"Project-Id-Version: world 1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2004-12-06 10:10+0100\n"
-"PO-Revision-Date: 2005-11-03 13:44+0100\n"
-"Last-Translator: Ondřej Hošek <ondra.hosek@gmail.com>\n"
+"PO-Revision-Date: 2006-04-18 08:00+0100\n"
+"Last-Translator: Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>\n"
"Language-Team: German <de@li.org>\n"
"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Poedit-Language: German\n"
+"X-Poedit-Country: GERMANY\n"
+"X-Poedit-SourceCharset: iso-8859-1\n"
+"X-Poedit-Basepath: ../../../\n"
+"X-Poedit-SearchPath-0: data/levels/world1\n"
-#: basest/levels/world1/intro.txt:5
+#: data/levels/world1/worldmap.stwm:3
+msgid "Icyisland"
+msgstr "Eisinsel"
+
+#: data/levels/world1/worldmap.stwm:179
+msgid "You found a secret area!"
+msgstr "Neues Versteck gefunden!"
+
+#: data/levels/world1/extro.txt:6
+msgid ""
+"-Entering Nolok's Throne Room!\n"
+"\n"
+"#Tux ran into Nolok's throne room,\n"
+"#frantically searching for his beloved.\n"
+"#Alas, he found neither Penny nor Nolok\n"
+"#there, but instead, another note.\n"
+"\n"
+"#\"Well done, Tux, well done. If you are\n"
+"#reading this, you have removed my\n"
+"#control over this icy fortress. But as\n"
+"#you can see, your beloved Penny is not\n"
+"#here. What you did not realize is that\n"
+"#this is just one of my many fortresses,\n"
+"#spread far across the lands!\n"
+"\n"
+"#\"Tux, your ambition is most honorable,\n"
+"#but futile nonetheless. With every\n"
+"#fortress you conquer of mine, I will\n"
+"#escape to another, and take Penny with\n"
+"#me. Do not be silly... it is best that\n"
+"#you give up now.\"\n"
+"\n"
+"#Tux was sadly leaving the room, when he\n"
+"#felt something beneath his foot... an\n"
+"#envelope, addressed to him! Inside was\n"
+"#a roughly sketched map with fortresses\n"
+"#drawn in various lands. On the corner\n"
+"#of the map was Penny's signature, a\n"
+"#drawing of the ice flower.\n"
+"\n"
+"#Tux ran out of the fortress, map in\n"
+"#hand. No, he decided, he would not give\n"
+"#up. Penny was counting on him."
+msgstr ""
+"-In Noloks Thronsaal\n"
+"\n"
+"#Tux betrat Noloks Thronsaal und suchte\n"
+"#verzweifelt nach seiner Geliebten. Leider\n"
+"#konnte er weder Penny noch Nolok dort\n"
+"#entdecken, stattdessen fand er eine\n"
+"#weitere Nachricht:\n"
+"\n"
+"#\"Gut gemacht mein lieber Tux, sehr gut.\n"
+"#Wenn du dies hier liest, hast du diese\n"
+"#eisige Festung von mir befreit. Aber wie\n"
+"#du siehst ist deine geliebte Penny nicht\n"
+"#hier. Hast du nicht gemerkt, dass dies\n"
+"#nur eine meiner vielen Festungen ist,\n"
+"#die über die ganze Welt verteilt sind!\n"
+"\n"
+"#\"Tux, dein Bestreben ist ehrenwert, und\n"
+"#dennoch vergeblich. Mit jeder meiner\n"
+"#Festungen die du eroberst, werde ich zu\n"
+"#einer weiteren fliehen. Sei nicht dumm,\n"
+"#es wäre das beste jetzt aufzugeben.\n"
+"\n"
+"#Tux verließ traurig den Saal, als etwas\n"
+"#unter seinem Fuss raschelte...\n"
+"#Ein Briefumschlag mit seinem Namen!\n"
+"#In dem Umschlag war eine grobe Karte,\n"
+"#die Festungen in verschiedenen Ländern\n"
+"#zeigte. Auf der Rückseite der Karte war\n"
+"#Pennys Zeichen, das Bild einer Eisblume.\n"
+"\n"
+"#Tux nahm die Karte in die Hand und rannte\n"
+"#aus der Festung. Nein, er würde nicht\n"
+"#einfach aufgeben. Penny verließ sich auf\n"
+"#ihn."
+
+#: data/levels/world1/18 - Ice in the Hole.stl:4
+msgid "Ice in the Hole"
+msgstr "Eis frei!"
+
+#: data/levels/world1/23 - The Escape.stl:5
+msgid "The Escape"
+msgstr "Die Flucht"
+
+#: data/levels/world1/15 - Under the Ice.stl:4
+msgid "Under the Ice"
+msgstr "Unter dem Eis"
+
+#: data/levels/world1/07 - Oh No More Snowballs.stl:5
+msgid "Oh no! More Snowballs!"
+msgstr "Oh Nein! Noch mehr Schneebälle!"
+
+#: data/levels/world1/17 - Or is it just me.stl:4
+msgid "'...or is it just me?'"
+msgstr "'... oder bin ich das?'"
+
+#: data/levels/world1/27 - No More Mr Ice Guy.stl:4
+msgid "No More Mr Ice Guy"
+msgstr "Schluss mit frostig"
+
+#: data/levels/world1/13 - Above the Arctic Skies.stl:6
+msgid "Above the Arctic Skies"
+msgstr "Über den Wolken"
+
+#: data/levels/world1/20 - End of the Tunnel.stl:4
+msgid "End of the Tunnel"
+msgstr "Licht am Ende des Tunnels"
+
+#: data/levels/world1/02 - The Journey Begins.stl:5
+msgid "The Journey Begins"
+msgstr "Eine Reise beginnt"
+
+#: data/levels/world1/04 - Tobgle Road.stl:5
+msgid "Tobgle Road"
+msgstr "Der Weg des Tobgle"
+
+#: data/levels/world1/intro.stl:4
+msgid "Picnic With Penny"
+msgstr "Picknick mit Penny"
+
+#: data/levels/world1/intro.txt:5
msgid ""
"-Penny gets captured!\n"
"\n"
msgstr ""
"-Penny ist verschwunden!\n"
"\n"
-"#Tux und Penny saßen gemütlich beim Picknick\n"
+"#Tux und Penny saßen gemütlich beim Picknick\n"
"#in den eisigen Ebenen der Antarktis.\n"
-"#Plötzlich sprang eine dunkle Kreatur hinter\n"
+"#Plötzlich sprang eine dunkle Kreatur hinter\n"
"#einem Felsen hervor. Tux sah einen grellen\n"
-"#Blitz, dann wurde er ohnmächtig.\n"
+"#Blitz, dann wurde er ohnmächtig.\n"
"\n"
"#Als er aufwachte bemerkte er, dass Penny\n"
"#verschwunden war. Wo sie eben noch gesessen\n"
"#hatte lag jetzt ein Zettel:\n"
"\n"
"#\"Tux, mein Erzfeind!\n"
-"#Ich habe deine Freundinn Penny entführt und\n"
+"#Ich habe deine Freundinn Penny entführt und\n"
"#halte sie in meiner Festung gefangen. Den Weg\n"
"#dorthin bewachen meine finsteren Kreaturen!\n"
"#Versuche gar nicht erst sie zu retten, du\n"
"#der Ferne. Fest entschlossen seine geliebte\n"
"#Penny zu retten machte er sich auf den Weg."
