This gradient caused the SDL frontend to be different than the OpenGL.
SVN-Revision: 1194
(background "")
(particle_system "")
(bkgd_speed 50)
- (bkgd_red_top 200)
- (bkgd_green_top 200)
- (bkgd_blue_top 60)
- (bkgd_red_bottom 220)
- (bkgd_green_bottom 140)
- (bkgd_blue_bottom 120)
+ (bkgd_red_top 0)
+ (bkgd_green_top 0)
+ (bkgd_blue_top 255)
+ (bkgd_red_bottom 255)
+ (bkgd_green_bottom 255)
+ (bkgd_blue_bottom 255)
(time 500)
(width 50)
(height 15)