They are now implemented as tiles.
SVN-Revision: 660
Surface* img_flag[2];
Surface* img_cloud[2][4];
-Surface* img_box_full;
-Surface* img_box_empty;
Surface* img_red_glow;
SpriteManager* sprite_manager = 0;
USE_ALPHA);
- /* Boxes: */
-
- img_box_full = new Surface(datadir + "/images/shared/box-full.png",
- IGNORE_ALPHA);
- img_box_empty = new Surface(datadir + "/images/shared/box-empty.png",
- IGNORE_ALPHA);
-
-
/* Water: */
free_badguy_gfx();
- delete img_box_full;
- delete img_box_empty;
-
delete img_water;
for (i = 0; i < 3; i++)
delete img_waves[i];
extern Surface* img_flag[2];
extern Surface* img_cloud[2][4];
-extern Surface* img_box_full;
-extern Surface* img_box_empty;
extern Surface* img_super_bkgd;
extern Surface* img_red_glow;