-#: basest/levels/world1/worldmap.stwm:4
-msgid "Icyisland"
-msgstr "Eisige Insel"
-
-#: basest/levels/world1/level10.stl:5
-msgid "23rd Airborne"
-msgstr "23 Mann Luftverteidigung"
+#: data/levels/world1/25 - Arctic Ruins.stl:6
+msgid "Arctic Ruins"
+msgstr "Arktische Ruinen"
-#: basest/levels/world1/level11.stl:5
+#: data/levels/world1/11 - Night Chill.stl:5
msgid "Night Chill"
-msgstr "Kalte Nacht"
-
-#: basest/levels/world1/level12.stl:5
-msgid "Into the Stars"
-msgstr "Zu den Sternen"
-
-#: basest/levels/world1/level13.stl:5
-msgid "Above the Arctic Skies"
-msgstr "Über den Wolken"
-
-#: basest/levels/world1/level14.stl:5
-msgid "Entrance to the Cave"
-msgstr "Höhleneingang"
-
-#: basest/levels/world1/level15.stl:5
-msgid "Under the Ice"
-msgstr "Unter dem Eis"
-
-#: basest/levels/world1/level16.stl:5
-msgid "Living in a Fridge"
-msgstr "Leben im Kühlschrank"
+msgstr "Nachtfrost"
-#: basest/levels/world1/level17.stl:5
-msgid "'...or is it just me?'"
-msgstr "'... oder bin ich das?'"
+#: data/levels/world1/03 - Via Nostalgica.stl:5
+msgid "Via Nostalgica"
+msgstr "Via Nostalgica"
-#: basest/levels/world1/level18.stl:5
-msgid "Ice in the Hole"
-msgstr "Eisloch"
+#: data/levels/world1/08 - Stone Cold.stl:3
+msgid "Stone Cold"
+msgstr "Eiskalt"
-#: basest/levels/world1/level19.stl:5
-msgid "Miyamoto Monument"
-msgstr "Miyamoto Monument"
+#: data/levels/world1/10 - 23rd Airborne.stl:5
+msgid "23rd Airborne"
+msgstr "23. Luftlandedivision"
-#: basest/levels/world1/level20.stl:5
-msgid "End of the Tunnel"
-msgstr "Licht am Ende des Tunnels"
+#: data/levels/world1/22 - A Mysterious House of Ice.stl:4
+msgid "A Mysterious House of Ice"
+msgstr "Das rätselhafte Eishaus"
-#: basest/levels/world1/level21.stl:5
+#: data/levels/world1/21 - A Path in the Clouds.stl:3
msgid "A Path in the Clouds"
msgstr "Ein Pfad durch die Wolken"
-#: basest/levels/world1/level22.stl:5
-msgid "No more Mr Ice Guy"
-msgstr "Genug Eisjungs"
-
-#: basest/levels/world1/level23.stl:5
-msgid "The Escape"
-msgstr "Die Flucht"
-
-#: basest/levels/world1/level24.stl:5
+#: data/levels/world1/24 - The Shattered Bridge.stl:4
msgid "The Shattered Bridge"
-msgstr "Die zertrümmerte Brücke"
-
-#: basest/levels/world1/level25.stl:5
-msgid "Arctic Ruins"
-msgstr "arktische Ruinen"
-
-#: basest/levels/world1/level26.stl:5
-msgid "The Castle of Nolok"
-msgstr "Noloks Festung"
-
-#: basest/levels/world1/level1.stl:5
-msgid "Welcome to Antarctica"
-msgstr "Willkommen in Antarktika"
+msgstr "Die zertrümmerte Brücke"
-#: basest/levels/world1/level2.stl:5
-msgid "The Journey Begins"
-msgstr "Die Reise Beginnt"
-
-#: basest/levels/world1/level3.stl:5
-msgid "Via Nostalgica"
-msgstr "Nostalgiestraße"
-
-#: basest/levels/world1/level4.stl:5
-msgid "Tobgle Road"
-msgstr "Tobgle Weg"
+#: data/levels/world1/06 - The Frosted Fields.stl:5
+msgid "The Frosted Fields"
+msgstr "Eisige Felder"
-#: basest/levels/world1/level5.stl:5
+#: data/levels/world1/05 - The Somewhat Smaller Bath.stl:5
msgid "The Somewhat Smaller Bath"
-msgstr "Der etwas schmallere Weg"
+msgstr "Mini-Bad"
-#: basest/levels/world1/level6.stl:5
-msgid "The Frosted Fields"
-msgstr "Eisige Felder"
+#: data/levels/world1/14 - Entrance to the Cave.stl:4
+msgid "Entrance to the Cave"
+msgstr "Höhleneingang"
-#: basest/levels/world1/level7.stl:5
-msgid "Oh no! More Snowballs!"
-msgstr "Oh Nein! Noch mehr Schneebälle!"
