#include "object/powerup.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
#include "util/reader.hpp"
#include <sstream>
MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
physic(),
script(),
- no_physics()
+ no_physics(),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
lisp.get("script", script);
no_physics = false;
physic.enable_gravity(true);
sound_manager->preload("sounds/grow.ogg");
sound_manager->preload("sounds/fire-flower.wav");
+ //set default light for glow effect for standard sprites
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
+ if (sprite_name == "images/powerups/egg/egg.sprite") {
+ lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
+ } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
+ lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+ } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+ lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+ } else if (sprite_name == "images/powerups/star/star.sprite") {
+ lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
+ }
+
}
void
if(!player->add_bonus(FIRE_BONUS, true))
return FORCE_MOVE;
sound_manager->play("sounds/fire-flower.wav");
+ } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+ if(!player->add_bonus(ICE_BONUS, true))
+ return FORCE_MOVE;
+ sound_manager->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
movement = physic.get_movement(elapsed_time);
}
+void
+PowerUp::draw(DrawingContext& context){
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), layer);
+ //Draw light when dark for defaults
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green + light.blue < 3.0){
+ //Stars are brighter
+ if (sprite_name == "images/powerups/star/star.sprite") {
+ sprite->draw(context, get_pos(), layer);
+ }
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+}
/* EOF */