#include <config.h>
#include <iostream>
+#include <math.h>
#include <SDL_timer.h>
#include <SDL_keyboard.h>
#include "console.hpp"
context.set_alpha(alpha);
context.draw_surface(background2.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2 - background->get_width() + backgroundOffset, height - background->get_height()), layer);
context.draw_surface(background2.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2 + backgroundOffset, height - background->get_height()), layer);
- context.draw_surface(background.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2, height - background->get_height()), layer);
+ for (int x = (SCREEN_WIDTH/2 - background->get_width()/2 - (static_cast<int>(ceilf((float)SCREEN_WIDTH / (float)background->get_width()) - 1) * background->get_width())); x < SCREEN_WIDTH; x+=background->get_width()) {
+ context.draw_surface(background.get(), Vector(x, height - background->get_height()), layer);
+ }
backgroundOffset+=10;
if (backgroundOffset > (int)background->get_width()) backgroundOffset -= (int)background->get_width();