+#: data/levels/world1/16 - Living in a Fridge.stl:4
+msgid "Living in a Fridge"
+msgstr "Leben im Kühlschrank"
-#: basest/levels/world1/level8.stl:5
-msgid "Stone Cold"
-msgstr "Steinkalt"
+#: data/levels/world1/26 - The Castle of Nolok.stl:4
+msgid "The Castle of Nolok"
+msgstr "Noloks Schloss"
-#: basest/levels/world1/level9.stl:5
+#: data/levels/world1/09 - Grumbels Sense of Snow.stl:5
msgid "Grumbel's Sense of Snow"
-msgstr "Grumbels Gespür für Schnee"
+msgstr "Grumbels Gespür für Schnee"
+
+#: data/levels/world1/01 - Welcome to Antarctica.stl:5
+msgid "Welcome to Antarctica"
+msgstr "Willkommen in der Antarktis"
-#: basest/levels/world1/extro.txt:7
+#: data/levels/world1/01 - Welcome to Antarctica.stl:110
msgid ""
-"-Entering Nolok's Throne Room!\n"
-"\n"
-"#Tux ran into Nolok's throne room,\n"
-"#frantically searching for his beloved.\n"
-"#Alas, he found neither Penny nor Nolok\n"
-"#there, but instead, another note.\n"
-"\n"
-"#\"Well done, Tux, well done. If you are\n"
-"#reading this, you have removed my\n"
-"#control over this icy fortress. But as\n"
-"#you can see, your beloved Penny is not\n"
-"#here. What you did not realize is that\n"
-"#this is just one of my many fortresses,\n"
-"#spread far across the lands!\n"
-"\n"
-"#\"Tux, your ambition is most honorable,\n"
-"#but futile nonetheless. With every\n"
-"#fortress you conquer of mine, I will\n"
-"#escape to another, and take Penny with\n"
-"#me. Do not be silly... it is best that\n"
-"#you give up now.\"\n"
-"\n"
-"#Tux was sadly leaving the room, when he\n"
-"#felt something beneath his foot... an\n"
-"#envelope, addressed to him! Inside was\n"
-"#a roughly sketched map with fortresses\n"
-"#drawn in various lands. On the corner\n"
-"#of the map was Penny's signature, a\n"
-"#drawing of the ice flower.\n"
+"-Information blocks:\n"
+"!images/objects/bonus_block/info_block.png\n"
+"#Information blocks often\n"
+"#contain useful tips.\n"
"\n"
-"#Tux ran out of the fortress, map in\n"
-"#hand. No, he decided, he would not give\n"
-"#up. Penny was counting on him."
+"#As you have already\n"
+"#found out, they can be\n"
+"#activated by hitting\n"
+"#them from the bottom.\n"
+"#Most blocks are\n"
+"#activated this way."
msgstr ""
-"-In Noloks Thronsaal\n"
-"\n"
-"#Tux betrat Noloks Thronsaal und suchte\n"
-"#verzweifelt nach seiner Geliebten. Leider\n"
-"#konnte er weder Penny noch Nolok dort\n"
-"#entdecken, stattdessen fand er eine\n"
-"#weitere Nachricht:\n"
+
+#: data/levels/world1/01 - Welcome to Antarctica.stl:124
+msgid ""
+"-Items:\n"
+"!images/powerups/egg/egg.png\n"
+"#The egg makes Tux grow\n"
+"#larger.\n"
"\n"
-"#\"Gut gemacht mein lieber Tux, sehr gut.\n"
-"#Wenn du dies hier liest, hast du diese\n"
-"#eisige Festung von mir befreit. Aber wie\n"
-"#du siehst ist deine geliebte Penny nicht\n"
-"#hier. Hast du nicht gemerkt, dass dies\n"
-"#nur eine meiner vielen Festungen ist,\n"
-"#die über die ganze Welt verteilt sind!\n"
+"!images/powerups/fireflower/fire_flower-0.png\n"
+"#The fire flower gives\n"
+"#Tux the ability to\n"
+"#shoot fireballs.\n"
"\n"
-"#\"Tux, dein Bestreben ist ehrenwert, und\n"
-"#dennoch vergeblich. Mit jeder meiner\n"
-"#Festungen die du eroberst, werde ich zu\n"
-"#einer weiteren fliehen. Sei nicht dumm,\n"
-"#es wäre das beste jetzt aufzugeben.\n"
+"!images/objects/coin/coin-0.png\n"
+"#You should collect as\n"
+"#many coins as possible.\n"
+"#Once you have a hundred,\n"
+"#they are traded for an\n"
+"#additional life.\n"
"\n"
-"#Tux verließ traurig den Saal, als etwas\n"
-"#unter seinem Fuss raschelte...\n"
-"#Ein Briefumschlag mit seinem Namen!\n"
-"#In dem Umschlag war eine grobe Karte,\n"
-"#die Festungen in verschiedenen Ländern\n"
-"#zeigte. Auf der Rückseite der Karte war\n"
-"#Pennys Zeichen, das Bild einer Eisblume.\n"
+"!images/powerups/1up/1up.png\n"
+"#The penguin gives Tux an\n"
+"#additional life.\n"
"\n"
-"#Tux nahm die Karte in die Hand und rannte\n"
-"#aus der Festung. Nein, er würde nicht\n"
-"#einfach aufgeben. Penny verließ sich auf\n"
-"#ihn."
+"!images/objects/bonus_block/full-0.png\n"
+"#Bonus blocks can contain\n"
+"#coins, eggs, fire flowers\n"
+"#or lives."
+msgstr ""
+
+#: data/levels/world1/01 - Welcome to Antarctica.stl:152
+msgid ""
+"-Fireflies:\n"
+"!images/objects/firefly/firefly1.png\n"
+"#Activate the firefly\n"
+"#and as long as you\n"
+"#have coins left,\n"
+"#you will restart\n"
+"#under it if you die."
+msgstr ""
+
+#: data/levels/world1/01 - Welcome to Antarctica.stl:162
+msgid ""
+"!images/tiles/signs/run.png\n"
+"#The path in front of you\n"
+"#is blocked. You'll have\n"
+"#to run before jumping\n"
+"#over the blocks. Use your\n"
+"#Run key (set to Control\n"
+"#by default) to gain\n"
+"#speed."
