#include "sector.h"
#include "tilemap.h"
#include "video/drawing_context.h"
+#include "camera.h"
BouncyDistro::BouncyDistro(const Vector& pos)
: position(pos)
Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
: color(color_), size(size_), vel(velocity), accel(acceleration)
{
- timer.start(life_time);
+ if(life_time == 0)
+ {
+ live_forever = true;
+ }
+ else
+ {
+ live_forever = false;
+ timer.start(life_time);
+ }
// create particles
for(int p = 0; p < number; p++)
vel.x += accel.x * elapsed_time;
vel.y += accel.y * elapsed_time;
+ int camera_x = (int)Sector::current()->camera->get_translation().x;
+ int camera_y = (int)Sector::current()->camera->get_translation().y;
+
// update particles
- for(int p = 0; p < particles.size(); p++)
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
{
- particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time;
- particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time;
+ (*i)->pos.x += sin((*i)->angle) * vel.x * elapsed_time;
+ (*i)->pos.y += cos((*i)->angle) * vel.y * elapsed_time;
+
+ if((*i)->pos.x < camera_x || (*i)->pos.x > screen->w + camera_x ||
+ (*i)->pos.y < camera_y || (*i)->pos.y > screen->h + camera_y)
+ {
+ delete (*i);
+ particles.erase(i);
+ }
}
- if(!timer.check())
+ if((!timer.check() && !live_forever) || particles.size() == 0)
remove_me();
}
Particles::draw(DrawingContext& context)
{
// draw particles
- for(int p = 0; p < particles.size(); p++)
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
{
- context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10);
+ context.draw_filled_rect((*i)->pos, Vector(size,size), color, LAYER_OBJECTS+10);
}
}