shared/water.png", false);
img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
true);
+
img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
true);