+msgstr ""
+
+#: data/levels/world1/12 - Into the Stars.stl:3
+msgid "Into the Stars"
+msgstr "Auf zu den Sternen"
+
+#: data/levels/world1/19 - Miyamoto Monument.stl:4
+msgid "Miyamoto Monument"
+msgstr "Das Miyamoto-Monument"
#
msgid ""
msgstr ""
-"Project-Id-Version: SuperTux 0.1.1\n"
+"Project-Id-Version: SuperTux 0.2-svn\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2004-12-15 17:21+0100\n"
-"PO-Revision-Date: 2004-12-06 18:26+0100\n"
-"Last-Translator: Matze Braun <matze@braunis.de>\n"
+"PO-Revision-Date: 2006-04-18 08:06+0100\n"
+"Last-Translator: Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>\n"
"Language-Team: German <de@li.org>\n"
"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=ISO-8859-1\n"
+"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
-
-#: lib/app/setup.cpp:798
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Poedit-Language: German\n"
+"X-Poedit-Country: GERMANY\n"
+"X-Poedit-SourceCharset: iso-8859-1\n"
+"X-Poedit-Basepath: ../../\n"
+"X-Poedit-KeywordsList: draw_text;draw_center_text;_\n"
+"X-Poedit-SearchPath-0: src\n"
+
+#: src/main.cpp:199
#, c-format
msgid ""
-"Usage: %s [OPTIONS] FILENAME\n"
+"Usage: %s [OPTIONS] [LEVELFILE]\n"
"\n"
msgstr ""
-"Aufruf: %s [OPTIONS] FILENAME\n"
+"Aufruf: %s [OPTIONS] [LEVELDATEI]\n"
"\n"
-#: lib/app/setup.cpp:799
+#: src/main.cpp:201
+#, c-format
msgid ""
-"Display Options:\n"
-" -f, --fullscreen Run in fullscreen mode.\n"
-" -w, --window Run in window mode.\n"
-" --opengl If OpenGL support was compiled in, this will tell\n"
-" SuperTux to make use of it.\n"
-" --sdl Use the SDL software graphical renderer\n"
-"\n"
-"Sound Options:\n"
-" --disable-sound If sound support was compiled in, this will\n"
-" disable sound for this session of the game.\n"
-" --disable-music Like above, but this will disable music.\n"
-"\n"
-"Misc Options:\n"
-" -j, --joystick NUM Use joystick NUM (default: 0)\n"
-" --joymap XAXIS:YAXIS:A:B:START\n"
-" Define how joystick buttons and axis should be mapped\n"
-" --leveleditor Opens the leveleditor in a file.\n"
-" --worldmap Opens the specified worldmap file.\n"
-" --flip-levels Flip levels upside-down.\n"
-" -d, --datadir DIR Load Game data from DIR (default: automatic)\n"
-" --debug Enables the debug mode, which is useful for "
-"developers.\n"
-" --help Display a help message summarizing command-line\n"
-" options, license and game controls.\n"
-" --usage Display a brief message summarizing command-line "
-"options.\n"
-" --version Display the version of SuperTux you're running.\n"
+"Options:\n"
+" -f, --fullscreen Run in fullscreen mode\n"
+" -w, --window Run in window mode\n"
+" -g, --geometry WIDTHxHEIGHT Run SuperTux in given resolution\n"
+" --disable-sfx Disable sound effects\n"
+" --disable-music Disable music\n"
+" --help Show this help message\n"
+" --version Display SuperTux version and quit\n"
+" --show-fps Display framerate in levels\n"
+" --record-demo FILE LEVEL Record a demo to FILE\n"
+" --play-demo FILE LEVEL Play a recorded demo\n"
"\n"
msgstr ""
-"Display Options:\n"
-" -f, --fullscreen Im Vollbildmodus starten\n"
-" -w, --window Im Fenstermodus starten\n"
-" --opengl OpenGL benutzen\n"
-" --sdl SDL Software renderer benutzen\n"
+"Optionen:\n"
+" -f, --fullscreen Vollbild-Modus\n"
+" -w, --window Fenster-Modus\n"
+" -g, --geometry WIDTHxHEIGHT SuperTux mit gewünschter Auflösung starten\n"
+" --disable-sfx Sound deaktivieren\n"
+" --disable-music Musik deaktivieren\n"
+" --help Diesen Hilfetext anzeigen\n"
+" --version SuperTux Version anzeigen und beenden\n"
+" --show-fps FPS anzeigen\n"
+" --record-demo FILE LEVEL Demo in Datei FILE aufzeichnen\n"
+" --play-demo FILE LEVEL Demo aus Datei FILE abspielen\n"
"\n"
-"Sound Options:\n"
-" --disable-sound Sound deaktivieren\n"
-" --disable-music Musik deaktivieren\n"
-"\n"
-"Misc Options:\n"
-" -j, --joystick NUM Joystick NUM benutzen (default: 0)\n"
-" --joymap XAXIS:YAXIS:A:B:START\n"
-" Belegung der Joystick Knöpfe und Axen einstellen\n"
-" --leveleditor Startet den Level Editor\n"
-" --worldmap Startet im Worldmap Modus\n"
-" -d, --datadir DIR Verzeichnis mit Spieldaten (standard: automatisch)\n"
-" --debug Debug Modus aktivieren\n"
-" --help diese Hilfe anzeigen und beenden\n"
-" --usage kurzen Hilfstext über Optionen anzeigen\n"
-" --version Versionsinformationen anzeigen\n"
-"\n"
-
-#: lib/app/setup.cpp:858
-#, c-format
-msgid ""
-"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
-"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
-"levels] FILENAME\n"
-msgstr ""
-"Aufruf: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
-"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
-"levels] DATEI\n"
-
-#: lib/gui/menu.cpp:68
-msgid "Yes"
