#include "tilemap.h"
#include "tile.h"
+struct TileInfo
+{
+ Tile *tile;
+ int x, y;
+} tileinfo;
+
bool rectcollision(const base_type& one, const base_type& two)
{
return (one.x >= two.x - one.width + 1 &&
int max_x = int(base.x + base.width);
int max_y = int(base.y + base.height);
+ tileinfo.tile = NULL;
+
for(int x = starttilex; x*32 < max_x; ++x) {
for(int y = starttiley; y*32 < max_y; ++y) {
Tile* tile = tilemap.get_tile(x, y);
if(tile && tile->attributes & Tile::SOLID)
+ {
+ tileinfo.tile = tile;
+ tileinfo.x = x*32;
+ tileinfo.y = y*32;
return true;
+ }
}
}
if(collision_object_map(*old))
{
+ if(tileinfo.tile->slope_angle != 0)
+ { // in case this is a slope, set the right Y position
+ // left-right slope:
+ if(tileinfo.tile->slope_angle > 0 && tileinfo.tile->slope_angle < M_PI/2)
+ current->y = tileinfo.y - current->height +
+ (tileinfo.x - current->x)*tan(M_PI/2 - tileinfo.tile->slope_angle)
+ - 1;
+ // right-left slope:
+ if(tileinfo.tile->slope_angle > M_PI/2 && tileinfo.tile->slope_angle < M_PI)
+ current->y = tileinfo.y - current->height +
+ (current->x - tileinfo.x)*tan(M_PI - tileinfo.tile->slope_angle)
+ - 1;
+ }
+ else
+ {
switch(h)
{
case 1:
}
break;
}
+ }
}
if((xd > 0 && current->x < orig_x) || (xd < 0 && current->x > orig_x))
reader.read_int("anim-speed", anim_speed);
reader.read_int("next-tile", next_tile);
+ slope_angle = 0;
+ reader.read_float("slope-angle", slope_angle);
+ if(slope_angle != 0)
+ { // convert angle to radians from degrees:
+ slope_angle = (slope_angle * M_PI) / 180;
+ attributes |= SOLID;
+ }
+
// FIXME: make images and editor_images a sprite
images = create_surfaces(reader.read_lisp("images"));
editor_images = create_surfaces(reader.read_lisp("editor-images"));
int next_tile;
int anim_speed;
+
+ /** This is the angle of the slope. Set to 0, if this is no slope. */
+ float slope_angle;
/** Draw a tile on the screen: */
static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);