--- /dev/null
+// $Id: Fluffy.cpp 2642 2005-06-26 13:38:53Z matzebraun $
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#include <config.h>
+
+#include "fluffy.hpp"
+
+static const float WALKSPEED = 80;
+
+Fluffy::Fluffy(const lisp::Lisp& reader)
+{
+ reader.get("x", start_position.x);
+ reader.get("y", start_position.y);
+ bbox.set_size(31.8, 31.8);
+ sprite = sprite_manager->create("fluffy");
+ set_direction = false;
+}
+
+Fluffy::Fluffy(float pos_x, float pos_y, Direction d)
+{
+ start_position.x = pos_x;
+ start_position.y = pos_y;
+ bbox.set_size(31.8, 31.8);
+ sprite = sprite_manager->create("fluffy");
+ set_direction = true;
+ initial_direction = d;
+}
+
+void
+Fluffy::write(lisp::Writer& writer)
+{
+ writer.start_list("fluffy");
+
+ writer.write_float("x", start_position.x);
+ writer.write_float("y", start_position.y);
+
+ writer.end_list("fluffy");
+}
+
+void
+Fluffy::activate()
+{
+ if (set_direction) {dir = initial_direction;}
+ physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+}
+
+bool
+Fluffy::collision_squished(Player& player)
+{
+ sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+ kill_squished(player);
+ return true;
+}
+
+HitResponse
+Fluffy::collision_solid(GameObject& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ physic.set_velocity_y(0);
+ } else { // hit right or left
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ return CONTINUE;
+}
+
+HitResponse
+Fluffy::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ if(fabsf(hit.normal.x) > .8) { // left or right hit
+ dir = dir == LEFT ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ return CONTINUE;
+}
+
+IMPLEMENT_FACTORY(Fluffy, "fluffy")
--- /dev/null
+// $Id: snowball.hpp 2642 2005-06-26 13:38:53Z matzebraun $
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#ifndef __FLUFFY_H__
+#define __FLUFFY_H__
+
+#include "badguy.hpp"
+
+class Fluffy : public BadGuy
+{
+public:
+ Fluffy(const lisp::Lisp& reader);
+ Fluffy(float pos_x, float pos_y, Direction d);
+
+ void activate();
+ void write(lisp::Writer& writer);
+ HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
+
+protected:
+ bool collision_squished(Player& player);
+ bool set_direction;
+ Direction initial_direction;
+};
+
+#endif
+