-msgstr "Ja"
-
-#: lib/gui/menu.cpp:69
-msgid "No"
-msgstr "Nein"
-
-#: lib/gui/menu.cpp:237
-msgid "Up cursor"
-msgstr "Nach Oben"
-
-#: lib/gui/menu.cpp:240
-msgid "Down cursor"
-msgstr "Nach Unten"
-
-#: lib/gui/menu.cpp:243
-msgid "Left cursor"
-msgstr "Nach Links"
-
-#: lib/gui/menu.cpp:246
-msgid "Right cursor"
-msgstr "Nach Rechts"
-
-#: lib/gui/menu.cpp:249
-msgid "Return"
-msgstr "Return"
-
-#: lib/gui/menu.cpp:252
-msgid "Space"
-msgstr "Space"
-
-#: lib/gui/menu.cpp:255
-msgid "Right Shift"
-msgstr "Shift Rechts"
-
-#: lib/gui/menu.cpp:258
-msgid "Left Shift"
-msgstr "Shift Links"
-
-#: lib/gui/menu.cpp:261
-msgid "Right Control"
-msgstr "Steuerung Rechts"
-
-#: lib/gui/menu.cpp:264
-msgid "Left Control"
-msgstr "Steuerung Links"
-
-#: lib/gui/menu.cpp:267
-msgid "Right Alt"
-msgstr "Alt Rechts"
-
-#: lib/gui/menu.cpp:270
-msgid "Left Alt"
-msgstr "Alt Links"
-
-#: src/worldmap.cpp:802
-msgid "GAMEOVER"
-msgstr "Game Over"
-#: src/worldmap.cpp:805 src/gameloop.cpp:922
-#, c-format
-msgid "COINS: %d"
-msgstr "Münzen: %d"
-
-#: src/worldmap.cpp:810
-msgid "Total Statistics"
-msgstr "Gesamt Statistiken"
-
-#: src/worldmap.cpp:963 src/gameloop.cpp:843
-msgid "SCORE"
-msgstr "Punkte"
-
-#: src/worldmap.cpp:967 src/gameloop.cpp:865 src/gameloop.cpp:866
-msgid "COINS"
-msgstr "Münzen"
-
-#: src/worldmap.cpp:988 src/worldmap.cpp:989 src/gameloop.cpp:887
-#: src/gameloop.cpp:888
-msgid "LIVES"
-msgstr "Leben"
-
-#: src/title.cpp:124 src/misc.cpp:98
-msgid "Contrib Levels"
-msgstr "Zusatzlevel"
+#: src/game_session.cpp:99
+#: src/worldmap/worldmap.cpp:146
+msgid "Pause"
+msgstr "Pause"
-#: src/title.cpp:143 src/title.cpp:216 src/misc.cpp:129 src/misc.cpp:140
-#: src/misc.cpp:153 src/misc.cpp:164 src/leveleditor.cpp:67
-#: src/leveleditor.cpp:77
-msgid "Back"
-msgstr "Zurück"
+#: src/game_session.cpp:101
+#: src/worldmap/worldmap.cpp:148
+msgid "Continue"
+msgstr "Weiterspielen"
-#: src/title.cpp:351
-msgid ""
-"Copyright (c) 2003 SuperTux Devel Team\n"
-"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-"are welcome to redistribute it under certain conditions; see the file "
-"COPYING\n"
-"for details.\n"
-msgstr ""
-"Copyright (c) 2003 SuperTux Devel Team\n"
-"Diese Spiel kommt OHNE GEWÄHRLEISTUNG. Dies ist freie Software und sie\n"
-"dürfen sie gerne unter bestimmten Bedingungen weiterverteilen; Details "
-"finden\n"
-"Sie in der Datei COPYING.\n"
+#: src/game_session.cpp:102
+#: src/options_menu.cpp:49
+#: src/title.cpp:274
+#: src/worldmap/worldmap.cpp:149
+msgid "Options"
+msgstr "Einstellungen"
-#: src/title.cpp:408
-msgid "Are you sure you want to delete slot"
-msgstr "Sind sie sicher, dass sie den Spielstand löschen wollen?"
+#: src/game_session.cpp:104
+msgid "Abort Level"
+msgstr "Level Abbrechen"
-#: src/gameloop.cpp:204
+#: src/game_session.cpp:222
msgid "contributed by "
msgstr "von"
-#: src/gameloop.cpp:209
+#: src/game_session.cpp:226
msgid "Best Level Statistics"
-msgstr "Bester Level Statistik"
-
-#: src/gameloop.cpp:646
-msgid "PAUSE - Press 'P' To Play"
-msgstr "PAUSE - Drücke 'P' zum Spielen"
-
-#: src/gameloop.cpp:651
-msgid "Playing: "
-msgstr "Spiele:"
+msgstr "Level-Rekorde"
-#: src/gameloop.cpp:848
-msgid "Press ESC To Return"
-msgstr "Drücke ESC um zurückzukehren"
-
-#: src/gameloop.cpp:853
-msgid "TIME's UP"
-msgstr "Zeit ist um"
-
-#: src/gameloop.cpp:858
-msgid "TIME"
-msgstr "Zeit"
-
-#: src/gameloop.cpp:916
-msgid "Result:"
-msgstr "Ergebnis:"
-
-#: src/gameloop.cpp:919
-#, c-format
-msgid "SCORE: %d"
-msgstr "Punkte: %d"
-
-#: src/gameloop.cpp:950
-msgid "Slot"
-msgstr "Speicherplatz"
-
-#: src/gameloop.cpp:951
-msgid "Free"
-msgstr "frei"
-
-#: src/statistics.cpp:111
+#: src/statistics.cpp:87
msgid "- Best Level Statistics -"
-msgstr "- Beste level Statistik -"
-
-#: src/statistics.cpp:115
-msgid "Max score:"
-msgstr "Max Punkte:"
+msgstr "- Level-Rekorde -"
-#: src/statistics.cpp:135
+#: src/statistics.cpp:105
+#, c-format
msgid "Max coins collected:"
-msgstr "Max Münzen gesammelt:"
+msgstr "Münzen gesammelt:"
-#: src/statistics.cpp:137
+#: src/statistics.cpp:109
+#, c-format
msgid "Max fragging:"
-msgstr "Max besiegt:"
+msgstr "Gegner besiegt:"
-#: src/statistics.cpp:139
+#: src/statistics.cpp:113
+#, c-format
msgid "Min time needed:"
-msgstr "Min Zeit benötigt:"
+msgstr "Schnellste Zeit:"
-#: src/statistics.cpp:168
+#: src/statistics.cpp:122
#, c-format
-msgid "Max score: %d"
-msgstr "Max Punkte: %d"
+msgid "Max secrets found:"
+msgstr "Verstecke gefunden:"
-#: src/statistics.cpp:174
+#: src/statistics.cpp:154
#, c-format
msgid "Max coins collected: %d / %d"
-msgstr "Max Münzen gesammelt: %d / %d"
+msgstr "Münzen gesammelt: %d / %d"
-#: src/statistics.cpp:178
+#: src/statistics.cpp:158
