start_position.y < scroll_y + SCREEN_HEIGHT + Y_OFFSCREEN_DISTANCE) ||
(start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
start_position.y < scroll_y - bbox.get_height() ))) {
- if (start_dir != AUTO) dir = start_dir; else dir = start_position.x < scroll_x ? RIGHT : LEFT;
+ if (start_dir != AUTO) dir = start_dir;
+ else{
+ // if nearest player is to our right, start facing right
+ Player* player = get_nearest_player();
+ if (player && (player->get_bbox().p1.x > get_bbox().p2.x)) {
+ dir = RIGHT;
+ } else {
+ dir = LEFT;
+ }
+ }
set_state(STATE_ACTIVE);
activate();
} else if(state == STATE_INIT