#endif
TextureManager::TextureManager() :
- image_textures()
- ,surfaces()
+ m_image_textures()
+ ,m_surfaces()
#ifdef HAVE_OPENGL
- ,textures(),
- saved_textures()
+ ,m_textures(),
+ m_saved_textures()
#endif
{
}
TextureManager::~TextureManager()
{
- for(ImageTextures::iterator i = image_textures.begin(); i != image_textures.end(); ++i)
+ for(ImageTextures::iterator i = m_image_textures.begin(); i != m_image_textures.end(); ++i)
{
if(!i->second.expired())
{
log_warning << "Texture '" << i->first << "' not freed" << std::endl;
}
}
- image_textures.clear();
+ m_image_textures.clear();
- for(auto& surface : surfaces)
+ for(auto& surface : m_surfaces)
{
SDL_FreeSurface(surface.second);
}
- surfaces.clear();
+ m_surfaces.clear();
}
TexturePtr
TextureManager::get(const std::string& _filename)
{
std::string filename = FileSystem::normalize(_filename);
- ImageTextures::iterator i = image_textures.find(filename);
+ ImageTextures::iterator i = m_image_textures.find(filename);
TexturePtr texture;
- if(i != image_textures.end())
+ if(i != m_image_textures.end())
texture = i->second.lock();
if(!texture) {
texture = create_image_texture(filename);
texture->cache_filename = filename;
- image_textures[filename] = texture;
+ m_image_textures[filename] = texture;
}
return texture;
void
TextureManager::reap_cache_entry(const std::string& filename)
{
- ImageTextures::iterator i = image_textures.find(filename);
- assert(i != image_textures.end());
+ ImageTextures::iterator i = m_image_textures.find(filename);
+ assert(i != m_image_textures.end());
assert(i->second.expired());
- image_textures.erase(i);
+ m_image_textures.erase(i);
}
#ifdef HAVE_OPENGL
void
TextureManager::register_texture(GLTexture* texture)
{
- textures.insert(texture);
+ m_textures.insert(texture);
}
void
TextureManager::remove_texture(GLTexture* texture)
{
- textures.erase(texture);
+ m_textures.erase(texture);
}
#endif
{
SDL_Surface *image = nullptr;
- Surfaces::iterator i = surfaces.find(filename);
- if (i != surfaces.end())
+ Surfaces::iterator i = m_surfaces.find(filename);
+ if (i != m_surfaces.end())
{
image = i->second;
}
throw std::runtime_error(msg.str());
}
- surfaces[filename] = image;
+ m_surfaces[filename] = image;
}
SDLSurfacePtr subimage(SDL_CreateRGBSurfaceFrom(static_cast<uint8_t*>(image->pixels) +
#endif
glPixelStorei(GL_PACK_ALIGNMENT, 1);
- for(Textures::iterator i = textures.begin(); i != textures.end(); ++i) {
+
+ for(Textures::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
+ {
save_texture(*i);
}
- for(ImageTextures::iterator i = image_textures.begin();
- i != image_textures.end(); ++i) {
+
+ for(ImageTextures::iterator i = m_image_textures.begin();
+ i != m_image_textures.end(); ++i)
+ {
save_texture(dynamic_cast<GLTexture*>(i->second.lock().get()));
}
}
saved_texture.pixels);
#endif
- saved_textures.push_back(saved_texture);
+ m_saved_textures.push_back(saved_texture);
glDeleteTextures(1, &(texture->get_handle()));
texture->set_handle(0);
#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
- i != saved_textures.end(); ++i) {
+ for(std::vector<SavedTexture>::iterator i = m_saved_textures.begin();
+ i != m_saved_textures.end(); ++i) {
SavedTexture& saved_texture = *i;
GLuint handle;
saved_texture.texture->set_handle(handle);
}
- saved_textures.clear();
+ m_saved_textures.clear();
}
#endif
private:
friend class Texture;
- void reap_cache_entry(const std::string& filename);
typedef std::map<std::string, boost::weak_ptr<Texture> > ImageTextures;
- ImageTextures image_textures;
+ ImageTextures m_image_textures;
+
typedef std::map<std::string, SDL_Surface*> Surfaces;
- Surfaces surfaces;
+ Surfaces m_surfaces;
+
+private:
+ void reap_cache_entry(const std::string& filename);
TexturePtr create_image_texture(const std::string& filename, const Rect& rect);
TexturePtr create_dummy_texture();
#ifdef HAVE_OPENGL
+private:
typedef std::set<GLTexture*> Textures;
- Textures textures;
+ Textures m_textures;
struct SavedTexture
{
GLint wrap_s;
GLint wrap_t;
};
- std::vector<SavedTexture> saved_textures;
+ std::vector<SavedTexture> m_saved_textures;
+private:
void save_texture(GLTexture* texture);
#endif
};