added Mr Fluffy badguy
authorMarek Moeckel <wansti@gmx.de>
Wed, 20 Jul 2005 14:49:01 +0000 (14:49 +0000)
committerMarek Moeckel <wansti@gmx.de>
Wed, 20 Jul 2005 14:49:01 +0000 (14:49 +0000)
I want him for a secret (he's going to appear only once in the whole game), so please don't mention him anywhere or put him in the editor!

SVN-Revision: 2739

data/images/creatures/mr_fluffy/left-0.png [new file with mode: 0644]
data/images/creatures/mr_fluffy/left-1.png [new file with mode: 0644]
data/images/creatures/mr_fluffy/left-2.png [new file with mode: 0644]
data/images/creatures/mr_fluffy/squished-left.png [new file with mode: 0644]
data/images/sprites.strf
src/badguy/fluffy.cpp [new file with mode: 0644]
src/badguy/fluffy.hpp [new file with mode: 0644]

diff --git a/data/images/creatures/mr_fluffy/left-0.png b/data/images/creatures/mr_fluffy/left-0.png
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diff --git a/data/images/creatures/mr_fluffy/left-1.png b/data/images/creatures/mr_fluffy/left-1.png
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diff --git a/data/images/creatures/mr_fluffy/left-2.png b/data/images/creatures/mr_fluffy/left-2.png
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diff --git a/data/images/creatures/mr_fluffy/squished-left.png b/data/images/creatures/mr_fluffy/squished-left.png
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index 054da59..879e7c4 100644 (file)
          (y-offset -19)
          (mirror-action "squished-left")))
 
+ (sprite (name "fluffy")
+       (action
+         (name "left")
+         (x-offset 2)
+         (y-offset 4)
+         (images "creatures/mr_fluffy/left-0.png"
+                 "creatures/mr_fluffy/left-1.png"
+                 "creatures/mr_fluffy/left-2.png"
+                 "creatures/mr_fluffy/left-1.png"))
+
+       (action
+         (name "right")
+         (x-offset 2)
+         (y-offset 4)
+         (mirror-action "left"))
+       (action
+         (name "squished-left")
+         (x-offset 1)
+         (y-offset -19)
+         (images "creatures/mr_fluffy/squished-left.png"))
+
+       (action
+         (name "squished-right")
+         (x-offset 1)
+         (y-offset -19)
+         (mirror-action "squished-left")))
+
      (sprite (name "jumpy")
        (action
          (name "left-up")
diff --git a/src/badguy/fluffy.cpp b/src/badguy/fluffy.cpp
new file mode 100644 (file)
index 0000000..48e007a
--- /dev/null
@@ -0,0 +1,99 @@
+//  $Id: Fluffy.cpp 2642 2005-06-26 13:38:53Z matzebraun $
+// 
+//  SuperTux
+//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+
+#include <config.h>
+
+#include "fluffy.hpp"
+
+static const float WALKSPEED = 80;
+
+Fluffy::Fluffy(const lisp::Lisp& reader)
+{
+  reader.get("x", start_position.x);
+  reader.get("y", start_position.y);
+  bbox.set_size(31.8, 31.8);
+  sprite = sprite_manager->create("fluffy");
+  set_direction = false;
+}
+
+Fluffy::Fluffy(float pos_x, float pos_y, Direction d)
+{
+  start_position.x = pos_x;
+  start_position.y = pos_y;
+  bbox.set_size(31.8, 31.8);
+  sprite = sprite_manager->create("fluffy");
+  set_direction = true;
+  initial_direction = d;
+}
+
+void
+Fluffy::write(lisp::Writer& writer)
+{
+  writer.start_list("fluffy");
+
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
+
+  writer.end_list("fluffy");
+}
+
+void
+Fluffy::activate()
+{
+  if (set_direction) {dir = initial_direction;}
+  physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+  sprite->set_action(dir == LEFT ? "left" : "right");
+}
+
+bool
+Fluffy::collision_squished(Player& player)
+{
+  sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+  kill_squished(player);
+  return true;
+}
+
+HitResponse
+Fluffy::collision_solid(GameObject& , const CollisionHit& hit)
+{
+  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+    physic.set_velocity_y(0);
+  } else { // hit right or left
+    dir = dir == LEFT ? RIGHT : LEFT;
+    sprite->set_action(dir == LEFT ? "left" : "right");
+    physic.set_velocity_x(-physic.get_velocity_x());
+  }
+
+  return CONTINUE;
+}
+
+HitResponse
+Fluffy::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+  if(fabsf(hit.normal.x) > .8) { // left or right hit
+    dir = dir == LEFT ? RIGHT : LEFT;
+    sprite->set_action(dir == LEFT ? "left" : "right");
+    physic.set_velocity_x(-physic.get_velocity_x());       
+  }
+
+  return CONTINUE;
+}
+
+IMPLEMENT_FACTORY(Fluffy, "fluffy")
diff --git a/src/badguy/fluffy.hpp b/src/badguy/fluffy.hpp
new file mode 100644 (file)
index 0000000..f26f0a1
--- /dev/null
@@ -0,0 +1,44 @@
+//  $Id: snowball.hpp 2642 2005-06-26 13:38:53Z matzebraun $
+// 
+//  SuperTux
+//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+
+#ifndef __FLUFFY_H__
+#define __FLUFFY_H__
+
+#include "badguy.hpp"
+
+class Fluffy : public BadGuy
+{
+public:
+  Fluffy(const lisp::Lisp& reader);
+  Fluffy(float pos_x, float pos_y, Direction d);
+
+  void activate();
+  void write(lisp::Writer& writer);
+  HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+  HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
+  
+protected:
+  bool collision_squished(Player& player);
+  bool set_direction;
+  Direction initial_direction;  
+};
+
+#endif
+