#, c-format
msgid "Max fragging: %d / %d"
-msgstr "Max besiegt: %d / %d"
+msgstr "Gegner besiegt: %d / %d"
-#: src/statistics.cpp:182
+#: src/statistics.cpp:165
#, c-format
-msgid "Min time needed: %d / %d"
-msgstr "Min Zeit benötigt: %d / %d"
+msgid "Min time needed: %02d:%02d"
+msgstr "Schnellste Zeit: %02d:%02d"
-#: src/misc.cpp:97 src/misc.cpp:156
-msgid "Start Game"
-msgstr "Spiel Beginnen"
+#: src/statistics.cpp:169
+#, c-format
+msgid "Max secrets found: %d / %d"
+msgstr "Verstecke gefunden: %d / %d"
-#: src/misc.cpp:99 src/misc.cpp:104 src/misc.cpp:179 src/misc.cpp:186
-msgid "Options"
-msgstr "Einstellungen"
+#: src/statistics.cpp:206
+msgid "You"
+msgstr "Gerade"
-#: src/misc.cpp:100 src/leveleditor.cpp:562
-msgid "Level Editor"
-msgstr "Level Editor"
+#: src/statistics.cpp:207
+msgid "Best"
+msgstr "Rekord"
-#: src/misc.cpp:101
-msgid "Credits"
-msgstr "Mitwirkende"
+#: src/statistics.cpp:209
+msgid "Coins"
+msgstr "Münzen"
-#: src/misc.cpp:102
-msgid "Quit"
-msgstr "Beenden"
+#: src/statistics.cpp:217
+msgid "Secrets"
+msgstr "Verstecke"
-#: src/misc.cpp:107
-msgid "OpenGL "
-msgstr "OpenGL"
+#: src/statistics.cpp:225
+msgid "Time"
+msgstr "Zeit"
-#: src/misc.cpp:109
-msgid "OpenGL (not supported)"
-msgstr "OpenGL (nicht vorhanden)"
+#: src/player_status.cpp:198
+msgid "COINS"
+msgstr "Münzen"
-#: src/misc.cpp:111
+#: src/options_menu.cpp:51
msgid "Fullscreen"
msgstr "Vollbild"
-#: src/misc.cpp:114 src/misc.cpp:119
+#: src/options_menu.cpp:52
msgid "Sound"
msgstr "Sound"
-#: src/misc.cpp:115 src/misc.cpp:120
+#: src/options_menu.cpp:53
msgid "Music"
msgstr "Musik"
-#: src/misc.cpp:122
-msgid "Show FPS "
-msgstr "FPS anzeigen"
-
-#: src/misc.cpp:123
+#: src/options_menu.cpp:54
msgid "Setup Keys"
-msgstr "Tasten einstellen"
+msgstr "Tastenbelegung"
-#: src/misc.cpp:126
+#: src/options_menu.cpp:55
msgid "Setup Joystick"
-msgstr "Joystick einstellen"
-
-#: src/misc.cpp:131
-msgid "Keyboard Setup"
-msgstr "Tastatur einstellen"
-
-#: src/misc.cpp:133
-msgid "Left move"
-msgstr "Nach Links"
-
-#: src/misc.cpp:134
-msgid "Right move"
-msgstr "Nach Rechts"
-
-#: src/misc.cpp:135
-msgid "Up/Activate"
-msgstr "Nach Oben/Aktivieren"
-
-#: src/misc.cpp:136
-msgid "Down/Duck"
-msgstr "Nach Unten/Ducken"
-
-#: src/misc.cpp:137
-msgid "Jump"
-msgstr "Springen"
-
-#: src/misc.cpp:138
-msgid "Power/Run"
-msgstr "Power/Rennen"
-
-#: src/misc.cpp:144
-msgid "Joystick Setup"
-msgstr "Joystick Einstellungen"
-
-#: src/misc.cpp:148
-msgid "A button"
-msgstr "A Knopf"
-
-#: src/misc.cpp:149
-msgid "B button"
-msgstr "B Knopf"
-
-#: src/misc.cpp:166
-msgid "Save Game"
-msgstr "Spiel Speichern"
-
-#: src/misc.cpp:176 src/misc.cpp:183
-msgid "Pause"
-msgstr "Pause"
-
-#: src/misc.cpp:178 src/misc.cpp:185
-msgid "Continue"
-msgstr "Fortsetzen"
-
-#: src/misc.cpp:181
-msgid "Abort Level"
-msgstr "Level Abbrechen"
-
-#: src/misc.cpp:188
-msgid "Quit Game"
-msgstr "Spiel Beenden"
-
-#: src/misc.cpp:190
-msgid "Enter your name:"
-msgstr "Geben Sie ihren Namen ein:"
-
-#: src/leveleditor.cpp:61
-msgid "Load Subset"
-msgstr "Subset laden"
+msgstr "Joystickbelegung"
+
+#: src/options_menu.cpp:57
+#: src/title.cpp:87
+#: src/title.cpp:138
+#: src/title.cpp:188
+#: src/control/joystickkeyboardcontroller.cpp:575
+#: src/control/joystickkeyboardcontroller.cpp:659
+msgid "Back"
+msgstr "Zurück"
-#: src/leveleditor.cpp:70
-msgid "New Level Subset"
-msgstr "Neues Level-subset"
+#: src/title.cpp:81
+#: src/title.cpp:272
+msgid "Start Game"
+msgstr "Spiel starten"
-#: src/leveleditor.cpp:72
-msgid "Filename "
-msgstr "Dateiname"
+#: src/title.cpp:116
+#: src/title.cpp:273
+msgid "Contrib Levels"
+msgstr "Zusatzlevel"
-#: src/leveleditor.cpp:73
-msgid "Title "
-msgstr "Titel"
+#: src/title.cpp:275
+msgid "Credits"
+msgstr "Mitwirkende"
-#: src/leveleditor.cpp:74
-msgid "Description"
-msgstr "Beschreibung"
+#: src/title.cpp:276
+msgid "Quit"
+msgstr "Beenden"
-#: src/leveleditor.cpp:75
-msgid "Create"
-msgstr "Erzeugen"
+#: src/title.cpp:314
+msgid ""
+"Copyright (c) 2006 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+msgstr ""
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"Für dieses Spiel besteht KEINERLEI GARANTIE. Dieses Spiel ist freie Software, die Sie unter\n"
+"bestimmten Bedingungen weitergeben dürfen; Details finden Sie in der Datei COPYING.\n"
-#: src/leveleditor.cpp:80
-msgid "Level Editor Menu"
-msgstr "Level Editor"
+#: src/title.cpp:416
+#: src/title.cpp:421
+msgid "Slot"
+msgstr "Spielstand"
-#: src/leveleditor.cpp:82
-msgid "Return to Level Editor"
-msgstr "Zurück zum Level Editor"
+#: src/title.cpp:416
+msgid "Free"
+msgstr "Frei"
-#: src/leveleditor.cpp:83
-msgid "Create Level Subset"
-msgstr "Level-subset erstellen"
