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fix badguy flipping for badguys that are already spawned
author
Matthias Braun
<matze@braunis.de>
Sun, 22 May 2005 17:22:21 +0000
(17:22 +0000)
committer
Matthias Braun
<matze@braunis.de>
Sun, 22 May 2005 17:22:21 +0000
(17:22 +0000)
SVN-Revision: 2533
src/flip_level_transformer.cpp
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diff --git
a/src/flip_level_transformer.cpp
b/src/flip_level_transformer.cpp
index
7f8ef95
..
0ac4816
100644
(file)
--- a/
src/flip_level_transformer.cpp
+++ b/
src/flip_level_transformer.cpp
@@
-51,9
+51,7
@@
FlipLevelTransformer::transform_sector(Sector* sector)
BadGuy* badguy = dynamic_cast<BadGuy*> (object);
if(badguy) {
transform_badguy(height, badguy);
- continue;
}
-
MovingObject* mobject = dynamic_cast<MovingObject*> (object);
if(mobject) {
transform_moving_object(height, mobject);