SoundManager::get()->play_sound(IDToSound(SND_SKID));
// dust some partcles
Sector::current()->add_particles(
- Vector(base.x + (dir == LEFT ? base.width : 0), base.y+base.height),
- dir == LEFT ? 270+20 : 90-40, dir == LEFT ? 270+40 : 90-20,
+ Vector(base.x + (dir == RIGHT ? base.width : 0), base.y+base.height),
+ dir == RIGHT ? 270+20 : 90-40, dir == RIGHT ? 270+40 : 90-20,
Vector(2.8,-2.6), Vector(0,0.030), 3, Color(100,100,100), 3, 800);
ax *= 2.5;