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Don't save state of initial worldmap before loading it
author
Mathnerd314
<man.is.allan@gmail.com>
Wed, 3 Mar 2010 07:11:24 +0000
(07:11 +0000)
committer
Mathnerd314
<man.is.allan@gmail.com>
Wed, 3 Mar 2010 07:11:24 +0000
(07:11 +0000)
SVN-Revision: 6529
data/levels/world1/world.nut
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diff --git
a/data/levels/world1/world.nut
b/data/levels/world1/world.nut
index
54d13a4
..
057954c
100644
(file)
--- a/
data/levels/world1/world.nut
+++ b/
data/levels/world1/world.nut
@@
-1,6
+1,5
@@
if(! ("world" in state)) {
state.world <- "levels/world1/worldmap.stwm";
- save_state();
}
// load worldmap and wait till it is displayed