+#: src/control/joystickkeyboardcontroller.cpp:566
+msgid "Keyboard Setup"
+msgstr "Tastenbelegung"
-#: src/leveleditor.cpp:84
-msgid "Load Level Subset"
-msgstr "Level-subset laden"
+#: src/control/joystickkeyboardcontroller.cpp:568
+msgid "Up"
+msgstr "Oben"
-#: src/leveleditor.cpp:86
-msgid "Quit Level Editor"
-msgstr "Level Editor Beenden"
+#: src/control/joystickkeyboardcontroller.cpp:569
+msgid "Down"
+msgstr "Unten"
-#: src/leveleditor.cpp:89
-msgid "Level Settings"
-msgstr "Level-Einstellungen"
+#: src/control/joystickkeyboardcontroller.cpp:570
+msgid "Left"
+msgstr "Links"
-#: src/leveleditor.cpp:91
-msgid "Name "
-msgstr "Name"
+#: src/control/joystickkeyboardcontroller.cpp:571
+msgid "Right"
+msgstr "Rechts"
-#: src/leveleditor.cpp:92
-msgid "Author "
-msgstr "Autor"
+#: src/control/joystickkeyboardcontroller.cpp:572
+#: src/control/joystickkeyboardcontroller.cpp:652
+msgid "Jump"
+msgstr "Springen"
-#: src/leveleditor.cpp:93
-msgid "Width "
-msgstr "Breite"
+#: src/control/joystickkeyboardcontroller.cpp:573
+#: src/control/joystickkeyboardcontroller.cpp:653
+msgid "Action"
+msgstr "Aktion"
-#: src/leveleditor.cpp:94
-msgid "Height "
-msgstr "Höhe"
+#: src/control/joystickkeyboardcontroller.cpp:587
+#: src/control/joystickkeyboardcontroller.cpp:670
+msgid "None"
+msgstr "Keine"
-#: src/leveleditor.cpp:96
-msgid "Apply"
-msgstr "Anwenden"
+#: src/control/joystickkeyboardcontroller.cpp:589
+msgid "Up cursor"
+msgstr "Nach Oben"
-#: src/leveleditor.cpp:104
-msgid "Eraser"
-msgstr "Radiergummie"
+#: src/control/joystickkeyboardcontroller.cpp:591
+msgid "Down cursor"
+msgstr "Nach Unten"
-#: src/leveleditor.cpp:136
-msgid "Trampoline"
-msgstr "Trampolin"
+#: src/control/joystickkeyboardcontroller.cpp:593
+msgid "Left cursor"
+msgstr "Nach Links"
-#: src/leveleditor.cpp:137
-msgid "Flying Platform"
-msgstr "Fliegende Platform"
+#: src/control/joystickkeyboardcontroller.cpp:595
+msgid "Right cursor"
+msgstr "Nach Rechts"
-#: src/leveleditor.cpp:141
-msgid "Edtit foreground tiles"
-msgstr "Vordergrund Bearbeiten"
+#: src/control/joystickkeyboardcontroller.cpp:597
+msgid "Return"
+msgstr "Eingabetaste"
-#: src/leveleditor.cpp:143
-msgid "Edit interactive tiles"
-msgstr "Interaktive Teile Bearbeiten"
+#: src/control/joystickkeyboardcontroller.cpp:599
+msgid "Space"
+msgstr "Leertaste"
-#: src/leveleditor.cpp:145
-msgid "Edit background tiles"
-msgstr "Hintergrund Bearbeiten"
+#: src/control/joystickkeyboardcontroller.cpp:601
+msgid "Right Shift"
+msgstr "Umschalt Rechts"
-#: src/leveleditor.cpp:149
-msgid "Next sector"
-msgstr "Nächster Sektor"
+#: src/control/joystickkeyboardcontroller.cpp:603
+msgid "Left Shift"
+msgstr "Umschalt Links"
-#: src/leveleditor.cpp:150
-msgid "Prevous sector"
-msgstr "Letzter Sektor"
+#: src/control/joystickkeyboardcontroller.cpp:605
+msgid "Right Control"
+msgstr "Steuerung Rechts"
-#: src/leveleditor.cpp:151
-msgid "Next level"
-msgstr "Nächster Level"
+#: src/control/joystickkeyboardcontroller.cpp:607
+msgid "Left Control"
+msgstr "Steuerung Links"
-#: src/leveleditor.cpp:152
-msgid "Prevous level"
-msgstr "Letzter Level"
+#: src/control/joystickkeyboardcontroller.cpp:609
+msgid "Right Alt"
+msgstr "Alt Rechts"
-#: src/leveleditor.cpp:153
-msgid "Save level"
-msgstr "Level speichern"
+#: src/control/joystickkeyboardcontroller.cpp:611
+msgid "Left Alt"
+msgstr "Alt Links"
-#: src/leveleditor.cpp:154
-msgid "Test level"
-msgstr "Test Level"
+#: src/control/joystickkeyboardcontroller.cpp:621
+msgid "Press Key"
+msgstr "Taste drücken"
-#: src/leveleditor.cpp:155
-msgid "Setup level"
-msgstr "Level-Einstellungen"
+#: src/control/joystickkeyboardcontroller.cpp:649
+msgid "Joystick Setup"
+msgstr "Joystickbelegung"
-#: src/leveleditor.cpp:237 src/leveleditor.cpp:727 src/leveleditor.cpp:752
-#: src/leveleditor.cpp:841
-msgid "Level not saved. Wanna to?"
-msgstr "Level wurde noch nicht gespeichert. Jetzt speichern?"
+#: src/control/joystickkeyboardcontroller.cpp:654
+msgid "Pause/Menu"
+msgstr "Pause/Menü"
-#: src/leveleditor.cpp:363
-#, c-format
-msgid "Level %d doesn't exist. Create it?"
-msgstr "Level %d exisitiert nicht. Jetzte erstellen?"
+#: src/control/joystickkeyboardcontroller.cpp:656
+msgid "No Joysticks found"
+msgstr "Keine Joysticks gefunden"
-#: src/leveleditor.cpp:585
-msgid "F1 for help"
-msgstr "Für Hilfe F1 drücken"
+#: src/control/joystickkeyboardcontroller.cpp:681
+msgid "Press Button"
+msgstr "Knopf drücken"
-#: src/leveleditor.cpp:587
-msgid "Choose a level subset"
-msgstr "Wählen Sie ein Level-Subset aus"
+#: src/gui/menu.cpp:63
+msgid "Yes"
+msgstr "Ja"
-#: src/leveleditor.cpp:778
-msgid "No more sectors exist. Create another?"
-msgstr "Keine weiteren Sektoren vorhanden. Einen weiteren erzeugen?"
