removed some old debug output
SVN-Revision: 2274
// try current directory as datadir
if(datadir.empty()) {
- if(FileSystem::faccessible("./data/intro.txt"))
+ if(FileSystem::faccessible("./data/credits.txt"))
datadir = "./data/";
}
// give badguys some invincible time (prevent them from being hit multiple times)
// use hitpoints also when hit by fireball or invincible tux
hitpoints--;
- std::cout << "Hitpoints: " << hitpoints << std::endl;
if(collision_squished(player))
return ABORT_MOVE;
else if (hitpoints <= 0) {