+#: src/gui/menu.cpp:64
+msgid "No"
+msgstr "Nein"
-#: src/leveleditor.cpp:936
-msgid ""
-"This is the built-in level editor. Its aim is to be intuitive\n"
-"and simple to use, so it should be pretty straightforward.\n"
-"\n"
-"To open a level, first you'll have to select a level subset from\n"
-"the menu (or create your own).\n"
-"A level subset is basically a collection of levels.\n"
-"They can then be played from the Contrib menu.\n"
-"\n"
-"To access the menu from the level editor, just press Esc.\n"
-"\n"
-"You are currently looking at the level. To scroll it, just\n"
-"press the right mouse button and drag the mouse. It will move like\n"
-"a strategy game.\n"
-"You can also use the arrow keys and Page Up/Down.\n"
-"\n"
-"'+' and '-' keys can be used to zoom the level in/out.\n"
-"\n"
-"You probably already noticed those floating groups of buttons.\n"
-"Each one serves a different purpose. To select a certain button\n"
-"just press the Left mouse button on it. A few buttons have key\n"
-"shortcuts. You can find them by pressing the Right mouse button on\n"
-"a button. That will also show what that button does.\n"
-"Groups of buttons can also be moved around by just dragging them,\n"
-"while pressing the Left mouse button.\n"
-"\n"
-"Let's learn a bit of what each group of buttons does, shall we?\n"
-"\n"
-"To starting putting tiles and objects around use the bigger group\n"
-"of buttons. Each button is a different tile. To put it on the level,\n"
-"just press it and then left click in the level.\n"
-"You can also copy tiles from the level by using the middle mouse button.\n"
-"Use the mouse wheel to scroll that group of buttons. You will find\n"
-"enemies and game objects in the bottom.\n"
-msgstr ""
+#: src/trigger/secretarea_trigger.cpp:76
+msgid "You found a secret area!"
+msgstr "Neues Versteck gefunden!"
-#: src/leveleditor.cpp:972
-msgid ""
-"The Foreground/Interactive/Background buttons may be used to\n"
-"see and edit the respective layer. Levels have three tiles layers:\n"
-"Foreground - tiles are drawn on top of everything and have no contact\n"
-"with the player.\n"
-"Interactive - these are the tiles that have contact with the player.\n"
-"Background - tiles are drawn underneath everything and have no contact\n"
-"with the player.\n"
-"The unselected layers will be drawn semi-transparently.\n"
-"\n"
-"Last, but not least, the group of buttons that's left serves\n"
-"to do related actions with the level.\n"
-"From left to right:\n"
-"Mini arrows - can be used to choose other sectors.\n"
-"Sectors are mini-levels, so to speak, that can be accessed using a door.\n"
-"Big arrows - choose other level in the same level subset.\n"
-"Diskette - save the level\n"
-"Tux - test the level\n"
-"Tools - set a few settings for the level, including resizing it.\n"
-"\n"
-"We have reached the end of this Howto.\n"
-"\n"
-"Don't forget to send us a few cool levels. :)\n"
-"\n"
-"Enjoy,\n"
-" SuperTux development team\n"
-"\n"
-"PS: If you are looking for something more powerful, you might like to\n"
-"try FlexLay. FlexLay is a level editor that supports several games,\n"
-"including SuperTux. It is an independent project.\n"
-"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
-msgstr ""
+#: src/object/level_time.cpp:77
+msgid "TIME's UP"
+msgstr "Zeit abgelaufen"
-#: src/leveleditor.cpp:1012
-msgid "- Level Editor's Help -"
-msgstr "- Level Editor Hilfe -"
+#: src/object/level_time.cpp:82
+msgid "TIME"
+msgstr "Zeit"
-#: src/leveleditor.cpp:1016
-#, c-format
-msgid "Press any key to continue - Page %d/%d"
-msgstr "Um fortzufahren beliebige Taste drücken - Seite %d/%d"
+#: src/worldmap/worldmap.cpp:151
+msgid "Quit World"
+msgstr "Welt verlassen"
-#: src/object/player.cpp:279
-#, c-format
-msgid "New max combo: %d"
-msgstr "Neue Max Kombination: %d"
add_controlfield(Controller::LEFT, _("Left"));
add_controlfield(Controller::RIGHT, _("Right"));
add_controlfield(Controller::JUMP, _("Jump"));
- add_controlfield(Controller::ACTION, _("Shoot/Run"));
+ add_controlfield(Controller::ACTION, _("Action"));
add_hl();
add_back(_("Back"));
update();
add_hl();
if(controller->joysticks.size() > 0) {
add_controlfield(Controller::JUMP, _("Jump"));
- add_controlfield(Controller::ACTION, _("Shoot/Run"));
+ add_controlfield(Controller::ACTION, _("Action"));
add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu"));
} else {
add_deactive(-1, _("No Joysticks found"));
// abort if we have no backdrop
if (!backdrop) return;
- int box_w = 130+130+130;
+ int box_w = 160+110+110;
int box_h = 30+20+20+20;
int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
int bd_y = box_y + (box_h / 2) - (bd_h / 2);
int col1_x = box_x;
- int col2_x = col1_x+130;
- int col3_x = col2_x+130;
+ int col2_x = col1_x+160;
+ int col3_x = col2_x+110;
int row1_y = box_y;
int row2_y = row1_y+30;
context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
char buf[129];
- context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Coins"), Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
snprintf(buf, 128, "%d/%d", coins, total_coins);
context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
if (best_stats && (best_stats->coins > coins)) {
}
context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Secrets", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Secrets"), Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
snprintf(buf, 128, "%d/%d", secrets, total_secrets);
context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
if (best_stats && (best_stats->secrets > secrets)) {
}
context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_text, _("Time"), Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
int csecs = (int)(time * 100);
int mins = (int)(csecs / 6000);
int secs = (csecs % 6000) / 100;
#include "main.hpp"
#include "sector.hpp"
#include "level.hpp"
+#include "gettext.hpp"
static const float MESSAGE_TIME=3.5;
-//TODO: Count numbers of triggered/total secret areas
SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
{
reader.get("x", bbox.p1.x);
reader.get("height", h);
bbox.set_size(w, h);
- reader.get("message", message);
message_displayed = false;
}
SecretAreaTrigger::SecretAreaTrigger(const Rect& area)
{
bbox = area;
- message = "You found a secret area!"; //FIXME: translation missing
message_displayed = false;
}
writer.write_float("y", bbox.p1.y);
writer.write_float("width", bbox.get_width());
writer.write_float("height", bbox.get_height());
- writer.write_string("message", message);
writer.end_list("secretarea");
}
void
SecretAreaTrigger::draw(DrawingContext& context)
{
- if (message_timer.started()) {
- context.push_transform();
- context.set_translation(Vector(0, 0));
- Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
- context.draw_center_text(gold_text, message, pos, LAYER_GUI);
- context.pop_transform();
- }
- if (message_timer.check()) {
- remove_me();
- }
+ if (message_timer.started()) {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
+ context.draw_center_text(gold_text, _("You found a secret area!"), pos, LAYER_GUI);
+ context.pop_transform();
+ }
+ if (message_timer.check()) {
+ remove_me();
+ }
}
void
void draw(DrawingContext& context);
private:
- std::string message;
Timer message_timer;
bool message_displayed;
};